Search found 94 matches
- 06 Mar 2010, 15:22
- Forum: Feature Requests
- Topic: Spring on fire
- Replies: 72
- Views: 5937
Re: Spring on fire
I am working on it, yes. I wouldn't stress out too much about usage, unless you were making major changes to the core. The texture atlas is, from an end-user's perspective, just some minor text-editing and then you suddenly have a lot more options in terms of what bitmaps to call... and the only ma...
- 05 Mar 2010, 20:48
- Forum: Off Topic Discussion
- Topic: Firefox goes ARM.
- Replies: 3
- Views: 736
Firefox goes ARM.
i think if Internet explorer goes CORE...
ARM pwns.
https://www.mozilla.com/en-US/firefox/v ... out-mobile
ARM pwns.
https://www.mozilla.com/en-US/firefox/v ... out-mobile
- 28 Feb 2010, 18:26
- Forum: Map Tutorials & Resources
- Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
- Replies: 39
- Views: 34275
Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor
thanks for the info.that is too bad.anyway,was nice to give it a try,because now i have the game.Beherith wrote:Nope. If the main selling points of your PC are win7 and 2gb ram, then its most likely not enough. The editor needs a decent GPU.
- 28 Feb 2010, 17:32
- Forum: Map Tutorials & Resources
- Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
- Replies: 39
- Views: 34275
Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor
nice tutorial,thanks.is there any way to get more fps?because on my computer(2gb ram,windows 7) i get really bad fps and couldnt find help neither in the settings nor with google.
thanks in advance
thanks in advance
- 24 Feb 2010, 20:22
- Forum: Zero-K
- Topic: Air Transports and Gunships should be Helicopters.
- Replies: 64
- Views: 9767
Re: Air Transports and Gunships should be Helicopters.
quite gunshippy.d_b wrote:ca needs more of this: http://www.youtube.com/watch?v=PBqSLWnq_7Q
- 22 Feb 2010, 00:13
- Forum: Feature Requests
- Topic: Spring on fire
- Replies: 72
- Views: 5937
Re: Spring on fire
Pssh...i think the mediaplayer-off topic guerillas are gone! I learned some Lua and will try to write that kind of POPS widget (yes by now I know what this is :p ) @Argh: did you say you are still working on making the Interface and usage of POPS easier? if yes,then would it be good to wait a while ...
- 21 Feb 2010, 23:37
- Forum: General Discussion
- Topic: FPS Mode On Planes Idea: Crashing
- Replies: 17
- Views: 2273
Re: FPS Mode On Planes Idea: Crashing
lol.d_b wrote:hmmmm if you think that is awesome wait till you try a real flight sim....
what i like about Air Raid is that it is not like the ten real flight sims i have tried before.
what do you mean with "real flight simulator"?
- 21 Feb 2010, 23:26
- Forum: General Discussion
- Topic: FPS Mode On Planes Idea: Crashing
- Replies: 17
- Views: 2273
Re: FPS Mode On Planes Idea: Crashing
Air Raid is SO awesome.too bad no one will play it in the lobby i think that is why (and because) the host was closed.
Knorke, do you know other players? I am thinking of a ...weekly or so... match, which would be awesome.
Knorke, do you know other players? I am thinking of a ...weekly or so... match, which would be awesome.
- 21 Feb 2010, 20:25
- Forum: General Discussion
- Topic: FPS Mode On Planes Idea: Crashing
- Replies: 17
- Views: 2273
Re: FPS Mode On Planes Idea: Crashing
The Kamikaze-ing,if included in any game,should maybe not be only accessible through FPS mode.
One could use more than only one SPRING-AL_QUAIDA plane then.
Bomb drones in CA really are kamikaze planes.
One could use more than only one SPRING-AL_QUAIDA plane then.
Bomb drones in CA really are kamikaze planes.
- 21 Feb 2010, 17:44
- Forum: General Discussion
- Topic: disabling mouse cursor for screenshots
- Replies: 19
- Views: 2262
disabling mouse cursor for screenshots
how to do that?
- 19 Feb 2010, 15:39
- Forum: NOTA
- Topic: NOTA Screenshots.
- Replies: 0
- Views: 1850
NOTA Screenshots.
yes srsly i think NOTA has so little screenies out there it should get more than one on the "media" page and at least 10 at springinfo!
If i (or someone else) finds a nice one, also update the image on the games page.
If i (or someone else) finds a nice one, also update the image on the games page.
- 18 Feb 2010, 13:51
- Forum: General Discussion
- Topic: file universe and the tools that used to be there.
- Replies: 6
- Views: 1129
Re: file universe and the tools that used to be there.
done with the links,all working for now.
might help newcomers,might not.
might help newcomers,might not.
- 18 Feb 2010, 13:50
- Forum: General Discussion
- Topic: file universe and the tools that used to be there.
- Replies: 6
- Views: 1129
Re: file universe and the tools that used to be there.
Isnt import 3ds in upspring good? Sure, just asking for completeness sake. It might be nicer for users of 3ds max to import directly instead of convert it with Upspring. As the wiki-page says, Upspring "is the only other way to get files into the s3o file format for Spring other then the s3o p...
- 18 Feb 2010, 13:09
- Forum: General Discussion
- Topic: file universe and the tools that used to be there.
- Replies: 6
- Views: 1129
Re: file universe and the tools that used to be there.
does anyone know where the .s30 exporter plugin for 3ds max is located?
- 17 Feb 2010, 16:46
- Forum: General Discussion
- Topic: file universe and the tools that used to be there.
- Replies: 6
- Views: 1129
file universe and the tools that used to be there.
I recently read through few threads and tutorials about unit creation,modding and so on. For example,this page: http://springrts.com/wiki/Map,_Mod,_And_Unit_Development_Programs There are a LOT of links to content like Upspring, 3do builder and scriptor @ "file universe".They are all broke...
- 06 Feb 2010, 16:33
- Forum: Help & Bugs
- Topic: Spring.exe huge delay on startup
- Replies: 20
- Views: 3087
Re: Spring.exe huge delay on startup
i deleted my paths-folder,which is a simple solution.but it worked.now spring starts ultrafast (compared to before...)
- 06 Feb 2010, 12:27
- Forum: Help & Bugs
- Topic: Spring.exe huge delay on startup
- Replies: 20
- Views: 3087
Re: Spring.exe huge delay on startup
we are talking about Spring.exe very slow to launch at all;Auswaschbar wrote:http://springrts.com/phpbb/viewtopic.php?f=11&t=22033
related?
i mean,independent of how you start it,it takes ages to at least show up the menu with "test the game" and "launch lobby".
- 03 Feb 2010, 18:09
- Forum: Help & Bugs
- Topic: Spring.exe huge delay on startup
- Replies: 20
- Views: 3087
Re: Spring.exe huge delay on startup
could be that the problem is in the /base directory.i moved three files which weren't spring base content.then it took like 15 sec.
- 03 Feb 2010, 17:50
- Forum: Help & Bugs
- Topic: Spring.exe huge delay on startup
- Replies: 20
- Views: 3087
Re: Spring.exe huge delay on startup
I know what causes this. You probably have a ton of .sdd directories, and unpacked mods and maps in your spring folders. Also, defragmenting the drive spring sits on seems to help. Remove the unused .sdd dirs and other dirs from your maps and mods folders. i defragmented my disk the first time spri...
- 01 Feb 2010, 17:38
- Forum: Help & Bugs
- Topic: Spring.exe huge delay on startup
- Replies: 20
- Views: 3087
Re: Spring.exe huge delay on startup
what do you mean with start? till the window first shows up, till it starts loading, till you are in-game. what maps/mods, which parts seem to take long, is CPU/HD usage high or low during all this time, ... till the window shows up.CPU is quite high,goes to 95% and it usually (without spring) is a...