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by yanom
11 Aug 2013, 05:19
Forum: Off Topic Discussion
Topic: Substruct
Replies: 10
Views: 1627

Re: Substruct

what's really needed for "procedural units" to work is for the various parts to supplement/interact with each other in interesting and non-intuitive ways. Making this work is.... hard.
by yanom
19 May 2013, 04:33
Forum: Lobby Clients & Server
Topic: weblobby java problems on Fedora 18 64-bit
Replies: 3
Views: 1053

weblobby java problems on Fedora 18 64-bit

Tried to use the new weblobby.springrts.com, got this:

Code: Select all

The latest version of Java is required to run Spring Web Lobby, to install it click here
followed the link to the oracle page, got the latest java 1.7 RPM, installed it, still nothing. How do i get this working?
by yanom
05 Apr 2013, 16:29
Forum: Game Development
Topic: "Playing SimCity"
Replies: 51
Views: 5395

"Playing SimCity"

We've all seen it - some games there's this one noob just turtling in his base, not building an army or attacking, just adding more and more turrets and eco to the base. (I used to be that guy) I see it a lot in ZeroK games, and we call it "Playing SimCity". The ZeroK community and manual try hard t...
by yanom
05 Apr 2013, 16:07
Forum: General Discussion
Topic: Using Evo desura as your spring install...
Replies: 3
Views: 628

Re: Using Evo desura as your spring install...

does it have Linux support?
by yanom
06 Mar 2013, 17:00
Forum: News
Topic: Spring 93.0
Replies: 58
Views: 13938

Re: Spring 93.0

jK wrote: [*] add experimental map generator (see http://springrts.com/wiki/Mapgen for details)
sweeeeeeeeeeeett! I can't wait until we get Lua control over this.
by yanom
02 Mar 2013, 03:29
Forum: General Discussion
Topic: Spring.AdjustHeightMap behaving oddly.
Replies: 2
Views: 355

Re: Spring.AdjustHeightMap behaving oddly.

Oh, it looks like AddHeightMap is actually what I'm looking for. That raises or lowers the map by a given amount, yesyes?
by yanom
01 Mar 2013, 16:53
Forum: General Discussion
Topic: Spring.AdjustHeightMap behaving oddly.
Replies: 2
Views: 355

Spring.AdjustHeightMap behaving oddly.

So I have this Lua code in a gadget: function gadget:UnitFinished(unitID, unitDefID, teamID) if(unitName(unitID)=="mnanoforge") then --test local unitx,unity,unitz = Spring.GetUnitPosition(unitID) unitx = math.floor((unitx+4)/8)*8 unitz = math.floor((unitz+4)/8)*8 Spring.SetHeightMapFunc(function() ...
by yanom
25 Feb 2013, 16:20
Forum: Game Development
Topic: Changing the map texture?
Replies: 4
Views: 662

Re: Changing the map texture?

oooh, that's right. Building ground decals! Do those dissapear after the building dies? it appears that ground decals aren't turned on in Low or Very Low graphics mode, though. Anyway for the mod to force them to show up? They're kind of important, I don't want users on slow PC's to miss out. I can ...
by yanom
22 Feb 2013, 16:56
Forum: Game Development
Topic: Changing the map texture?
Replies: 4
Views: 662

Changing the map texture?

So I've noticed that when I terraform things in Zero-K it makes the ground all brick-textured, to look like manmade construction rather than natural terrain. How do I do that? I've got buildings in my game that make the ground around them flatter when they're built, and I'd like to apply a cobblesto...
by yanom
22 Feb 2013, 16:52
Forum: Game Development
Topic: BOTA Relaunch - Is there interest?
Replies: 24
Views: 2584

Re: BOTA Relaunch - Is there interest?

knorke wrote: Imo from players perspective there already are enough TA-based games: BA, zero-K, NOTA, XTA.
one of these things is not like the others - zero-K I would not exactly say is TA-based. It has a few (like less than 10) OTA models in the game, but the gameplay is very changed from TA.
by yanom
04 Feb 2013, 16:33
Forum: Game Development
Topic: Can I make the area beyond unit's vision completely black?
Replies: 4
Views: 593

Re: Can I make the area beyond unit's vision completely blac

Google_Frog wrote: Also I wrote a global LOS mineral system for knorke's game which has a good UI and does not give information away.
that sounds like what I need! Where does the code for this live? on SVN somewhere?
by yanom
31 Jan 2013, 16:26
Forum: Map Releases
Topic: HexFarm - Now with destroyables bridges
Replies: 82
Views: 15330

Re: HexFarm - Now with destroyables bridges

How do you put lua scripts inside the map? In this HexFarm map, I am using a gadget in \LuaRules\Gadgets\ This is the wrong way to do it. The right way is to put the gadget in \LuaGaia\Gadgets\ Make sure you have the two tiny draw.lua and main.lua inside your \LuaGaia\ oh, so maps can have LuaRules...
by yanom
31 Jan 2013, 16:24
Forum: Game Development
Topic: Can I make the area beyond unit's vision completely black?
Replies: 4
Views: 593

Can I make the area beyond unit's vision completely black?

So, I'm currently working on a game with some novel features, including "terrain based warfare" - modifiying the terrain to fit the features of your current army. Anyway, normally the area beyond your range of vision is darkened (can't see units) but you can still see the terrain. This means that ce...
by yanom
30 Jan 2013, 16:51
Forum: Map Releases
Topic: HexFarm - Now with destroyables bridges
Replies: 82
Views: 15330

Re: HexFarm - Now with destroyables bridges

How does the lua for this work? I'm trying to make a similar procedurally-generated map for my own game. How do you put lua scripts inside the map?
by yanom
24 Jan 2013, 17:05
Forum: Lua Scripts
Topic: Spring.LevelHeightMap confuses me
Replies: 5
Views: 741

Re: Spring.LevelHeightMap confuses me

ok, got it. I can now make big flat plateus with this code: Spring.LevelHeightMap(unitx-1000,unitz-1000,unitx+1000,unitz+1000,unity) this makes nice flat areas, but once you get to the edge of that, there is a sheer clif dropoff to the original terrain height. What code can I apply along the edges o...
by yanom
22 Jan 2013, 16:58
Forum: Lua Scripts
Topic: Spring.LevelHeightMap confuses me
Replies: 5
Views: 741

Spring.LevelHeightMap confuses me

So I'm trying to write some custom terraform lua that will set the height map whenever a certain "terra pylon" building gets built. the documentation says Spring.LevelHeightMap ( number x1, number z1 [, number x2, number z2], number height ) but what exactly are the x1,z1 and x2,z2 parameters refere...
by yanom
25 Nov 2012, 20:49
Forum: Lua Scripts
Topic: [Solved] Detect if a unit is touching the ground?
Replies: 2
Views: 423

[Solved] Detect if a unit is touching the ground?

New to lua here. Is there a quick way to detect whether or not a non-flying unit is touching the ground or not? I.E. whether it's on the ground like it should be or if it's being tossed around. I'm currently working on a Unit Cannon for Zero-K, which picks up units (only ground units) and flings the...
by yanom
13 Nov 2012, 15:57
Forum: Game Development
Topic: Ideas for creative/interesting modes of unit production?
Replies: 41
Views: 3233

Re: Ideas for creative/interesting modes of unit production?

Thats the good thing if you dont know how to chilli.. you avoid it altogether.. units autodrop eggs in water.. thats all my maps don't have water sadly. I found some code in the unit_clone.lua that adds things to a unit's control panel fairly easily... local cloneCmdDesc = { id = CMD_CLONE, type = ...
by yanom
12 Nov 2012, 16:59
Forum: Game Development
Topic: Ideas for creative/interesting modes of unit production?
Replies: 41
Views: 3233

Re: Ideas for creative/interesting modes of unit production?

Ok, I think I got something that works. Engineer units can "lay" eggs via the clone mechanic. The eggs are a bit pricey but they morph into soldiers for free. You can hold shift and hit they "lay egg" button a bunch, and drop a bunch of eggs. What I'm wondering now is, can i edit the UI to add butto...
by yanom
08 Nov 2012, 16:19
Forum: Game Releases
Topic: Balanced Аnnihilation - Translate Russian (Руссификация)
Replies: 23
Views: 4431

Re: Balanced Аnnihilation - Translate Russian (Руссификация)

compatible with the English version for online play?

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