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by triton
31 Jan 2019, 18:51
Forum: SPADS AutoHost
Topic: TrueSkill 2 vs WHR
Replies: 16
Views: 1109

Re: TrueSkill 2 vs WHR

eheh, the day has come, I totally agree with vbs :)
by triton
30 Jan 2019, 23:03
Forum: Balanced Annihilation
Topic: Re: server updates BA 9/10
Replies: 13
Views: 1446

Re: server updates BA 9/10

tell me more
by triton
28 Jan 2019, 13:35
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 4491

Re: Upcoming lobby server updates

BA10 is very close to BA9, no big deal. BA9 is without devs since few years, better focus on BA10 anyway.
by triton
28 Jan 2019, 12:05
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 4491

Re: Upcoming lobby server updates

yes masterbel?
"(2) Email verification for new accounts, see viewtopic.php?f=64&t=37758."
this gonna upset some trolls, but it might help moderators.
Am I not allowed to be happy for this?
by triton
28 Jan 2019, 10:46
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 4491

Re: Upcoming lobby server updates

Finally! :)
by triton
28 Nov 2018, 12:57
Forum: Balanced Annihilation
Topic: BA dev team's attitude towards community, BA10 and nuke exploit
Replies: 18
Views: 2202

Re: BA dev team's attitude towards community, BA10 and nuke exploit

They are avoiding bans or even game kicks, nobody talks about it and admins just ignores it, because they are part of BA dev team. That is not true, the only time I saw this hack used in a public game, it was used in a BA10 game, server was full, it was a 8VS8 dsd, and I temporary kick-banned shox ...
by triton
26 Oct 2018, 05:34
Forum: Feature Requests
Topic: Cannot shoot icons for units
Replies: 5
Views: 888

Re: Cannot shoot icons for units

thx, btw the most important one would be the underwater situation, I think.
by triton
26 Oct 2018, 05:19
Forum: Feature Requests
Topic: Cannot shoot icons for units
Replies: 5
Views: 888

Re: Cannot shoot icons for units

relativly easy? without performance cost? lua stuff cost so much perf sometimes :/
It seems that BA has same fps with 4k units than zerok with 1k, it's mostly because of lot of lua codes, no?
by triton
26 Oct 2018, 03:35
Forum: Feature Requests
Topic: Cannot shoot icons for units
Replies: 5
Views: 888

Cannot shoot icons for units

Is it possible to have some icons on units that cannot fire? Like because they lack energy, or because they are underwater and cannot use their weapons? It would be very nub friendly change, no?

Its just bad icons example, here but so I am sure you got the general idea :)
by triton
11 Oct 2018, 21:58
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 656

Re: Changing units mobility in real time

Pica Why is the alteration of speed something that should kill 3k unit battles? Doo Basically, i'm saying the part that is to figure out isn't how to slow Pica Dont do it in a unitscript then- do it in a gadget.. Doo Yup, that much is what i suggested, but even then, that would mean either using (Pr...
by triton
11 Oct 2018, 17:32
Forum: Game Development
Topic: Changing units mobility in real time
Replies: 5
Views: 656

Changing units mobility in real time

Hello guys, is it possible to make units have different maxspeed/turnrate/turretrotationspeed etc.. according to different factors, like : did unit fired/aimed recently or if unit is heavily damaged for example. I'd like to try to test some stuff making some units faster when out of fight for long e...
by triton
29 Aug 2018, 15:49
Forum: AI
Topic: RAI AI bots disappear in multiplayer when autohosting
Replies: 3
Views: 1497

Re: RAI AI bots disappear in multiplayer when autohosting

Did you try to play with DAI or KAIK?
by triton
29 Aug 2018, 15:09
Forum: Ingame Community
Topic: This behavior is unacceptable
Replies: 11
Views: 2170

Re: This behavior is unacceptable

Did you send a message to the guys you banned? If not, then you are only doing the easy part of the job, the most satisfaying, and you feel "I punished bad guys", maybe you feel better, but it's not helping. When I punish players from doing unacceptable things, I talk to them, and they often underst...
by triton
05 Jul 2018, 22:14
Forum: General Discussion
Topic: Kloot is touchy / I am an asshole
Replies: 4
Views: 746

Kloot is touchy / I am an asshole

Today Kloot decided to close a mantis bug report from doo because he didnt like what I said in BA discord bugreports channel. First I'd like to apologize to Kloot, BA is my favorite game since a decade, and I have high respect for people who work on it. This is what I said in discord : , lets hope w...
by triton
01 Jun 2018, 07:45
Forum: Game Development
Topic: How to use pathing tools properly
Replies: 1
Views: 572

Re: How to use pathing tools properly

Also even if pushresistant = false, when some constructors are guarding another constructors, they seems to block it very often, and cannot be pushed away even if they are blocking the cons they are guarding.
by triton
01 Jun 2018, 06:56
Forum: Game Development
Topic: How to use pathing tools properly
Replies: 1
Views: 572

How to use pathing tools properly

Hello, So since few days I try-hard to have some behaviors I would enjoy as a player and as a spec. Here is my question how to tell this commander to walk around this group of units? https://cdn.discordapp.com/attachments/397592356775264258/451972499962593281/path3.gif Also if my commander cannot re...
by triton
31 May 2018, 22:01
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 2052

Re: Weird bounce

My last nub idea was to try to use this : Heat Tags These tags are used in unit avoidance. bool heatMapping  default: false  This enables/disables generation and usage of path heats. float heatMod  default: 0.0042  The pathfinder cost modifier that is multiplied by the heat of the current square. in...
by triton
31 May 2018, 20:04
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 2052

Re: Weird bounce

dude wiki is not very clear, and ofc I read doc on wiki before wasting your precious time. bool avoidMobilesOnPath  default: true  Do the units attempt to avoid other mobile units when pathing? Pro: groups moving without a ctrl-order clump much less Contra: groups moving with a ctrl-order are less o...
by triton
31 May 2018, 17:01
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 2052

Re: Weird bounce

What is avoidMobilesOnPath supposed to do? It would be nice to make units considering units that are not moving as buildings? Units seems to totally ignore others units when choosing their path, I tryed with and without allowRawMovement. Also lot of units who can't reach their destination keep movin...

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