Search

Search found 2848 matches

by gajop
23 Feb 2023, 03:13
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 803733

Re: Engine fork and Ingame Community

To be frank, my personal opinion is that Spring needs new blood that has more time and is more invested than the current management. If it were up to me, I would transfer control of the Spring project, (both repository and domain) to the most active developers. These are not random people but figur...
by gajop
18 Jul 2022, 06:52
Forum: Lua Scripts
Topic: Automatically reloading GLSL shaders when coding widgets
Replies: 2
Views: 15163

Re: Automatically reloading GLSL shaders when coding widgets

If you use spring-launcher, with https://github.com/gajop/springmon you can get that for any single-file widget & gadget
by gajop
11 May 2021, 13:05
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 593176

Re: The end of the maintenance branch

The way I see it killing maintenance was a bad idea - it killed the only usable branch of spring/spring. And as ivand said, develop isn't usable and makes no sense to release. The only reasonable way of going further is the BAR way: backward compatible progressive transition. I propose to integrate ...
by gajop
16 Apr 2021, 14:33
Forum: Lua Scripts
Topic: Lua Unit Test Framework
Replies: 1
Views: 6527

Re: Lua Unit Test Framework

I use it in SB's util module: https://github.com/gajop/spring-lua-utils/blob/c1ed690f660c8f46edd3a35f6bceca19eab2c79b/path.lua#L145-L175 https://github.com/gajop/spring-lua-utils/blob/c1ed690f660c8f46edd3a35f6bceca19eab2c79b/promise.lua#L160-L344 etc. I don't use it with gadgets. I find it mostly us...
by gajop
13 Apr 2021, 09:40
Forum: Game Development
Topic: Licensed content in a Spring game
Replies: 5
Views: 14553

Re: Licensed content in a Spring game

And where will you store such a password?
by gajop
13 Apr 2021, 08:47
Forum: Game Development
Topic: Licensed content in a Spring game
Replies: 5
Views: 14553

Re: Licensed content in a Spring game

DRM is difficult with open source. Effectively impossible with just Spring. You'd have to rely on another tool and even then I'm not sure how you'd use such content...
Play sound with a separate, non-linked program?
Imo abandon such ideas or use a different engine
by gajop
24 Dec 2020, 11:45
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 136118

Re: The end of the maintenance branch

If I get it right the gajop's proposal is to switch to GH Actions after 105. Yep. And I'll go one step further and say that we should slowly migrate other parts of our infra to GH or similar alternatives (e.g. mantis -> GH issues, self-hosting engine releases -> GH releases). While I'm in favor of ...
by gajop
21 Dec 2020, 04:50
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 136118

Re: The end of the maintenance branch

After 105 I'd like to move to GH actions for engine builds. I found myself unable to fix anything despite having some permissions. I managed to force builds but with no working builders that didn't work. I managed to ssh into springfiles and witness various issues but I couldn't do anything due to l...
by gajop
20 Dec 2020, 05:43
Forum: Off Topic Discussion
Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
Replies: 56
Views: 136118

Autodeletion of builds & types of buildbot (split from end of maintenance branch)

ok, i can do this. Thats create 105.0 from maintenance + drop the maintenance branch, right? I'll try to so on monday: break-day! 8) :lol: Can you please also prevent the script from deleting old builds? At the very least keep the latest 100 builds or so. Right now it's deleting them based on date,...
by gajop
06 Dec 2020, 18:08
Forum: General Discussion
Topic: Re: Autohosts operating non-downloadable engines
Replies: 85
Views: 92617

Re: Autohosts operating non-downloadable engines

On https://springrts.com/dl/buildbot/default/maintenance/ I see only one version: 104.0.1-1560-g50390f6 Does this mean all other versions are not downloadable? Correct. And even that one includes only win32 because the linux and win64 buildbots aren't working. We should really switch to Github Acti...
by gajop
22 Oct 2020, 07:26
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 593176

Re: The end of the maintenance branch

@ivand: as i have few time and i don't see a future for 32bit builds atm, i guess its time to get rid of them. this solves some disk space issues / buildbot worker resource issues, too. When looking forward IMHO we can't deal well with 32 bit crash reports i guess. So setting up springlobby x64 + l...
by gajop
19 Oct 2020, 17:02
Forum: Off Topic Discussion
Topic: Spring- Among Us
Replies: 6
Views: 12941

Re: Spring- Among Us

Would be interesting, and I think the general model can be applied to RTS too (certain WC3 mods had this feel).
by gajop
02 Oct 2020, 00:16
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 593176

Re: The end of the maintenance branch

All discord related discussion has been moved (not deleted) here: viewtopic.php?f=71&t=41936, per ivand request to not derail this thread
by gajop
30 Sep 2020, 07:05
Forum: Infrastructure Development
Topic: springfiles.com migrated to new server!
Replies: 46
Views: 40379

Re: springfiles.com migrated to new server!

@abma:
http://logs.springrts.com/ has been down for some time, can you take a look?
by gajop
18 Sep 2020, 00:24
Forum: Community Blog
Topic: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell
Replies: 18
Views: 27499

Re: [misc] upgrading to phpbb 3.3.1 aka the upgrade hell

I think that Abma should find a successor for himself or at least someone who can do all that he can do, because this is not sustainable. https://springrts.com/phpbb/viewtopic.php?f=38&t=33804 Can you provide some links to where the springfiles server code is? (both frontend and backend) In par...
by gajop
12 Sep 2020, 07:21
Forum: Balanced Annihilation
Topic: Github owner status needed to change BA team and logo
Replies: 11
Views: 13445

Re: Github owner status needed to change BA team and logo

Enough.

Future attempts of this kind of spam will result in long-term bans.
by gajop
12 Aug 2020, 14:45
Forum: Balanced Annihilation
Topic: Request for BA repo transfer from Bluestone
Replies: 47
Views: 60425

Re: Request for BA repo transfer from Bluestone

Vbs I recommend you revert that decision and get back to handling the BA repo. From what I can tell from the last few posts you've been making the most pragmatic decisions and it seems likely both Ares and Bluestone could work well with you. Other than that I hope that both old and new BA developers...
by gajop
10 Jul 2020, 08:01
Forum: Balanced Annihilation
Topic: BA 11
Replies: 10
Views: 10905

Re: BA 11

Interesting. What did you use to increase the resolution? Some sort of general super resolution model?
by gajop
22 Jun 2020, 06:57
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 593176

Re: The end of the maintenance branch

I offered to help and gave some comments on the draft version of the PR. I'm confused why this was already abandoned and what the engine fork will achieve.
by gajop
19 Jun 2020, 15:44
Forum: Engine
Topic: The end of the maintenance branch
Replies: 181
Views: 593176

Re: The end of the maintenance branch

Providing the develop API in maintenance would be a good way to start, go right ahead please.

Go to advanced search