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by mar3moset
20 Nov 2010, 16:51
Forum: Game Development
Topic: Zoy Shooter : Bonk, Pew Pew and BOOM!
Replies: 21
Views: 5489

Re: Zoy Shooter : Bonk, Pew Pew and BOOM!

I would love to see this finished, any status update?

Also are you going to include the other Zoy shooter commanders from previous versions?
by mar3moset
16 Mar 2010, 20:41
Forum: Balanced Annihilation
Topic: ARM tier one vehicles and you!
Replies: 37
Views: 4346

Re: ARM tier one vehicles and you!

JohannesH wrote:Who are you mar3moset, and why should anyone count on you to have any significant understanding of this game?
I've stated alot already haven't I? Besides the names Anonymous & John Doe were already taken, I'd rather be judged based on the Information I post rather then based on who I am.
by mar3moset
16 Mar 2010, 20:30
Forum: Balanced Annihilation
Topic: ARM tier one vehicles and you!
Replies: 37
Views: 4346

Re: ARM tier one vehicles and you!

This forum really needs a special rule against people trying to divert the conversation into one about CA in every single thread :| Stumpy are better than Raider however the actual difference is small enough that it'll only really be reflected in small games where both sides have equal economy and ...
by mar3moset
16 Mar 2010, 20:18
Forum: Balanced Annihilation
Topic: ARM tier one vehicles and you!
Replies: 37
Views: 4346

Re: ARM tier one vehicles and you!

Stumpy are better than Raider however the actual difference is small enough [...] Let me remind you the raider cost +27% energy stumpy and requires more build time (+14%), which means when a front begins to open and metal is flooding from both side, the stumpy spam will be (at same E production) 10...
by mar3moset
16 Mar 2010, 00:34
Forum: Balanced Annihilation
Topic: ARM tier one vehicles and you!
Replies: 37
Views: 4346

ARM tier one vehicles and you!

Currently the ARM Stumpy and Flash have been "Game winners" in many of my recent matches. The cost of a single ARM flash is 109 metal and 914 energy. The CORE instigator is 118 metal with 1042 energy all fair and well due to the fact the instigator's laser does additional damage the closer...
by mar3moset
18 Feb 2010, 19:20
Forum: Balanced Annihilation
Topic: Mine layers
Replies: 14
Views: 1845

Re: Mine layers

I give you, the abandoned mine layer! http://www.springfiles.com/show_file.php?id=1008 Don't make this whole thread pointless :( Besides not many people in the current BA player base would take the time to download such and use such a widget, as we can tell from this graph here ---> http://springrt...
by mar3moset
18 Feb 2010, 19:14
Forum: Balanced Annihilation
Topic: Mine layers
Replies: 14
Views: 1845

Mine layers

Mine-layer tool Considering that taking the time to micromanage a single minelayer to make mines cover a specific area without overlapping is ridiculosly over exerting why not allow the minelayer to have some sort of tool where you can have it and any other idle minelayers under you're control make ...
by mar3moset
30 Dec 2009, 12:51
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.04
Replies: 296
Views: 40706

Re: Balanced Annihilation V7.04

got a new crash problem...happens at start EACH time.... LogOutput initialized. Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems using...
by mar3moset
04 Dec 2009, 21:40
Forum: Balanced Annihilation
Topic: The Guardian should be renamed
Replies: 64
Views: 9428

Re: The Guardian should be renamed

Well... I have a copy of OTA+CC+BT (Maybe BT?). The CORE has an immobile turret called the Firestorm, built by (all??) T2 constructors. You sure you're not thinking of the Immolator? But that was L1. Iirc, that's the only real unit that was totally gutted out of AA/BA. Would be nice to see it back,...
by mar3moset
04 Dec 2009, 21:37
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11472

Re: BA Feature Requests (post features & units here)

Pressure Line wrote:hmm. im not sure if bombs can be blocked via script. I'll test it next time I remember to.
Just took a break, Yes thank you pressure. keep us updated!
by mar3moset
19 Nov 2009, 03:33
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11472

Re: BA Feature Requests (post features & units here)

Yeah, because dead planes crashing into targets doesn't happen in real life.... NO! I wasn't complaining about it's crash damage, I'm complaining about its near invincibility when it spins out, and it can occasionally drop bombs when it does that! I also noticed that when it does spin out, IT GAINS...
by mar3moset
18 Nov 2009, 20:42
Forum: Spring: 1944
Topic: Things I would like to see in spring1944
Replies: 8
Views: 2476

Re: Things I would like to see in spring1944

If a player gets extra resources for playing well then the less experienced players against him have no chance, the better get better and the worse stay worse, its call of duty rank syndrome.
by mar3moset
18 Nov 2009, 20:34
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11472

Re: BA Feature Requests (post features & units here)

Yeah, because dead planes crashing into targets doesn't happen in real life.... [/quote] NO! I wasn't complaining about it's crash damage, I'm complaining about its near invincibility when it spins out, and it can occasionally drop bombs when it does that! I also noticed that when it does spin out,...
by mar3moset
18 Nov 2009, 20:28
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11472

Re: BA Feature Requests (post features & units here)

Actually i think bombers can drop bombs after they are killed. Yes. That's why I was complaining. Its what I was trying to say as well, if a bomber is over a object as it is doing that animation it can still drop its bombs except it has a huge resistance to all damage as it dies like that, either r...
by mar3moset
16 Nov 2009, 23:35
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11472

Re: BA Feature Requests (post features & units here)

Request t2 bombers explode instantaneously when health reaches zero to prevent them from using the spinning death animation they occasionally do that lets them gain more health technically and possible reach their target regardless of their immenet death, besides t2 bombers have to be exsplosive can...
by mar3moset
16 Nov 2009, 23:32
Forum: Balanced Annihilation
Topic: BA Feature Requests (post features & units here)
Replies: 94
Views: 11472

Re: BA Feature Requests (post features & units here)

bartvbl wrote:The power of krog and jugg should not be able to end a game; that would only make it extremely boring. If someone then managed to make a krog or jugg the whole game would be over. So forget it.
You have a d-gun dont you?
by mar3moset
13 Nov 2009, 21:25
Forum: Balanced Annihilation
Topic: On/Off mex
Replies: 46
Views: 6336

Re: On/Off mex

Clueless people are clueless. Mex needing e means you have to actually watch out for e stalling as then you lose on metal income from mexes. It's very logical, and adds depth to the game. You don't have power = shit doesn't work. Its E use is so small, how about we just add some solar panel texture...
by mar3moset
13 Nov 2009, 21:22
Forum: Balanced Annihilation
Topic: juggernaut cant go over dragonteeths
Replies: 80
Views: 9844

Re: juggernaut cant go over dragonteeths

How about we just make it have the ability to morph into something with far more range its barly mobile anyways, So it can be used to say morph some dementedly strong Defensive structure with an astonishing range (far less then LRPC's) so their is more use to it then MAKE MOVE MORPH WAIT....... Oh y...
by mar3moset
13 Nov 2009, 21:14
Forum: Balanced Annihilation
Topic: Orcone
Replies: 64
Views: 13891

Re: Orcone

shiva... thats not really t3, more like goliath in kbot format, and its not even nearly as cool as krogtaar is. shiva sucks... only 8500 HP while bantha has 62000 HP ... krogtaar should be like bantha, but witohut nuke explosion and with only half of the HP Shivas do have alot of range to them beca...
by mar3moset
13 Nov 2009, 21:11
Forum: Balanced Annihilation
Topic: BA 7.03: Panthers are too agressive
Replies: 18
Views: 4250

Re: BA 7.03: Panthers are too agressive

mildarf wrote:just remove AA
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO....Dont do that its one of the few raider tanks that can be effective at its primary use and be able to fend off some gunships.

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