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by gajop
12 Nov 2018, 23:10
Forum: Map Creation
Topic: Working on a Tutorial Map
Replies: 7
Views: 380

Re: Working on a Tutorial Map

Sunset ravine?
Horrible UI xD
by gajop
12 Nov 2018, 22:45
Forum: Feature Requests
Topic: gaia instances
Replies: 5
Views: 84

Re: gaia instances

I am not totally familiar with automatic targeting. That might be a real benefit of having more teams. Sure, if you want things to fight each other, and there will be a certain limit to how many of them there are, then teams definitely make sense. PS: It might be best to come with concrete problems...
by gajop
12 Nov 2018, 14:03
Forum: Feature Requests
Topic: gaia instances
Replies: 5
Views: 84

Re: gaia instances

Having different Gaia teams doesn't seem like a good idea could you elaborate? Teams are used to model different unit owners. It doesn't make sense to add teams to model different unit types. are you aiming of using tables? Nothing wrong with using a table to track existing units of a specific type...
by gajop
12 Nov 2018, 12:30
Forum: Feature Requests
Topic: gaia instances
Replies: 5
Views: 84

Re: gaia instances

Tracking units/features of different type is fairly easy to do. Having different Gaia teams doesn't seem like a good idea.
What are you having issues with?
by gajop
08 Nov 2018, 23:59
Forum: Engine
Topic: comments over changes on sourcecode
Replies: 2
Views: 144

Re: comments over changes on sourcecode

Give specifics examples that you didn't like.
I did express the type explicitly when I thought that'd be helpful.
PS: also try to comment on GitHub PRs/commits. I'd appreciate any kind of code review.
by gajop
05 Nov 2018, 16:03
Forum: Ludum Dare
Topic: LD43
Replies: 6
Views: 609

Re: LD43

Anarchid wrote:
05 Nov 2018, 12:42
It has to be the one weekend in november that i'm not available :<
Aw, and I was hoping to play with ivand's new shaders and Blender. Next time then!
by gajop
03 Nov 2018, 10:58
Forum: General Discussion
Topic: Port spring to ogl Vulcan..
Replies: 12
Views: 623

Re: Port spring to ogl Vulcan..

Does it need to be mandatory ;..;
I really would prefer we chose 3.x core profile as mandatory as a first step. It's a big enough change as it is.
by gajop
28 Oct 2018, 09:56
Forum: Lobby Clients & Server
Topic: infologs.springrts.com
Replies: 56
Views: 5355

Re: infologs.springrts.com

That's awesome, thanks. I'll be sure to use it with my launcher and I encourage other lobby devs to do so too.
by gajop
27 Oct 2018, 16:32
Forum: Ludum Dare
Topic: LD43
Replies: 6
Views: 609

LD43

Announcing the next Ludum Dare , LD43! Use this thread to sign up. Date: 30th November, 2018 (see local time at https://ldjam.com), for up to 72 hours (OK to just participate the days you're free) Communication: https://gitter.im/SpringCabal/ (a LD42 repo and chat will be created for this purpose) G...
by gajop
25 Oct 2018, 02:51
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 507

Re: Allow reloading archives while developing

This comment should clue you in why using .sdd's as repository roots is a bad idea : Are you talking about development or playing? Since I don't know of an alternative to .sdd for development. OT: implementing separate /reload*'s (/reloadscripts, /reloadsounds, etc) is manageable and precedented, b...
by gajop
25 Oct 2018, 00:48
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 507

Re: Allow reloading archives while developing

Forboding Angel wrote:
24 Oct 2018, 19:33
Well, spring already trips over large .git histories in .sdd.
I've seen you mention this before and I'm going to investigate what the issue might be. We really shouldn't be loading that by default, and you already claim to have it in your springignore.txt
by gajop
25 Oct 2018, 00:45
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 507

Re: Allow reloading archives while developing

1) reload the entire archive each time /luaui reload or /luarules reload is invoked, and Lua devMode is true. Pros: Pretty intuitive and doesn't require active thinking. I don't think this is intuitive - a reload xyz should only reload xyz. Also, it could make it very difficult to test widgets that...
by gajop
24 Oct 2018, 01:35
Forum: Engine
Topic: Allow reloading archives while developing
Replies: 9
Views: 507

Allow reloading archives while developing

I think it would be nice to allow reloading archives while developing, as right now we need to restart each time we add or remove a file. I would like to provide a way of reloading the entire archive, and collecting the list of files from disk at the time of the reload. Couple of ways to do it: 1) r...
by gajop
23 Oct 2018, 08:10
Forum: Engine
Topic: Addon handler development direction?
Replies: 4
Views: 621

Re: Addon handler development direction?

You both make good points, I'll avoid doing big destructive changes, and suppose I can leave it entirely for now. Regarding games using their own addonhandlers, I think that's awful, and is part of the reason handlers aren't seeing much work lately. Hard to bug fix and improve them when no game used...
by gajop
22 Oct 2018, 14:38
Forum: Engine
Topic: Addon handler development direction?
Replies: 4
Views: 621

Addon handler development direction?

Any thoughts on what should be done with the various addon handlers? To my understanding, right now in the engine we have 3 different handlers: - LuaUI for LuaUI. The oldest (?) of the bunch, with most games using some offshoot of that. Really annoying to update with new callins all the time. - An e...
by gajop
21 Oct 2018, 09:32
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 74
Views: 8068

Re: Wiki: issues + quick questions/answers

Hmm, I think I like that part the way it currently is. This is SpringRTS Engine site, and it makes sense that we'd point to the engine download directly. Game downloads are linked from that page (on the top), although maybe that could be improved? Right now it looks like some sort of notification.
by gajop
21 Oct 2018, 03:22
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 74
Views: 8068

Re: Wiki: issues + quick questions/answers

A concern regarding wiki and engine downloads: 1) I often try to find the link to engine builds by searching on google, and if I type: "springrts builds", the top result is https://springrts.com/wiki/Download_Testing#static_builds , which is some outdated page. It still has some useful info so I'm w...
by gajop
14 Oct 2018, 16:20
Forum: Engine
Topic: SpringRTS development with gajop
Replies: 17
Views: 1800

Re: SpringRTS development with gajop

14.10.2018.

Video: https://www.twitch.tv/videos/322555461
Content: It's been a while since the last video. This time I make a short introduction for a newly created tool: springmon
by gajop
06 Oct 2018, 12:38
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 635

Re: Open request for acess to jk git stuff

Nuking git history is poor practice because it makes it hard to track changes... You're basically putting the burden on other people to go and figure out what changed by copying files around and comparing in their local copy! Your responses to the mostly technical issues I raised here and your new R...
by gajop
06 Oct 2018, 02:09
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 635

Re: Open request for acess to jk git stuff

I'd be interested in CUS, but it's really poor practice to nuke git history, remove the README.md, license file, change the project name, and so on...

PS: Why not just send proper PRs to my repo? I'll be happy to review and merge PRs.

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