cool ideaGota wrote:NICE!!! so we can make a hole in the ground,make seaplane platform and build t2 mexes!
Search found 36 matches
- 14 Apr 2010, 10:27
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
- 12 Apr 2010, 19:47
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
YAY! The map is ready! Download (16.8MB): http://springfiles.com/2591 What I've done: 1. uncompress maps/DeltaSiegeDry.sd7 2. uncompress mods/BA712.sd7 3. copy file mods/BA712/gamedata/sidedata.tdf to maps/gamedata/sidedata.tdf 4. read page http://modinfo.adune.nl/index.php?side=arm&MOD=ba712 5....
- 12 Apr 2010, 15:42
- Forum: Map Creation
- Topic: making a map work, it's all messed up
- Replies: 4
- Views: 1087
Re: making a map work, it's all messed up
I assume that you compress a directory "mymap", and it is necessary to compress a directory "maps".slayer64 wrote:i put all the files in mymap\maps\
- 12 Apr 2010, 15:34
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
I dont want to call you an idiot but if you are bored of BA DSD, why dont you play a different map on a different mod instead of just mangling BA & DSD? LOL I dont want to call you an idiot too :mrgreen: I know that the map can contain the scripts reversing an mod. I am asking in this thread, h...
- 10 Apr 2010, 05:52
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
It might explain something that his avatar is russian bear who is scratching his head and looking baffled.
Yes, It is russian Mutator of Winnie the poohIt's pooh..
http://www.youtube.com/watch?v=dmQgnURAFEI
- 10 Apr 2010, 05:51
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
I just want to have fun. It's boring to play always BA (original). Why people play other mods? They just want any variety. Nothing else. So, it's mapping thread, and I wish to receive mapping and modding answers (scripts?? COB/BOS/LUA??), instead of organizational (hosting, etc). I think since balan...
- 08 Apr 2010, 10:24
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
LOL MAPPINGhunterw wrote:host a game or convince whoever is hosting to change the rules
- 08 Apr 2010, 07:35
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
I am not hoster. It is a unique way of the decision of my idea?Das Bruce wrote:No, when you host a game, go into the "Unit Restrictions" tab and simply restrict the units you don't want allowed in the match, in your case lvl2 factories.
Or I need to create new cutted mod BA T1 ONLY?
- 08 Apr 2010, 06:34
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
Re: DSD T1 ONLY
I saw the map DSD Special. It works on BA mod, but its SD7-archive have a lot of scripts, models, etc...
So, i think, units and buildings can be denied by some scripts in SD7-archive of map? Am i right?
So, i think, units and buildings can be denied by some scripts in SD7-archive of map? Am i right?
- 08 Apr 2010, 06:05
- Forum: Map Creation
- Topic: DSD T1 ONLY
- Replies: 51
- Views: 5183
DSD T1 ONLY
I wanna have fun and play DSD on BA mod without opportunity of building advanced labs.
So, I wanna to denied Advanced Plant, Lab, Aircraft and Shipyard.
What editor I need to make this map? What scripts I must to create?
So, I wanna to denied Advanced Plant, Lab, Aircraft and Shipyard.
What editor I need to make this map? What scripts I must to create?
- 07 Nov 2009, 21:22
- Forum: Balanced Annihilation
- Topic: BA download page
- Replies: 1
- Views: 984
BA download page
Forum is forum. Where is subj?
- 04 Nov 2009, 16:19
- Forum: Balanced Annihilation
- Topic: BA 7.03: Panthers are too agressive
- Replies: 18
- Views: 4302
Re: BA 7.03: Panthers are too agressive
just remove AA
- 25 Oct 2009, 21:54
- Forum: News
- Topic: New spring release: it a 0.80.5
- Replies: 49
- Views: 19257
Re: New spring release: it a 0.80.5
nopeBeherith wrote:Mildarf, to me it looks like you have viewradius set to a lower value in new spring.
I think about creating v2 of my map, but I'm afraid of next maptexture position changing by Spring developers and doing empty work.
- 22 Oct 2009, 20:24
- Forum: News
- Topic: New spring release: it a 0.80.5
- Replies: 49
- Views: 19257
Re: New spring release: it a 0.80.5
I tried to play my map BattleCity-v1 which I have created on Spring 0.79x. See screenshots on Spring 0.79x: http://www.springfiles.com/jpg_uploads/1250008677.jpg http://www.springfiles.com/jpg_uploads/1250008631.jpg See screenshots on Spring 0.80x: http://www.springfiles.com/jpg_uploads/1256236019.j...
- 22 Oct 2009, 20:01
- Forum: Balanced Annihilation
- Topic: BA 7.03: Panthers are too agressive
- Replies: 18
- Views: 4302
BA 7.03: Panthers are too agressive
subj
Panthers think they are artillery unit and intend to attack far away targets going to hard deffence line of enemy and killing theyselfs.
Panthers think they are artillery unit and intend to attack far away targets going to hard deffence line of enemy and killing theyselfs.
- 22 Aug 2009, 18:03
- Forum: News
- Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
- Replies: 102
- Views: 23187
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
I had problem with installer 0.80.2 (a lot of error messages about some dll). Portable archive works.
I think a lot of players have such problem, and need to place links to spring download page:
http://springrts.com/dl/spring_0.80.2.7z
http://springlobby.info/windows/springl ... -win32.zip
I think a lot of players have such problem, and need to place links to spring download page:
http://springrts.com/dl/spring_0.80.2.7z
http://springlobby.info/windows/springl ... -win32.zip
- 19 Aug 2009, 18:13
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.00
- Replies: 58
- Views: 9338
Re: Balanced Annihilation V7.00
this mod looks good!
one question: does developers intend to make some changes about commbombing/commnapping in future versions of BA?
one question: does developers intend to make some changes about commbombing/commnapping in future versions of BA?
- 13 Aug 2009, 12:34
- Forum: Map Releases
- Topic: New Map: BattleCity-v1
- Replies: 12
- Views: 1574
Re: New Map: BattleCity-v1
Thanks a lot for comments.
I want to add my map to some autohost's list for testing gameplay and then creating upgraded BattleCity-v2. How to add my map to some autohost's list?
I want to add my map to some autohost's list for testing gameplay and then creating upgraded BattleCity-v2. How to add my map to some autohost's list?
- 11 Aug 2009, 18:44
- Forum: Map Releases
- Topic: New Map: BattleCity-v1
- Replies: 12
- Views: 1574
New Map: BattleCity-v1
BattleCity-v1 This is my second map for Spring. Description: Citymap. There are two roads. Make strong defence line. Long range cannons are unuseful because large houses defend enemys. Screens: http://www.springfiles.com/jpg_uploads/1250008677.jpg http://www.springfiles.com/jpg_uploads/1250008655.j...
- 09 Aug 2009, 20:13
- Forum: Balanced Annihilation
- Topic: MetalMaker
- Replies: 5
- Views: 1083
Re: MetalMaker
So what? You say that arm veh t1 can build metalconverter?