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by TechnoTone
15 May 2009, 23:56
Forum: Help & Bugs
Topic: SpringDownloader re-downloading maps
Replies: 14
Views: 2444

Re: SpringDownloader re-downloading maps

Thanks for that but I just run the following command instead:

del *).sd7
by TechnoTone
29 Apr 2009, 22:43
Forum: Help & Bugs
Topic: SpringDownloader re-downloading maps
Replies: 14
Views: 2444

Re: SpringDownloader re-downloading maps

I've gotten used to deleting all the duplicate downloads now but I really would like to find a better solution. I plan to take a look at the source code - as soon as I get some "spare" time and can figure out how to get it.
by TechnoTone
27 Apr 2009, 22:57
Forum: Help & Bugs
Topic: SpringDownloader re-downloading maps
Replies: 14
Views: 2444

Re: SpringDownloader re-downloading maps

UAC is already disabled.
by TechnoTone
24 Apr 2009, 20:08
Forum: Help & Bugs
Topic: SpringDownloader re-downloading maps
Replies: 14
Views: 2444

Re: SpringDownloader re-downloading maps

Nobody else experienced this then? Any ideas on what may be the cause or, even better, the solution?
by TechnoTone
23 Apr 2009, 00:06
Forum: Help & Bugs
Topic: SpringDownloader re-downloading maps
Replies: 14
Views: 2444

SpringDownloader re-downloading maps

My SpringDownloader is constantly downloading maps I already have. I've tried clearing my entire maps folder but it constantly insists on downloading copies of maps again and again. For example, I currently have 6 copies of 1944_Road_To_Rome_V3.sd7. I have MapTrackingMode set to ALL. I'm running Win...
by TechnoTone
19 Feb 2009, 23:35
Forum: Lua Scripts
Topic: Auto close Spring on game end.
Replies: 25
Views: 4907

Re: Auto close Spring on game end.

Been busy of late (new baby) so apologies for not replying sooner.

Nice idea with the mouse actions. Suggestion: what about having the timer reset on mouse-move instead disabling it completely?
by TechnoTone
15 Oct 2007, 09:44
Forum: Game Releases
Topic: Balanced Annihilation V5.8
Replies: 812
Views: 83207

...Return the accuracy if the LRPC settings to it's stock settings ta ^^ rofl. It is at about OTA settings now... No way. Bertha's in OTA were absolutely useless until they gained experience. Eventually they became almost 100% accurate but initially they were terrible. This, at least, gave the defe...
by TechnoTone
15 Oct 2007, 09:35
Forum: Lua Scripts
Topic: Custom LuaUI network messaging
Replies: 41
Views: 6945

BigHead wrote:If a player gives an order to his units, DrawUnitCommands is called for a second for those units. Requires shift/spec.
Is this just for the player to see or for all allies/specs? If the latter then it is very similar to tombom's ShowAllCommands widget.
by TechnoTone
14 Oct 2007, 15:03
Forum: Lua Scripts
Topic: Suggestion for buildbar widget
Replies: 3
Views: 947

I've considered whether it would be good to show arrows/etc indicating the direction to units that are taking fire. Similar to the HUD on many space sims. Showing selected units could be done similarly.
by TechnoTone
13 Oct 2007, 21:03
Forum: Lua Scripts
Topic: RELEASE: Auto High Trajectory Widget
Replies: 4
Views: 1173

Personally, I'd prefer the default option to be high trajectory which I can manually change to low if I feel it's necessary - not the other way around. That's why I wrote this widget and I thought I'd share it for anyone else who would prefer it that way. No offense intended but if you don't want it...
by TechnoTone
13 Oct 2007, 20:59
Forum: Lua Scripts
Topic: RELEASE: Nano Controls Widget
Replies: 15
Views: 2291

The engine doesn't distinguish between repair and build assist so to do that the widget would have to continuously check all units within reach of the nano tower to see which ones are in need of repair but that aren't still being built. This would have much more impact on the cpu usage of the widget...
by TechnoTone
13 Oct 2007, 16:26
Forum: Lua Scripts
Topic: RELEASE: Auto High Trajectory Widget
Replies: 4
Views: 1173

RELEASE: Auto High Trajectory Widget

Current version available at UF: http://www.unknown-files.net/download.png Auto High Trajectory widget by TechnoTone Version 1.00 -------------------------------------------------------------------------------------------------------------------------- On build, automatically activates high-traject...
by TechnoTone
13 Oct 2007, 16:02
Forum: Lua Scripts
Topic: RELEASE: Nano Controls Widget
Replies: 15
Views: 2291

^ Nice one.

Does it check that the unit performing the reclamation is allied too? Wouldn't want nano's to ignore the enemy slowly reclaiming a factory, etc.
by TechnoTone
13 Oct 2007, 14:23
Forum: Lua Scripts
Topic: RELEASE: Nano Controls Widget
Replies: 15
Views: 2291

Re: RELEASE: Nano Controls Widget

Edited first post. Forgot to mention this:
TechnoTone wrote:New towers are initially assigned the last order used, or Automatic if no order has been given.
by TechnoTone
13 Oct 2007, 11:27
Forum: Lua Scripts
Topic: RELEASE: Nano Controls Widget
Replies: 15
Views: 2291

RELEASE: Nano Controls Widget

Current version available at UF: http://www.unknown-files.net/download.png Nano Controls widget by TechnoTone Version 1.00 -------------------------------------------------------------------------------------------------------------------------- Provides GUI controls for nano towers. Nano towers ca...
by TechnoTone
12 Oct 2007, 22:06
Forum: Off Topic Discussion
Topic: Laptop: Worth Value?
Replies: 11
Views: 2152

I'd be more worried about trying to run Vista with only 1GB of RAM which is also going to be shared with the graphics card.
by TechnoTone
12 Oct 2007, 16:40
Forum: Engine
Topic: Reducing overkill
Replies: 28
Views: 3781

Cool. This addresses what I was asking for here. I had considered the same method of doing so too (tracking a sum of incoming damage for each unit) but didn't know how feasible that would be.
by TechnoTone
12 Oct 2007, 16:08
Forum: Lua Scripts
Topic: healthbars widget (v7) *Jan. 4 08*
Replies: 93
Views: 13595

For nubs like me who are often stalling the ETA is very erratic. Perhaps if it wasn't so sensitive to small fluctuations I would like it but as it stands I personally prefer the % indicator.
by TechnoTone
12 Oct 2007, 09:53
Forum: Lua Scripts
Topic: LUA widget version/date
Replies: 0
Views: 1079

LUA widget version/date

Just a request to ask authors to update the comment/GetInfo section in the LUA widgets when they upload new versions of them. Some of my widgets have dates going back months even though there have been new releases just this last week. How are we to know if our widgets needs updating when the commen...
by TechnoTone
12 Oct 2007, 09:43
Forum: Lua Scripts
Topic: Transport assist widget
Replies: 12
Views: 2373

Here's one I found but I don't know if it's up-to-date: --[[ When this widget is enabled, air transports guarding factories will automatically take new units built at the factory to the destination of the factory --]] function widget:GetInfo() return { name = "Transportation Assister", des...

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