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by gajop
15 May 2019, 13:26
Forum: General Discussion
Topic: Data Visualisation
Replies: 4
Views: 137

Re: Data Visualisation

Sure
by gajop
27 Apr 2019, 11:25
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1052

Re: LD44

One could say we took to the theme's meaning and decided to do something more productive with our life.
by gajop
25 Apr 2019, 12:55
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1052

Re: LD44

Ok, in that case we are going to delay brainstorming by 4h from event start. Avoid writing ideas in the channel until then. We can make it without a dedicated artist. We can do programmer art or simply not compete in the art category and use existing art - even stuff from a previous LD is okay. For ...
by gajop
25 Apr 2019, 02:21
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1052

Re: LD44

Ludum Dare starts in two days.
Participants: Silentwings, GoogleFrog, gajop
Start time: On time or delayed? I wouldn't mind delaying game design a bit until Silentwings can come online. If so when would that be?
by gajop
20 Apr 2019, 02:48
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 2866

Re: RIP BA

This discussion has started badly and only gotten worse. Try to maintain some level of civility - we will have to lock it if all you do is throwing punches around. Please remember, despite the obvious lack of appreciation for the community, Forb had nothing to do with this decision. Aim your grievan...
by gajop
19 Apr 2019, 17:54
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 2866

Re: RIP BA

Freedom of speech isn't a universal right you can exercise on privately owned mediums of discussion and as you guessed correctly, I don't live in the US -interestingly, the country I'm in has laws for slander - it's a criminal offense. Anyway, you are free to call in question this decision, but you ...
by gajop
19 Apr 2019, 17:34
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 2866

Re: RIP BA

Do not drag unrelated people through the mud. Consider this my only warning.
Keep this on topic - 103 version ban and how it affects BA.
by gajop
19 Apr 2019, 17:30
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 317

Re: Dispensation for Spring 1944 to use Engine 103

You can feel free to reject it. I haven't much else to add except I suggest you read a bit on the history of the botflag by searching forums a bit
by gajop
19 Apr 2019, 17:25
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 2866

Re: RIP BA

As I've answered in another place the S1944 nepotism idea is wrong and frankly a bit insulting. I recommend you exercise more reluctance before placing unfounded accusations.

I've never seen s44 mentioned in any story about botflags in the dev channels/subforums that I have access to.
by gajop
19 Apr 2019, 17:19
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 317

Re: Dispensation for Spring 1944 to use Engine 103

Well I can tell you one thing, this rule wasn't put in place to benefit certain games and punish others. Not a big fan of the 8 player limit myself, but I think the idea is to use the botflag to differentiate between official and unofficial hosts. Official ones have to adhere to stricter rules, whic...
by gajop
19 Apr 2019, 17:09
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 2866

Re: RIP BA

Is there a version of BA + engine that works while maintaining old BA mechanics? What's the issue with PA or whatever? If there's a reasonable alternative for BA (and for other popular games as well) I support the forced min engine version. The old one is not supported anymore and might have securit...
by gajop
19 Apr 2019, 00:43
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 317

Re: Dispensation for Spring 1944 to use Engine 103

Older versions can still be used if you limit rooms to 8 players
by gajop
15 Apr 2019, 02:05
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1052

Re: LD44

Google_Frog wrote:
14 Apr 2019, 06:36
My street's power is being shut off for maintenance for about 9 hours on the Sunday, so I don't know whether I should participate.
Ultimately up to you how much you want to participate. No pressure.
by gajop
23 Mar 2019, 06:48
Forum: Engine
Topic: When can we talk about spring's loading problems (On Windows)?
Replies: 7
Views: 430

Re: When can we talk about spring's loading problems (On Windows)?

Do you have problems with archives on SSDs?
I never have such long loading times even on fresh loads.. I think this is worth investigating
by gajop
09 Mar 2019, 03:18
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1052

Re: LD44

I would like to use this opportunity to discuss two topics: 1. Start time 2. Game genre 1. So far we have started designing and working on LD games the moment they were announced, which often meant that people in certain timezones would effectively be excluded from participating in the design proces...
by gajop
08 Mar 2019, 01:23
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1052

Re: LD44

I'm in too! Golden Week in Japan, changing the Emperor and everything!!
by gajop
05 Feb 2019, 01:58
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 797

Re: Making game content for spring with Blender

See https://github.com/springcabal . A lot of our games are made in blender and exported in .dae (collada)
by gajop
17 Jan 2019, 09:15
Forum: General Discussion
Topic: PV = global LOS
Replies: 14
Views: 1371

Re: PV = global LOS

Why is it the first time I hear this? Why aren't there proper reports anywhere?
by gajop
13 Jan 2019, 17:32
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 18
Views: 1822

Re: Mars Total Warfare - Spring similarities

It seems to crash if I do /give all so I played around a bit and got a few units that didn't crash it. Here's how it looks with those units enabled (map is from my local disk): https://springrts.com/phpbb/download/file.php?id=10608 No problems with animations, they walk around fine. They even seem t...
by gajop
13 Jan 2019, 04:47
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 18
Views: 1822

Mars Total Warfare - Spring similarities

It has been brought to my attention that this game might be using the Spring engine. There are some graphical similarities, but I feel that it mostly comes from it using similar (and perhaps some of the same) assets that are found in other TA-like games. I've tried it a bit with wine, (there's a dem...

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