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by Master-Athmos
03 Sep 2013, 21:08
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Updating the mod itself should take a week I guess. The new units also should require quite some time. When getting frustrated while texturing I might throw some "dummy textures" at them and release earlier...

With that said I wouldn't expect anything until the end of September...
by Master-Athmos
03 Sep 2013, 19:15
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Tech annihilation already has an advanced tidal which could maybe fit into this mod. I checked that and the Lua mechanic for increased energy output and the Arm / core models actually were extracted from MA... :mrgreen: I can t wait for this. Do you have news and screenshots to show?? :?: :?: :-) W...
by Master-Athmos
01 Sep 2013, 23:37
Forum: Game Development
Topic: Questions about updating an old game & engine features
Replies: 5
Views: 814

Re: Questions about updating an old game & engine features

Allright thanks to all of you - that was quite helpful... :-) 2.) http://springrts.com/wiki/Gamedev:Main -> http://springrts.com/wiki/Unit_collision_volumes (not complete) Yes I did see that and actually asked the question because of the ... Cylinders and boxes require more math and so are slower. H...
by Master-Athmos
01 Sep 2013, 12:54
Forum: Game Development
Topic: Questions about updating an old game & engine features
Replies: 5
Views: 814

Questions about updating an old game & engine features

Hi! So when having a look at Spring's latest changes & features I came up with a couple of questions in regards of how to make a game compatible with the latest engine version and how to make the most out of the newly available features... 1.) .fbi vs .lua I guess it would be a good idea to deprecat...
by Master-Athmos
29 Aug 2013, 23:12
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

When it's done... :mrgreen:

What still needs to be done is texturing of the advanced tidal generator, modelling & texturing of 2 new units and finally porting the game to the latest Spring engine version. I thus wouldn't expect a release any time "soon". I'll give some updates as things proceed...
by Master-Athmos
29 Aug 2013, 22:40
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

What will be new too? In version 1.2? Eyecandy like weapon fx, explosions and some of the high quality unit models by e.g. Mr. D Intuitive symbol system for the "radar" - you can go ahead and see if you understand what can be seen in this match of fighting AIs: http://abload.de/thumb/radaruwl2g.jpg...
by Master-Athmos
27 Aug 2013, 11:40
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

I assume you looked at Tech Annihilation? I fired that one up yesterday and it also has the idea of upgrading your commander. Is that what you meant or is there another aspect I should have a look at? The general idea of the upgradeable commander isn't something new in MA. What is "new" though (and...
by Master-Athmos
26 Aug 2013, 21:32
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Will you do the Krogoth back into the game? :?: In the long term yes. In the upcoming release most certainly not. The Krogoth is meant to be the final form of the commander. The commander itself in MA is going to be a bit different from what he is like in e.g. BA or even the original Total Annihila...
by Master-Athmos
26 Aug 2013, 18:35
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Just for shitz'n'giggles: Two half finished models which still were sitting in a dusty corner of my HDD and were meant to find their way into MA's next release: Core Wind Generator: http://abload.de/thumb/corewind12uxh.jpg Advanced (Underwater) Tidal Generator: http://abload.de/thumb/coreadvtidaljuu...
by Master-Athmos
24 Aug 2013, 19:29
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Thanks - I currently feel quite motivated to pick things up where I left them a couple of years ago. I'll probably give MA some love after finishing my final oral exam next week... :-)
by Master-Athmos
24 Aug 2013, 11:47
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Athmos you exagerate the severity of the changes made to springs lua Interfaces.The tex alignment issue was more about standards than actual broken stuff Well I indeed have little knowledge of what happened to Lua in the recent years and things might have settled down quite a bit. The text allignme...
by Master-Athmos
22 Aug 2013, 11:21
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

So basically for that idea to work you would need to talk to: -engine devs (i think?) to make unitsync read the new modinfo entry -lobby devs, to make lobbies use it -game devs, to make games include it in their modinfo.lua Would need some community lead to bring all those groups together, maybe ev...
by Master-Athmos
22 Aug 2013, 00:23
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

It kind of is like that. Player can already say "I want to play mod X on map Y with engine Z." Problem is, you expect player to know which mod version needs which engine version. Well here we are at the "I don't really understand it." point again. After all means of e.g. what Lua related stuff a ga...
by Master-Athmos
22 Aug 2013, 00:03
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Well from my point of view this should have been managed just like how the chosen map / game is handled. When hosting a game the lobbies know which game gets hosted and which map currently is selected. From my maybe naive point of view everything needed would be the very same thing containing info a...
by Master-Athmos
21 Aug 2013, 21:48
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Well ... that doesn't sound too bad ... although I still don't get why lobbies still can't handle what should be about launching Spring from a custom directory depending on what game should be played. Reminds me of I think Aegis showing up like all 6 months saying "Well that feature actually pretty ...
by Master-Athmos
20 Aug 2013, 23:03
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 46
Views: 4509

Re: Maximum Annihilation?

Interesting that I tend to look back into the forums just now while this topic is still around. I'm the developer of the MA mod (different name - same guy). I really should consider releasing the actual state of the mod as I actually put another 2-3 months of work into the planned next release which...
by Master-Athmos
13 Sep 2011, 16:26
Forum: Off Topic Discussion
Topic: BF3 incoming
Replies: 12
Views: 1496

Re: BF3 incoming

Not really, BC2 was breifly enjoyable but not something that would inspire me to pay US$60 for its sequel. Since when is BF3 the sequel to BC2? The entire Bad Company franchise was created to have a consolified version of the Battlefield games with especially a good singleplayer campaign. In the pr...
by Master-Athmos
11 Apr 2011, 11:43
Forum: Off Topic Discussion
Topic: FBI says radar facility crashed UFO
Replies: 21
Views: 1834

Re: FBI says radar facility crashed UFO

Well this would probably be the first kind of resilient evidence for the Roswell legend that pretty much is public for decades now. The information is explicit and you cannot really defame the source as it's as trustworthy as it can get (especially with it being from 1950)... I guess the time for se...
by Master-Athmos
15 Feb 2011, 21:56
Forum: Off Topic Discussion
Topic: an invention is required.
Replies: 46
Views: 3110

Re: an invention is required.

Gota wrote:A personal disposable steam based smoking apparatus.
People call it "dry-ice"...

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