Thanks for that but I just run the following command instead:
del *).sd7
Search found 165 matches
- 15 May 2009, 23:56
- Forum: Help & Bugs
- Topic: SpringDownloader re-downloading maps
- Replies: 14
- Views: 2444
- 29 Apr 2009, 22:43
- Forum: Help & Bugs
- Topic: SpringDownloader re-downloading maps
- Replies: 14
- Views: 2444
Re: SpringDownloader re-downloading maps
I've gotten used to deleting all the duplicate downloads now but I really would like to find a better solution. I plan to take a look at the source code - as soon as I get some "spare" time and can figure out how to get it.
- 27 Apr 2009, 22:57
- Forum: Help & Bugs
- Topic: SpringDownloader re-downloading maps
- Replies: 14
- Views: 2444
Re: SpringDownloader re-downloading maps
UAC is already disabled.
- 24 Apr 2009, 20:08
- Forum: Help & Bugs
- Topic: SpringDownloader re-downloading maps
- Replies: 14
- Views: 2444
Re: SpringDownloader re-downloading maps
Nobody else experienced this then? Any ideas on what may be the cause or, even better, the solution?
- 23 Apr 2009, 00:06
- Forum: Help & Bugs
- Topic: SpringDownloader re-downloading maps
- Replies: 14
- Views: 2444
SpringDownloader re-downloading maps
My SpringDownloader is constantly downloading maps I already have. I've tried clearing my entire maps folder but it constantly insists on downloading copies of maps again and again. For example, I currently have 6 copies of 1944_Road_To_Rome_V3.sd7. I have MapTrackingMode set to ALL. I'm running Win...
- 19 Feb 2009, 23:35
- Forum: Lua Scripts
- Topic: Auto close Spring on game end.
- Replies: 25
- Views: 4907
Re: Auto close Spring on game end.
Been busy of late (new baby) so apologies for not replying sooner.
Nice idea with the mouse actions. Suggestion: what about having the timer reset on mouse-move instead disabling it completely?
Nice idea with the mouse actions. Suggestion: what about having the timer reset on mouse-move instead disabling it completely?
- 15 Oct 2007, 09:44
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83207
...Return the accuracy if the LRPC settings to it's stock settings ta ^^ rofl. It is at about OTA settings now... No way. Bertha's in OTA were absolutely useless until they gained experience. Eventually they became almost 100% accurate but initially they were terrible. This, at least, gave the defe...
- 15 Oct 2007, 09:35
- Forum: Lua Scripts
- Topic: Custom LuaUI network messaging
- Replies: 41
- Views: 6945
- 14 Oct 2007, 15:03
- Forum: Lua Scripts
- Topic: Suggestion for buildbar widget
- Replies: 3
- Views: 947
- 13 Oct 2007, 21:03
- Forum: Lua Scripts
- Topic: RELEASE: Auto High Trajectory Widget
- Replies: 4
- Views: 1173
Personally, I'd prefer the default option to be high trajectory which I can manually change to low if I feel it's necessary - not the other way around. That's why I wrote this widget and I thought I'd share it for anyone else who would prefer it that way. No offense intended but if you don't want it...
- 13 Oct 2007, 20:59
- Forum: Lua Scripts
- Topic: RELEASE: Nano Controls Widget
- Replies: 15
- Views: 2291
The engine doesn't distinguish between repair and build assist so to do that the widget would have to continuously check all units within reach of the nano tower to see which ones are in need of repair but that aren't still being built. This would have much more impact on the cpu usage of the widget...
- 13 Oct 2007, 16:26
- Forum: Lua Scripts
- Topic: RELEASE: Auto High Trajectory Widget
- Replies: 4
- Views: 1173
RELEASE: Auto High Trajectory Widget
Current version available at UF: http://www.unknown-files.net/download.png Auto High Trajectory widget by TechnoTone Version 1.00 -------------------------------------------------------------------------------------------------------------------------- On build, automatically activates high-traject...
- 13 Oct 2007, 16:02
- Forum: Lua Scripts
- Topic: RELEASE: Nano Controls Widget
- Replies: 15
- Views: 2291
- 13 Oct 2007, 14:23
- Forum: Lua Scripts
- Topic: RELEASE: Nano Controls Widget
- Replies: 15
- Views: 2291
Re: RELEASE: Nano Controls Widget
Edited first post. Forgot to mention this:
TechnoTone wrote:New towers are initially assigned the last order used, or Automatic if no order has been given.
- 13 Oct 2007, 11:27
- Forum: Lua Scripts
- Topic: RELEASE: Nano Controls Widget
- Replies: 15
- Views: 2291
RELEASE: Nano Controls Widget
Current version available at UF: http://www.unknown-files.net/download.png Nano Controls widget by TechnoTone Version 1.00 -------------------------------------------------------------------------------------------------------------------------- Provides GUI controls for nano towers. Nano towers ca...
- 12 Oct 2007, 22:06
- Forum: Off Topic Discussion
- Topic: Laptop: Worth Value?
- Replies: 11
- Views: 2152
- 12 Oct 2007, 16:40
- Forum: Engine
- Topic: Reducing overkill
- Replies: 28
- Views: 3781
Cool. This addresses what I was asking for here. I had considered the same method of doing so too (tracking a sum of incoming damage for each unit) but didn't know how feasible that would be.
- 12 Oct 2007, 16:08
- Forum: Lua Scripts
- Topic: healthbars widget (v7) *Jan. 4 08*
- Replies: 93
- Views: 13595
- 12 Oct 2007, 09:53
- Forum: Lua Scripts
- Topic: LUA widget version/date
- Replies: 0
- Views: 1079
LUA widget version/date
Just a request to ask authors to update the comment/GetInfo section in the LUA widgets when they upload new versions of them. Some of my widgets have dates going back months even though there have been new releases just this last week. How are we to know if our widgets needs updating when the commen...
- 12 Oct 2007, 09:43
- Forum: Lua Scripts
- Topic: Transport assist widget
- Replies: 12
- Views: 2373