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by gajop
19 Jun 2019, 05:53
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 2209

Re: Its time to remove the engine restrictions

i be hurting insanity play play
Yep, sounds about right :D
by gajop
17 Jun 2019, 11:02
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 2209

Re: Its time to remove the engine restrictions

I think it's best to just accept the reality and think how you can adjust to it. Namely, is there anything preventing you from playing BA/PA on the newest engine?
by gajop
02 Jun 2019, 15:23
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 22
Views: 2651

Re: If Microsoft buys github

Personally I believe Microsoft has significantly changed its direction and is way more supportive of Open Source projects - I use a couple of it's OSS on Linux (e.g. vscode).
Things turned out much better than I expected - I don't see myself abandoning GitHub for now.
by gajop
15 May 2019, 13:26
Forum: General Discussion
Topic: Data Visualisation
Replies: 4
Views: 232

Re: Data Visualisation

Sure
by gajop
27 Apr 2019, 11:25
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

One could say we took to the theme's meaning and decided to do something more productive with our life.
by gajop
25 Apr 2019, 12:55
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

Ok, in that case we are going to delay brainstorming by 4h from event start. Avoid writing ideas in the channel until then. We can make it without a dedicated artist. We can do programmer art or simply not compete in the art category and use existing art - even stuff from a previous LD is okay. For ...
by gajop
25 Apr 2019, 02:21
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

Ludum Dare starts in two days.
Participants: Silentwings, GoogleFrog, gajop
Start time: On time or delayed? I wouldn't mind delaying game design a bit until Silentwings can come online. If so when would that be?
by gajop
20 Apr 2019, 02:48
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4001

Re: RIP BA

This discussion has started badly and only gotten worse. Try to maintain some level of civility - we will have to lock it if all you do is throwing punches around. Please remember, despite the obvious lack of appreciation for the community, Forb had nothing to do with this decision. Aim your grievan...
by gajop
19 Apr 2019, 17:54
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4001

Re: RIP BA

Freedom of speech isn't a universal right you can exercise on privately owned mediums of discussion and as you guessed correctly, I don't live in the US -interestingly, the country I'm in has laws for slander - it's a criminal offense. Anyway, you are free to call in question this decision, but you ...
by gajop
19 Apr 2019, 17:34
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4001

Re: RIP BA

Do not drag unrelated people through the mud. Consider this my only warning.
Keep this on topic - 103 version ban and how it affects BA.
by gajop
19 Apr 2019, 17:30
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 479

Re: Dispensation for Spring 1944 to use Engine 103

You can feel free to reject it. I haven't much else to add except I suggest you read a bit on the history of the botflag by searching forums a bit
by gajop
19 Apr 2019, 17:25
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4001

Re: RIP BA

As I've answered in another place the S1944 nepotism idea is wrong and frankly a bit insulting. I recommend you exercise more reluctance before placing unfounded accusations.

I've never seen s44 mentioned in any story about botflags in the dev channels/subforums that I have access to.
by gajop
19 Apr 2019, 17:19
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 479

Re: Dispensation for Spring 1944 to use Engine 103

Well I can tell you one thing, this rule wasn't put in place to benefit certain games and punish others. Not a big fan of the 8 player limit myself, but I think the idea is to use the botflag to differentiate between official and unofficial hosts. Official ones have to adhere to stricter rules, whic...
by gajop
19 Apr 2019, 17:09
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 4001

Re: RIP BA

Is there a version of BA + engine that works while maintaining old BA mechanics? What's the issue with PA or whatever? If there's a reasonable alternative for BA (and for other popular games as well) I support the forced min engine version. The old one is not supported anymore and might have securit...
by gajop
19 Apr 2019, 00:43
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 479

Re: Dispensation for Spring 1944 to use Engine 103

Older versions can still be used if you limit rooms to 8 players
by gajop
15 Apr 2019, 02:05
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

Google_Frog wrote:
14 Apr 2019, 06:36
My street's power is being shut off for maintenance for about 9 hours on the Sunday, so I don't know whether I should participate.
Ultimately up to you how much you want to participate. No pressure.
by gajop
23 Mar 2019, 06:48
Forum: Engine
Topic: When can we talk about spring's loading problems (On Windows)?
Replies: 7
Views: 512

Re: When can we talk about spring's loading problems (On Windows)?

Do you have problems with archives on SSDs?
I never have such long loading times even on fresh loads.. I think this is worth investigating
by gajop
09 Mar 2019, 03:18
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

I would like to use this opportunity to discuss two topics: 1. Start time 2. Game genre 1. So far we have started designing and working on LD games the moment they were announced, which often meant that people in certain timezones would effectively be excluded from participating in the design proces...
by gajop
08 Mar 2019, 01:23
Forum: Ludum Dare
Topic: LD44
Replies: 16
Views: 1344

Re: LD44

I'm in too! Golden Week in Japan, changing the Emperor and everything!!
by gajop
05 Feb 2019, 01:58
Forum: Art & Modelling
Topic: Making game content for spring with Blender
Replies: 10
Views: 964

Re: Making game content for spring with Blender

See https://github.com/springcabal . A lot of our games are made in blender and exported in .dae (collada)

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