Search found 36 matches
- 13 Mar 2007, 18:39
- Forum: Off Topic Discussion
- Topic: moo
- Replies: 65
- Views: 9648
- 07 Sep 2006, 22:42
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 17273
- 07 Sep 2006, 19:21
- Forum: Engine
- Topic: 0.73b2097 really strange bug I've never seen before
- Replies: 22
- Views: 5163
- 07 Sep 2006, 00:07
- Forum: Game Development
- Topic: Talon
- Replies: 112
- Views: 21172
- 06 Sep 2006, 19:35
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266123
- 06 Sep 2006, 18:27
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 17273
- 06 Sep 2006, 00:52
- Forum: Game Development
- Topic: Talon
- Replies: 112
- Views: 21172
This post amuses me. It seems you're trying to tell tro something about Talon. And I find that highly amusing.Foe OfTheBee wrote:The hovers almost all seem to have a nice t-shape that sets them apart from tanks. Of course, it's a little unclear in a still shot what is what.TheRegisteredOne wrote:hovers dont have tracks
- 05 Sep 2006, 21:46
- Forum: Art & Modelling
- Topic: 3do to s30?
- Replies: 35
- Views: 4364
- 05 Sep 2006, 19:31
- Forum: Game Development
- Topic: Talon
- Replies: 112
- Views: 21172
- 05 Sep 2006, 18:27
- Forum: Game Development
- Topic: Lego Spring
- Replies: 466
- Views: 52053
I am seriously concerned about how well this mod is going to perform on computers, everything seems very high-poly. Right now the normal minifig without guns or vehicle or anything is 440 polygons. I'm still not sure about if that would be sufficient or if i should reduce it more. As caydr likes re...
- 05 Sep 2006, 10:47
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 17273
I've already demonstrated 10 times over that some excessive detail here and there doesn't impact anything in Spring. What slows it down is the LoS and pathfinding. I can probably dig up the thread where I prove this undeniably with ingame screens. Even so, you did say yourself that turning on some ...
- 05 Sep 2006, 00:54
- Forum: Off Topic Discussion
- Topic: GeForce FX5200
- Replies: 23
- Views: 3938
- 05 Sep 2006, 00:49
- Forum: Game Development
- Topic: Forgotten Chronicles - Mod in Developement
- Replies: 351
- Views: 36840
- 05 Sep 2006, 00:37
- Forum: Art & Modelling
- Topic: Announcing........
- Replies: 83
- Views: 17273
1500 tris? Hmm, calling that 700-800 polys (quads, tri, f-gons)... that's quite high. But not ridiculous, really. Stupidly high, considering the scale of those units, maybe, but not ricidulous; it's easy enough to get that high and have to simplify down again. Going for a fixed tri count without bei...
- 05 Sep 2006, 00:34
- Forum: Game Development
- Topic: RealOTA
- Replies: 119
- Views: 12486
Molloy: the radar targetting is a problem, yes. A major advantage of Caydr also developing an OTA-style mod is that he probably has more clout with the devs to get things done. Hopefully, anyways. Caydr: I don't recall intentionally attacking you anywhere here... I have a habit of being slightly sar...
- 04 Sep 2006, 01:38
- Forum: Game Development
- Topic: RealOTA
- Replies: 119
- Views: 12486
You're accusing our beloved lawn ornament of murdering kittens? How could you? And no, s3o only supports proper UV mapping. However, that ain't a problem - there are several ways to bake any other type of texturing into a UV texture in several of the popular modelling programs, and redoing them is a...
- 04 Sep 2006, 01:33
- Forum: Help & Bugs
- Topic: ai problem
- Replies: 21
- Views: 3703
whair in the statment did i say i did not use the spellchecker. Some of my words are quit bad. Thair for even the spellchecker douse not understand them. If the spellchecker can't work it out, it most likely is very very wrong - hence it is very unlikely to be proper english. Making your entirely u...
- 03 Sep 2006, 19:52
- Forum: Help & Bugs
- Topic: ai problem
- Replies: 21
- Views: 3703
SinbadEV: I have no problem with people who can't speak/write english when it isn't their first language - well, unless they're my physics lecturers, since they are useless as lecturers if they cannot speak the language they are lecturing in - but he already made it clear that it is his first langua...
- 03 Sep 2006, 18:23
- Forum: Help & Bugs
- Topic: ai problem
- Replies: 21
- Views: 3703
- 03 Sep 2006, 13:35
- Forum: Help & Bugs
- Topic: ai problem
- Replies: 21
- Views: 3703
Re: ai problem
No, really. You don't.neptis wrote:I do mate I doDrone_Fragger wrote: Also, Use proper English. I could hardly read the last part.