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by Razorblade
22 Apr 2013, 22:42
Forum: Game Development
Topic: Off axis rotation
Replies: 3
Views: 1146

Re: Off axis rotation

easiest way is to spin on y-axis and turn the object to the axis you want in the degrees
by Razorblade
10 Apr 2013, 09:57
Forum: Game Releases
Topic: Micronwars 2 gameplay test
Replies: 5
Views: 7712

Re: Micronwars 2 gameplay test

thanks for the input

i changed it to modoptions and gonna use that



here is the new version with the option to set it on or off

http://springfiles.com/spring/games/micronwars-2
by Razorblade
09 Apr 2013, 16:34
Forum: Game Releases
Topic: Micronwars 2 gameplay test
Replies: 5
Views: 7712

Re: Micronwars 2 gameplay test

it is the meaning that it is gonna be 1 version
if ppl can test it and tell me what the best gameply would be for the game :D

it is not intended to be 2 games
by Razorblade
09 Apr 2013, 10:47
Forum: Game Releases
Topic: Micronwars 2 gameplay test
Replies: 5
Views: 7712

Micronwars 2 gameplay test

hello everyone I have uploaded 2 versions of micronwars 2 http://springfiles.com/spring/games/micronwars-2 the normal version with outpost capturing and http://springfiles.com/spring/games/micronwars-2-testversion this version does not have the outpost capturing and everything is available from the ...
by Razorblade
04 Jan 2012, 13:27
Forum: Game Development
Topic: MicronWars!
Replies: 87
Views: 14142

Re: MicronWars!

MicronWars goes Rapid

see attachment

and ofcourse you can find it on Springfiles too

http://springfiles.com/spring/games/micronwars
MWrapid.zip
(1.4 MiB) Downloaded 30 times
by Razorblade
02 Jan 2012, 21:45
Forum: Game Development
Topic: MicronWars!
Replies: 87
Views: 14142

Re: MicronWars!

changed some things on Micronwars

increased the cost of the mex morph

removed useless units

increased ground vehicles speed

Hopefully this did something good gameplaywise
by Razorblade
01 Jan 2012, 20:07
Forum: Lua Scripts
Topic: first attempt to make a gadget
Replies: 3
Views: 1016

first attempt to make a gadget

hi, I have been sticking my nose a bit into LUA and made a first attempt for a very small test gadget not for use in any game but just to get some result :D i tryed the gadget but here is the problem: i don't get any message ingame as i am trying to get but also i don't get any error messages Can so...
by Razorblade
29 Dec 2011, 21:23
Forum: Game Development
Topic: MicronWars!
Replies: 87
Views: 14142

Re: MicronWars!

No need to wait on a fix for this the gadget works correctly now it is made so that if you share or destroy the researchbuilding you loose the perk you had you need to rebuild to activate it again for the rest i fixed alot of problems and made some changes to the mod hopefully for the good cause som...
by Razorblade
14 Dec 2011, 23:10
Forum: Game Development
Topic: MicronWars!
Replies: 87
Views: 14142

Re: MicronWars!

NEW verion is up

TEST version for new gameplay


http://springfiles.com/spring/games/micronwars
by Razorblade
10 Dec 2011, 17:12
Forum: Game Development
Topic: MicronWars!
Replies: 87
Views: 14142

Re: MicronWars!

Micronwars is getting updated !

with some new models
don't know what more i gonna change

0.22 is gonna have some new tank models
by Razorblade
05 Dec 2011, 10:13
Forum: Sound Effects & Music
Topic: are wavs files capped at 22.000 Samples?
Replies: 5
Views: 7372

Re: are wavs files capped at 22.000 Samples?

sounds i use are 22khz mono 16bit
and be sure to remove the silences in front of the file
by Razorblade
02 Dec 2011, 13:14
Forum: Help & Bugs
Topic: Crash few minutes into every game
Replies: 8
Views: 1294

Re: Crash few minutes into every game

try the non MT version of spring
by Razorblade
27 Nov 2011, 17:51
Forum: Help & Bugs
Topic: Problem with Mega annilihation
Replies: 1
Views: 790

Re: Problem with Mega annilihation

Mega Annihilation has never gotten further than version 14.0 and still has bugs
primarily it works but needs to be updated for 84.0

PS: only RAI works for MA
by Razorblade
29 Aug 2011, 13:26
Forum: Game Development
Topic: War to Oblivion: Obileration
Replies: 30
Views: 5038

Re: War to Oblivion: Obileration

You can make your own models WTO : Reloaded models are ours
you can choose your own name to different from War To Oblivion
We not giving any models to anybody!!

War To Oblivion belongs to me and CaptainBenz


CLAIMING IS NOT AN OPTION !!!!
by Razorblade
29 Jul 2011, 21:56
Forum: Game Development
Topic: Announcement of War To Oblivion Reloaded
Replies: 40
Views: 6069

Re: Announcement of War To Oblivion Reloaded

So, explain me 1 thing, why is it that someone posts an announcement for a mod alpha/beta or whatever version almost nobody even reacts.
But someone posts a stop development and suddenly everybody can post in that thread .People now when to post but they lack the interest in new games
by Razorblade
29 Jul 2011, 14:02
Forum: Game Development
Topic: Announcement of War To Oblivion Reloaded
Replies: 40
Views: 6069

Re: Announcement of War To Oblivion Reloaded

As of this moment WTO Reloaded is scrapped from development

It is no use to build a mod because everybody is to focussed on BA and ZK
so why should we make a mod that is only played by the devs themselves ?
by Razorblade
14 Jul 2011, 18:57
Forum: Game Development
Topic: Announcement of War To Oblivion Reloaded
Replies: 40
Views: 6069

Re: Announcement of War To Oblivion Reloaded

This Saturday we release a public demo version so you people can get a taste of what is coming :D
by Razorblade
09 Jul 2011, 22:40
Forum: Game Development
Topic: Announcement of War To Oblivion Reloaded
Replies: 40
Views: 6069

Announcement of War To Oblivion Reloaded

i am announcing a new mod WIP pre alpha http://memberfiles.freewebs.com/85/82/54768285/photos/other-stuff/WTOLOGO.jpg SIDES: Order of Meridani : An alien race from the planet Meridani . They are always looking for new technology. Laser blasting race ##1010011001100010011001110## MESSAGE INTERCEPTED ...
by Razorblade
09 Jul 2011, 18:09
Forum: Help & Bugs
Topic: [UpSpring] UpSpring crashes on program start
Replies: 5
Views: 1253

Re: [UpSpring] UpSpring crashes on program start

you have any custom windows themes active ?
i had the same problem and it was fixed by activating the original theme
by Razorblade
09 Jul 2011, 17:37
Forum: Help & Bugs
Topic: No Commander at start
Replies: 8
Views: 6266

Re: No Commander at start

As most people know Mega Annihilation is a dead mod . The mod has never been finished. It was not played much by others ,so we decided to remake MA into War To Oblivion with custom buildings and different gameplay, As of that there were still OTA models in there and wanted to remodel them as time pa...

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