Search found 47 matches
- 22 Apr 2013, 22:42
- Forum: Game Development
- Topic: Off axis rotation
- Replies: 3
- Views: 1146
Re: Off axis rotation
easiest way is to spin on y-axis and turn the object to the axis you want in the degrees
- 10 Apr 2013, 09:57
- Forum: Game Releases
- Topic: Micronwars 2 gameplay test
- Replies: 5
- Views: 7752
Re: Micronwars 2 gameplay test
thanks for the input
i changed it to modoptions and gonna use that
here is the new version with the option to set it on or off
http://springfiles.com/spring/games/micronwars-2
i changed it to modoptions and gonna use that
here is the new version with the option to set it on or off
http://springfiles.com/spring/games/micronwars-2
- 09 Apr 2013, 16:34
- Forum: Game Releases
- Topic: Micronwars 2 gameplay test
- Replies: 5
- Views: 7752
Re: Micronwars 2 gameplay test
it is the meaning that it is gonna be 1 version
if ppl can test it and tell me what the best gameply would be for the game :D
it is not intended to be 2 games
if ppl can test it and tell me what the best gameply would be for the game :D
it is not intended to be 2 games
- 09 Apr 2013, 10:47
- Forum: Game Releases
- Topic: Micronwars 2 gameplay test
- Replies: 5
- Views: 7752
Micronwars 2 gameplay test
hello everyone I have uploaded 2 versions of micronwars 2 http://springfiles.com/spring/games/micronwars-2 the normal version with outpost capturing and http://springfiles.com/spring/games/micronwars-2-testversion this version does not have the outpost capturing and everything is available from the ...
- 04 Jan 2012, 13:27
- Forum: Game Development
- Topic: MicronWars!
- Replies: 87
- Views: 14142
Re: MicronWars!
MicronWars goes Rapid
see attachment
and ofcourse you can find it on Springfiles too
http://springfiles.com/spring/games/micronwars
see attachment
and ofcourse you can find it on Springfiles too
http://springfiles.com/spring/games/micronwars
- 02 Jan 2012, 21:45
- Forum: Game Development
- Topic: MicronWars!
- Replies: 87
- Views: 14142
Re: MicronWars!
changed some things on Micronwars
increased the cost of the mex morph
removed useless units
increased ground vehicles speed
Hopefully this did something good gameplaywise
increased the cost of the mex morph
removed useless units
increased ground vehicles speed
Hopefully this did something good gameplaywise
- 01 Jan 2012, 20:07
- Forum: Lua Scripts
- Topic: first attempt to make a gadget
- Replies: 3
- Views: 1016
first attempt to make a gadget
hi, I have been sticking my nose a bit into LUA and made a first attempt for a very small test gadget not for use in any game but just to get some result :D i tryed the gadget but here is the problem: i don't get any message ingame as i am trying to get but also i don't get any error messages Can so...
- 29 Dec 2011, 21:23
- Forum: Game Development
- Topic: MicronWars!
- Replies: 87
- Views: 14142
Re: MicronWars!
No need to wait on a fix for this the gadget works correctly now it is made so that if you share or destroy the researchbuilding you loose the perk you had you need to rebuild to activate it again for the rest i fixed alot of problems and made some changes to the mod hopefully for the good cause som...
- 14 Dec 2011, 23:10
- Forum: Game Development
- Topic: MicronWars!
- Replies: 87
- Views: 14142
- 10 Dec 2011, 17:12
- Forum: Game Development
- Topic: MicronWars!
- Replies: 87
- Views: 14142
Re: MicronWars!
Micronwars is getting updated !
with some new models
don't know what more i gonna change
0.22 is gonna have some new tank models
with some new models
don't know what more i gonna change
0.22 is gonna have some new tank models
- 05 Dec 2011, 10:13
- Forum: Sound Effects & Music
- Topic: are wavs files capped at 22.000 Samples?
- Replies: 5
- Views: 7406
Re: are wavs files capped at 22.000 Samples?
sounds i use are 22khz mono 16bit
and be sure to remove the silences in front of the file
and be sure to remove the silences in front of the file
- 02 Dec 2011, 13:14
- Forum: Help & Bugs
- Topic: Crash few minutes into every game
- Replies: 8
- Views: 1294
Re: Crash few minutes into every game
try the non MT version of spring
- 27 Nov 2011, 17:51
- Forum: Help & Bugs
- Topic: Problem with Mega annilihation
- Replies: 1
- Views: 790
Re: Problem with Mega annilihation
Mega Annihilation has never gotten further than version 14.0 and still has bugs
primarily it works but needs to be updated for 84.0
PS: only RAI works for MA
primarily it works but needs to be updated for 84.0
PS: only RAI works for MA
- 29 Aug 2011, 13:26
- Forum: Game Development
- Topic: War to Oblivion: Obileration
- Replies: 30
- Views: 5045
Re: War to Oblivion: Obileration
You can make your own models WTO : Reloaded models are ours
you can choose your own name to different from War To Oblivion
We not giving any models to anybody!!
War To Oblivion belongs to me and CaptainBenz
CLAIMING IS NOT AN OPTION !!!!
you can choose your own name to different from War To Oblivion
We not giving any models to anybody!!
War To Oblivion belongs to me and CaptainBenz
CLAIMING IS NOT AN OPTION !!!!
- 29 Jul 2011, 21:56
- Forum: Game Development
- Topic: Announcement of War To Oblivion Reloaded
- Replies: 40
- Views: 6073
Re: Announcement of War To Oblivion Reloaded
So, explain me 1 thing, why is it that someone posts an announcement for a mod alpha/beta or whatever version almost nobody even reacts.
But someone posts a stop development and suddenly everybody can post in that thread .People now when to post but they lack the interest in new games
But someone posts a stop development and suddenly everybody can post in that thread .People now when to post but they lack the interest in new games
- 29 Jul 2011, 14:02
- Forum: Game Development
- Topic: Announcement of War To Oblivion Reloaded
- Replies: 40
- Views: 6073
Re: Announcement of War To Oblivion Reloaded
As of this moment WTO Reloaded is scrapped from development
It is no use to build a mod because everybody is to focussed on BA and ZK
so why should we make a mod that is only played by the devs themselves ?
It is no use to build a mod because everybody is to focussed on BA and ZK
so why should we make a mod that is only played by the devs themselves ?
- 14 Jul 2011, 18:57
- Forum: Game Development
- Topic: Announcement of War To Oblivion Reloaded
- Replies: 40
- Views: 6073
Re: Announcement of War To Oblivion Reloaded
This Saturday we release a public demo version so you people can get a taste of what is coming :D
- 09 Jul 2011, 22:40
- Forum: Game Development
- Topic: Announcement of War To Oblivion Reloaded
- Replies: 40
- Views: 6073
Announcement of War To Oblivion Reloaded
i am announcing a new mod WIP pre alpha http://memberfiles.freewebs.com/85/82/54768285/photos/other-stuff/WTOLOGO.jpg SIDES: Order of Meridani : An alien race from the planet Meridani . They are always looking for new technology. Laser blasting race ##1010011001100010011001110## MESSAGE INTERCEPTED ...
- 09 Jul 2011, 18:09
- Forum: Help & Bugs
- Topic: [UpSpring] UpSpring crashes on program start
- Replies: 5
- Views: 1253
Re: [UpSpring] UpSpring crashes on program start
you have any custom windows themes active ?
i had the same problem and it was fixed by activating the original theme
i had the same problem and it was fixed by activating the original theme
- 09 Jul 2011, 17:37
- Forum: Help & Bugs
- Topic: No Commander at start
- Replies: 8
- Views: 6267
Re: No Commander at start
As most people know Mega Annihilation is a dead mod . The mod has never been finished. It was not played much by others ,so we decided to remake MA into War To Oblivion with custom buildings and different gameplay, As of that there were still OTA models in there and wanted to remodel them as time pa...