Well, I would say lot of efforts are made for PvE experience since weeks now.BAR as an above-average single-player experience, but most of their attention is towards multiplayer at this point.
Search found 336 matches
- 18 Jun 2020, 20:49
- Forum: General Discussion
- Topic: Which TA-derived games work singleplayer
- Replies: 17
- Views: 29151
Re: Which TA-derived games work singleplayer
- 31 Jan 2019, 18:51
- Forum: SPADS AutoHost
- Topic: TrueSkill 2 vs WHR
- Replies: 16
- Views: 13935
Re: TrueSkill 2 vs WHR
eheh, the day has come, I totally agree with vbs :)
- 30 Jan 2019, 23:03
- Forum: Balanced Annihilation
- Topic: Re: server updates BA 9/10
- Replies: 13
- Views: 8928
Re: server updates BA 9/10
tell me more
- 28 Jan 2019, 13:35
- Forum: Lobby Clients & Server
- Topic: Upcoming lobby server updates
- Replies: 46
- Views: 54822
Re: Upcoming lobby server updates
BA10 is very close to BA9, no big deal. BA9 is without devs since few years, better focus on BA10 anyway.
- 28 Jan 2019, 12:05
- Forum: Lobby Clients & Server
- Topic: Upcoming lobby server updates
- Replies: 46
- Views: 54822
Re: Upcoming lobby server updates
yes masterbel?
"(2) Email verification for new accounts, see viewtopic.php?f=64&t=37758."
this gonna upset some trolls, but it might help moderators.
Am I not allowed to be happy for this?
"(2) Email verification for new accounts, see viewtopic.php?f=64&t=37758."
this gonna upset some trolls, but it might help moderators.
Am I not allowed to be happy for this?
- 28 Jan 2019, 10:46
- Forum: Lobby Clients & Server
- Topic: Upcoming lobby server updates
- Replies: 46
- Views: 54822
Re: Upcoming lobby server updates
Finally! :)
- 28 Nov 2018, 12:57
- Forum: Balanced Annihilation
- Topic: BA dev team's attitude towards community, BA10 and nuke exploit
- Replies: 18
- Views: 12243
Re: BA dev team's attitude towards community, BA10 and nuke exploit
They are avoiding bans or even game kicks, nobody talks about it and admins just ignores it, because they are part of BA dev team. That is not true, the only time I saw this hack used in a public game, it was used in a BA10 game, server was full, it was a 8VS8 dsd, and I temporary kick-banned shox ...
- 26 Oct 2018, 05:34
- Forum: Feature Requests
- Topic: Cannot shoot icons for units
- Replies: 5
- Views: 7022
Re: Cannot shoot icons for units
thx, btw the most important one would be the underwater situation, I think.
- 26 Oct 2018, 05:19
- Forum: Feature Requests
- Topic: Cannot shoot icons for units
- Replies: 5
- Views: 7022
Re: Cannot shoot icons for units
relativly easy? without performance cost? lua stuff cost so much perf sometimes :/
It seems that BA has same fps with 4k units than zerok with 1k, it's mostly because of lot of lua codes, no?
It seems that BA has same fps with 4k units than zerok with 1k, it's mostly because of lot of lua codes, no?
- 26 Oct 2018, 03:35
- Forum: Feature Requests
- Topic: Cannot shoot icons for units
- Replies: 5
- Views: 7022
Cannot shoot icons for units
Is it possible to have some icons on units that cannot fire? Like because they lack energy, or because they are underwater and cannot use their weapons? It would be very nub friendly change, no?
Its just bad icons example, here but so I am sure you got the general idea :)
Its just bad icons example, here but so I am sure you got the general idea :)
- 11 Oct 2018, 21:58
- Forum: Game Development
- Topic: Changing units mobility in real time
- Replies: 5
- Views: 4112
Re: Changing units mobility in real time
Pica Why is the alteration of speed something that should kill 3k unit battles? Doo Basically, i'm saying the part that is to figure out isn't how to slow Pica Dont do it in a unitscript then- do it in a gadget.. Doo Yup, that much is what i suggested, but even then, that would mean either using (Pr...
- 11 Oct 2018, 17:32
- Forum: Game Development
- Topic: Changing units mobility in real time
- Replies: 5
- Views: 4112
Changing units mobility in real time
Hello guys, is it possible to make units have different maxspeed/turnrate/turretrotationspeed etc.. according to different factors, like : did unit fired/aimed recently or if unit is heavily damaged for example. I'd like to try to test some stuff making some units faster when out of fight for long e...
- 29 Aug 2018, 15:49
- Forum: AI
- Topic: RAI AI bots disappear in multiplayer when autohosting
- Replies: 3
- Views: 7847
Re: RAI AI bots disappear in multiplayer when autohosting
Did you try to play with DAI or KAIK?
- 29 Aug 2018, 15:09
- Forum: Ingame Community
- Topic: This behavior is unacceptable
- Replies: 11
- Views: 11039
Re: This behavior is unacceptable
Did you send a message to the guys you banned? If not, then you are only doing the easy part of the job, the most satisfaying, and you feel "I punished bad guys", maybe you feel better, but it's not helping. When I punish players from doing unacceptable things, I talk to them, and they oft...
- 13 Jul 2018, 15:01
- Forum: Lobby Clients & Server
- Topic: which lobby is most popular nowadays? springlobby? zerok? other? my old favorite TASclient is long dead.
- Replies: 21
- Views: 8258
Re: which lobby is most popular nowadays? springlobby? zerok? other? my old favorite TASclient is long dead.
it depends on what game you play
- 05 Jul 2018, 22:14
- Forum: General Discussion
- Topic: Kloot is touchy / I am an asshole
- Replies: 4
- Views: 2151
Kloot is touchy / I am an asshole
Today Kloot decided to close a mantis bug report from doo because he didnt like what I said in BA discord bugreports channel. First I'd like to apologize to Kloot, BA is my favorite game since a decade, and I have high respect for people who work on it. This is what I said in discord : , lets hope w...
- 01 Jun 2018, 07:45
- Forum: Game Development
- Topic: How to use pathing tools properly
- Replies: 1
- Views: 2178
Re: How to use pathing tools properly
Also even if pushresistant = false, when some constructors are guarding another constructors, they seems to block it very often, and cannot be pushed away even if they are blocking the cons they are guarding.
- 01 Jun 2018, 06:56
- Forum: Game Development
- Topic: How to use pathing tools properly
- Replies: 1
- Views: 2178
How to use pathing tools properly
Hello, So since few days I try-hard to have some behaviors I would enjoy as a player and as a spec. Here is my question how to tell this commander to walk around this group of units? https://cdn.discordapp.com/attachments/397592356775264258/451972499962593281/path3.gif Also if my commander cannot re...
- 31 May 2018, 22:01
- Forum: Balanced Annihilation
- Topic: Weird bounce
- Replies: 18
- Views: 9640
Re: Weird bounce
My last nub idea was to try to use this : Heat Tags These tags are used in unit avoidance. bool heatMapping default: false This enables/disables generation and usage of path heats. float heatMod default: 0.0042 The pathfinder cost modifier that is multiplied by the heat of the current square. in...
- 31 May 2018, 20:04
- Forum: Balanced Annihilation
- Topic: Weird bounce
- Replies: 18
- Views: 9640
Re: Weird bounce
dude wiki is not very clear, and ofc I read doc on wiki before wasting your precious time. bool avoidMobilesOnPath default: true Do the units attempt to avoid other mobile units when pathing? Pro: groups moving without a ctrl-order clump much less Contra: groups moving with a ctrl-order are less o...