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by djmad
07 Jan 2014, 23:17
Forum: News
Topic: Spring 96.0 released!
Replies: 21
Views: 22477

Re: Spring 96.0 released!

Did test on 3 computers with different setups

Botgames against E323ai in BA
Botgames against Rai in Techannihilation

runs fine so far on Radeon 8750 / Quadro FX 4800 / Nvidia Gforce 5XX

nice release
by djmad
24 Mar 2013, 23:34
Forum: News
Topic: Spring 94.0/1
Replies: 99
Views: 53660

Re: Spring 94.0

I checked now in 3 ai games with massive units, dont see any troubles.
great release, thx guys
by djmad
16 Feb 2013, 20:53
Forum: News
Topic: Spring 92.0!
Replies: 46
Views: 16525

Re: Spring 92.0!

great work guys,
thank you

greets djmad
by djmad
12 Nov 2012, 17:28
Forum: Ingame Community
Topic: Elo, Glicko and Trueskill ratings on replays.springrts.com
Replies: 104
Views: 22306

Re: Elo, Glicko and Trueskill ratings on replays.springrts.c

Howto add the Trueskill into Spads for Balancing :roll:

may someone can do this absolutly ultimative best awesome
(sh*t im talking like apple) move to code this in :-)
by djmad
06 Sep 2012, 14:53
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 23432

Re: Spring 91.0! Ladybug with 2 spots!

Awesome release

thx guys for the efford
by djmad
30 Dec 2011, 13:51
Forum: Lua Scripts
Topic: widget:CommandNotify
Replies: 6
Views: 2222

Re: widget:CommandNotify

thx for the summarize, im lacking of programming skill to describe it in the best words :D

http://springrts.com/mantis/view.php?id=2764

already postet in mantis weeks ago, but closed 2 times by kloot

i see this issue open
by djmad
30 Dec 2011, 12:10
Forum: Lua Scripts
Topic: widget:CommandNotify
Replies: 6
Views: 2222

widget:CommandNotify

Why does CommandNotify after 83.0 not work as in the versions before down there is a codesample of the Build-Splitter Widget how was working before to get in the "if", u have to make 2+ Builders and build some line or quader with the metakey holded the interesting part is now after the new...
by djmad
24 Nov 2011, 18:11
Forum: Lua Scripts
Topic: Widged Fixes: mex_snap,defenseRange,bomber_control
Replies: 4
Views: 1374

Widged Fixes: mex_snap,defenseRange,bomber_control

Hi i have fixed with [oRRo]spike some of the not working widgets cmd_mex_snap.lua 24- if uDef.isMetalExtractor then 24+ if uDef.extractsMetal > 0 then gui_defenceRange.lua 367- for i=1, udef.weapons.n do 367+ for i=1, #udef.weapons do unit_bomber_control.lua 84- for i=1,ud.weapons.n do 84+ for i=1, ...
by djmad
24 Nov 2011, 14:28
Forum: News
Topic: Release: Spring 84.0! The DragonSlayer!
Replies: 87
Views: 32808

Re: Release: Spring 84.0! The DragonSlayer!

Thx for the awesome work
by djmad
14 Sep 2011, 08:55
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.60
Replies: 82
Views: 19732

Re: Balanced Annihilation 7.60

How can it be, that a fully healthy commander can be killed with one shot from a MP-Cannon? i was standing on the front, almost at 100% when a High Adj. ball hit me which ended in an instant explosion. Replays are aviable, my commander was moving after the hit around 5 pixels, which should not be ab...
by djmad
28 May 2011, 02:11
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 20518

Re: Balanced Annihilation 7.42

Nice patch Beherith, nice coding, specaly the energy_conversions and mex snaper sorry that everyone is still playing 7.31, may take back some of the upgrades and put them together in a 7.43 commander emp-able is is kinda to easy or the comm empresistance is to weak, may change some . for me thats th...
by djmad
14 Mar 2011, 22:49
Forum: Map Creation
Topic: no texture after compile
Replies: 6
Views: 1519

Re: no texture after compile

^^ there is my problem,
mapconv in combination with mapconv-gui has no error-log

i need a pause after the convert is done to do this.
from mapconv or mapconv-gui

trying to compile per commandline tool today in the evening
maybe the error is gone with it
by djmad
14 Mar 2011, 18:08
Forum: Map Creation
Topic: no texture after compile
Replies: 6
Views: 1519

Re: no texture after compile

no changes without rename
same picture again

257 pix highmap
2048 pix texture
513 pix metalmap

something wrong in the sourcefiles maybe

--> http://rapidshare.com/files/452529908/thepit.rar <--

please check, i cannot find any error

btw im using the mapconv Gui and mapconv 2.4
by djmad
14 Mar 2011, 07:12
Forum: Map Creation
Topic: no texture after compile
Replies: 6
Views: 1519

Re: no texture after compile

thx, i will try this in a few hours :-)
by djmad
13 Mar 2011, 21:26
Forum: Map Creation
Topic: no texture after compile
Replies: 6
Views: 1519

no texture after compile

hi im trying to compile a map everything is running smoothly, but the texture is missing inside spring after everything is done the minimap does have the texture, also the smt+smf files have the propper size and should contain the textures while compiling the map, temporary tga files, show the right...
by djmad
12 Jan 2011, 11:13
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133857

Re: Skirmish AI: E323AI 3.22.4

hi Slogic

may you can help to find the ai-bug in multithread spring

if e323ai┬┤s are destroyed you have a 50/50 joker to a crash

i already did a bug-report

http://springrts.com/mantis/view.php?id=2278

greets and hopefully i can play soon again agains 8 E323ai┬┤s ;-)
by djmad
23 Nov 2010, 11:13
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133857

Re: Skirmish AI: E323AI 3.22.4

may someone is so kind to compile me a actual version of the E323AI

3.23 is way better to play against

i tried already multiple times to compile myself, but have somewhere a glitch between gcc and mingw

thx
by djmad
25 May 2009, 17:10
Forum: Engine
Topic: 0.79 releases
Replies: 61
Views: 5890

Re: 0.79 releases

split the releases a little bit more everything which has nothing todo with network-sync can be installed if people want it, everything whats sync.critical must be installed also a autoupdater would be nice, which only leeches the parts which are needed. like 0.79 1 like 0.79 1 bugfix 1 like 0.79 1 ...

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