Search found 24 matches
- 31 Jan 2015, 02:25
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116920
Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on
After editing the hidden file, springlobby took a long time (30s-ish) and multiple tries before it opened. It appeared and then disappeared from the dock a few times. But in the end it opened! We ran into trouble when we tried to start a single player game. The map and the game autodownloads were st...
- 30 Jan 2015, 00:59
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116920
Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on
Oh my.... I can't believe I missed that....
Thanks Abma
Thanks Abma
- 29 Jan 2015, 22:26
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116920
Re: MacOS SpringRTS App Develop Branch Testing. OSX 10.10 on
To clarify, this is Spring 98.0 right?
Thanks for the work on the osx build, I'll encourage the two osx players I know to test it and post any problems they have.
Thanks for the work on the osx build, I'll encourage the two osx players I know to test it and post any problems they have.
- 26 Jul 2013, 02:06
- Forum: Help & Bugs
- Topic: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
- Replies: 5
- Views: 1754
Re: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
I'll pass that along, and ask him to make the post.
Thanks.
Thanks.
- 26 Jul 2013, 01:34
- Forum: Lobby Clients & Server
- Topic: Nota Lobby posts missing from fourm
- Replies: 8
- Views: 2279
Re: Nota Lobby posts missing from fourm
This seems to be a kinda touchy area... So please say the word if you think I should back off. If the downloads are the problem, is it possible to *Censor* those out and leave the posts? It's just kinda spooky to see pages disappear. I'm glad knorke clarified that it's focused on one thing, and NOTA...
- 26 Jul 2013, 01:18
- Forum: Lobby Clients & Server
- Topic: Nota Lobby posts missing from fourm
- Replies: 8
- Views: 2279
Re: Nota Lobby posts missing from fourm
That makes sense. My understanding is cobbled together from bits and pieces of other posts. Right now it's my lack of understanding which makes these posts frightening. If the message could say something like "We are having a disagreement about licenses." that would make these posts less i...
- 26 Jul 2013, 00:43
- Forum: Lobby Clients & Server
- Topic: Nota Lobby posts missing from fourm
- Replies: 8
- Views: 2279
Nota Lobby posts missing from fourm
Hi, I'm not a forum regular. From what I gather someone from the Nota developers and someone from the forum-operators have gotten into a fight. I don't really care what the fight is about, or who is right, or wrong. Somehow, this fight has resulted in all, or nearly all, posts relating to Nota being...
- 26 Jul 2013, 00:02
- Forum: Help & Bugs
- Topic: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
- Replies: 5
- Views: 1754
Re: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
This is kinda a zombie post, But I don't think the Graphics driver was the problem, because on Spring 88 the problem went away. If the driver were bad, then it should have crashed on both Spring 89 and Spring 88. I'm posting again, because we tried again yesterday and he crashed out on Spring 94 aft...
- 28 Aug 2012, 07:45
- Forum: Help & Bugs
- Topic: Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
- Replies: 5
- Views: 1754
Crash ~3 minutes after start. Simmilar to bug on OSX/Mac
I have attached the infolog from a different windows user (Portable spring) who crashed after a few minutes of gameplay. I was also using Windows (Portable spring). Both of us had joined the game from NOTA lobby. The other player crashed slightly before-- or exactly when-- I hit the keys "h&quo...
- 16 May 2011, 22:24
- Forum: Map Creation
- Topic: finite metal: Here comes the hotstepper there goes the metal
- Replies: 25
- Views: 8444
Re: finite metal: Here comes the hotstepper there goes the metal
I know I'm out of my knowledge zone here, but why aren't map features(rocks, dead boats, trees, ect.) just as good as this?
What dynamic would this add to playing which is not already provided?
Sorry for the NECRO on this thread...
What dynamic would this add to playing which is not already provided?
Sorry for the NECRO on this thread...
- 20 Jan 2011, 07:37
- Forum: Help & Bugs
- Topic: Spring crashes while creating unit textures.
- Replies: 16
- Views: 2676
Re: Spring crashes while creating unit textures.
Yep, as usual, the fix worked perfectly! We had a problem with my friend's mod/map check-sum always returning false. Again the forums triumphed: We deleted the springcontent.sdz and replaced it from a working install. :-) Everything is perfect now. They can't run any AI's that are more complicated t...
- 19 Jan 2011, 02:53
- Forum: Help & Bugs
- Topic: Spring crashes while creating unit textures.
- Replies: 16
- Views: 2676
Re: Spring crashes while creating unit textures.
hoijui, you are telepathic. My friend just described exactly this white-map problem to me! I remember reading the page you recommended, once upon a time. It will be great to tell them that there's a fix. Satans_Taco: glad to give you inspiration. But I don't know if your 1,000+ nuke fetish is health...
- 17 Jan 2011, 03:30
- Forum: Help & Bugs
- Topic: Spring crashes while creating unit textures.
- Replies: 16
- Views: 2676
Re: Spring crashes while creating unit textures.
Oh. Okay, thanks hoijui. I had thought the OpenGL version numbers were uniform standards. I guess OpenGL compliance is more loose among graphics card manufacturers than I thought. I guess that's why the wiki lists successful systems on a case-by-case basis. http://springrts.com/wiki/Requirements To ...
- 15 Jan 2011, 19:15
- Forum: Help & Bugs
- Topic: Spring crashes while creating unit textures.
- Replies: 16
- Views: 2676
Re: Spring has been crashing since MT exe has become main build
Also on a laptop that used to run spring. Yes, the card is the same crappy integrated intel, but the log says it supports OpenGl 2.0. Spring crashes without an explanation: http://pastebin.com/ni6is0sM hoijui said spring only needs OpenGL 1.4, so it is hard to believe the graphics card is really the...
- 25 Dec 2010, 02:18
- Forum: Game Development
- Topic: Maximum Annihilation V1.2 - Status
- Replies: 7
- Views: 2178
Re: Maximum Annihilation V1.2 - Status
Well, That's great news! I have a small enclave of MA loving friends who will enjoy having MA1.2 even if it is MA's last "Hurrah!"
Great mod/game Master-Athmos, good luck with your next project.
Merry Christmas
Great mod/game Master-Athmos, good luck with your next project.
Merry Christmas
- 22 Dec 2010, 09:12
- Forum: Game Development
- Topic: Maximum Annihilation V1.2 - Status
- Replies: 7
- Views: 2178
Re: Maximum Annihilation V1.2 - Status
Excellent idea! [Krogoth86]'s Maximum Annihilation V1.1 http://www.springfiles.com/show_file.php?id=987 Found in the Forums at http://springrts.com/phpbb/viewtopic.php?f=14&t=14520 Regret's (extremely ancient) MC0047.sd7 http://springrts.com/phpbb/download/file.php?id=3271 Found in the Forums at...
- 22 Dec 2010, 08:53
- Forum: Game Development
- Topic: Maximum Annihilation V1.2 - Status
- Replies: 7
- Views: 2178
Re: Maximum Annihilation V1.2 - Status
Well, That's too bad. Thanks. I guess that Test Mech Combat mod (MC0047.sd7) won't work either. Perhaps I'll save an old copy of Spring for nostalgia.
+10 Bonus points to the man above^
Still, anymore info is much appreciated.
+10 Bonus points to the man above^
Still, anymore info is much appreciated.
- 22 Dec 2010, 08:28
- Forum: Game Development
- Topic: Maximum Annihilation V1.2 - Status
- Replies: 7
- Views: 2178
Maximum Annihilation V1.2 - Status
The Wiki article for Maximum Annihilation got cleaned (read as "ignored"). I just perused the forums and can't find the current status of Maximum Annihilation V1.2 or later. [Krogoth86] and Master-Athmos don't mention it in any posts after Feb. 2010 . I am posting here to see if anyone kno...
- 19 Jan 2010, 20:46
- Forum: Feature Requests
- Topic: All lobby clients, bot color control in single player
- Replies: 2
- Views: 922
All lobby clients, bot color control in single player
TAS client had color control* for any AI bots you added in a single player game. SL and QL have color control of bots in Multi-player but not their single-player modes. Could their maintainers please add color control? *by 'color control' I mean you can select the color for the bot off a color wheel...
- 17 Aug 2009, 22:58
- Forum: Feature Requests
- Topic: Attack of Save/Load functionality is back
- Replies: 23
- Views: 3839
Re: Attack of Save/Load functionality is back
Opps, sorry. I missed that part of your post.
Thank You Hoijui!
Thank You Hoijui!