Did test on 3 computers with different setups
Botgames against E323ai in BA
Botgames against Rai in Techannihilation
runs fine so far on Radeon 8750 / Quadro FX 4800 / Nvidia Gforce 5XX
nice release
Search found 18 matches
- 07 Jan 2014, 23:17
- Forum: News
- Topic: Spring 96.0 released!
- Replies: 21
- Views: 22477
- 24 Mar 2013, 23:34
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 53660
Re: Spring 94.0
I checked now in 3 ai games with massive units, dont see any troubles.
great release, thx guys
great release, thx guys
- 16 Feb 2013, 20:53
- Forum: News
- Topic: Spring 92.0!
- Replies: 46
- Views: 16525
Re: Spring 92.0!
great work guys,
thank you
greets djmad
thank you
greets djmad
- 12 Nov 2012, 17:28
- Forum: Ingame Community
- Topic: Elo, Glicko and Trueskill ratings on replays.springrts.com
- Replies: 104
- Views: 22306
Re: Elo, Glicko and Trueskill ratings on replays.springrts.c
Howto add the Trueskill into Spads for Balancing
may someone can do this absolutly ultimative best awesome
(sh*t im talking like apple) move to code this in
may someone can do this absolutly ultimative best awesome
(sh*t im talking like apple) move to code this in
- 06 Sep 2012, 14:53
- Forum: News
- Topic: Spring 91.0! Ladybug with 2 spots!
- Replies: 32
- Views: 23432
Re: Spring 91.0! Ladybug with 2 spots!
Awesome release
thx guys for the efford
thx guys for the efford
- 30 Dec 2011, 13:51
- Forum: Lua Scripts
- Topic: widget:CommandNotify
- Replies: 6
- Views: 2222
Re: widget:CommandNotify
thx for the summarize, im lacking of programming skill to describe it in the best words :D
http://springrts.com/mantis/view.php?id=2764
already postet in mantis weeks ago, but closed 2 times by kloot
i see this issue open
http://springrts.com/mantis/view.php?id=2764
already postet in mantis weeks ago, but closed 2 times by kloot
i see this issue open
- 30 Dec 2011, 12:10
- Forum: Lua Scripts
- Topic: widget:CommandNotify
- Replies: 6
- Views: 2222
widget:CommandNotify
Why does CommandNotify after 83.0 not work as in the versions before down there is a codesample of the Build-Splitter Widget how was working before to get in the "if", u have to make 2+ Builders and build some line or quader with the metakey holded the interesting part is now after the new...
- 24 Nov 2011, 18:11
- Forum: Lua Scripts
- Topic: Widged Fixes: mex_snap,defenseRange,bomber_control
- Replies: 4
- Views: 1374
Widged Fixes: mex_snap,defenseRange,bomber_control
Hi i have fixed with [oRRo]spike some of the not working widgets cmd_mex_snap.lua 24- if uDef.isMetalExtractor then 24+ if uDef.extractsMetal > 0 then gui_defenceRange.lua 367- for i=1, udef.weapons.n do 367+ for i=1, #udef.weapons do unit_bomber_control.lua 84- for i=1,ud.weapons.n do 84+ for i=1, ...
- 24 Nov 2011, 14:28
- Forum: News
- Topic: Release: Spring 84.0! The DragonSlayer!
- Replies: 87
- Views: 32808
Re: Release: Spring 84.0! The DragonSlayer!
Thx for the awesome work
- 14 Sep 2011, 08:55
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.60
- Replies: 82
- Views: 19732
Re: Balanced Annihilation 7.60
How can it be, that a fully healthy commander can be killed with one shot from a MP-Cannon? i was standing on the front, almost at 100% when a High Adj. ball hit me which ended in an instant explosion. Replays are aviable, my commander was moving after the hit around 5 pixels, which should not be ab...
- 28 May 2011, 02:11
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.42
- Replies: 143
- Views: 20518
Re: Balanced Annihilation 7.42
Nice patch Beherith, nice coding, specaly the energy_conversions and mex snaper sorry that everyone is still playing 7.31, may take back some of the upgrades and put them together in a 7.43 commander emp-able is is kinda to easy or the comm empresistance is to weak, may change some . for me thats th...
- 14 Mar 2011, 22:49
- Forum: Map Creation
- Topic: no texture after compile
- Replies: 6
- Views: 1519
Re: no texture after compile
^^ there is my problem,
mapconv in combination with mapconv-gui has no error-log
i need a pause after the convert is done to do this.
from mapconv or mapconv-gui
trying to compile per commandline tool today in the evening
maybe the error is gone with it
mapconv in combination with mapconv-gui has no error-log
i need a pause after the convert is done to do this.
from mapconv or mapconv-gui
trying to compile per commandline tool today in the evening
maybe the error is gone with it
- 14 Mar 2011, 18:08
- Forum: Map Creation
- Topic: no texture after compile
- Replies: 6
- Views: 1519
Re: no texture after compile
no changes without rename
same picture again
257 pix highmap
2048 pix texture
513 pix metalmap
something wrong in the sourcefiles maybe
--> http://rapidshare.com/files/452529908/thepit.rar <--
please check, i cannot find any error
btw im using the mapconv Gui and mapconv 2.4
same picture again
257 pix highmap
2048 pix texture
513 pix metalmap
something wrong in the sourcefiles maybe
--> http://rapidshare.com/files/452529908/thepit.rar <--
please check, i cannot find any error
btw im using the mapconv Gui and mapconv 2.4
- 14 Mar 2011, 07:12
- Forum: Map Creation
- Topic: no texture after compile
- Replies: 6
- Views: 1519
Re: no texture after compile
thx, i will try this in a few hours
- 13 Mar 2011, 21:26
- Forum: Map Creation
- Topic: no texture after compile
- Replies: 6
- Views: 1519
no texture after compile
hi im trying to compile a map everything is running smoothly, but the texture is missing inside spring after everything is done the minimap does have the texture, also the smt+smf files have the propper size and should contain the textures while compiling the map, temporary tga files, show the right...
- 12 Jan 2011, 11:13
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133857
Re: Skirmish AI: E323AI 3.22.4
hi Slogic
may you can help to find the ai-bug in multithread spring
if e323ai┬┤s are destroyed you have a 50/50 joker to a crash
i already did a bug-report
http://springrts.com/mantis/view.php?id=2278
greets and hopefully i can play soon again agains 8 E323ai┬┤s
may you can help to find the ai-bug in multithread spring
if e323ai┬┤s are destroyed you have a 50/50 joker to a crash
i already did a bug-report
http://springrts.com/mantis/view.php?id=2278
greets and hopefully i can play soon again agains 8 E323ai┬┤s
- 23 Nov 2010, 11:13
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133857
Re: Skirmish AI: E323AI 3.22.4
may someone is so kind to compile me a actual version of the E323AI
3.23 is way better to play against
i tried already multiple times to compile myself, but have somewhere a glitch between gcc and mingw
thx
3.23 is way better to play against
i tried already multiple times to compile myself, but have somewhere a glitch between gcc and mingw
thx
- 25 May 2009, 17:10
- Forum: Engine
- Topic: 0.79 releases
- Replies: 61
- Views: 5890
Re: 0.79 releases
split the releases a little bit more everything which has nothing todo with network-sync can be installed if people want it, everything whats sync.critical must be installed also a autoupdater would be nice, which only leeches the parts which are needed. like 0.79 1 like 0.79 1 bugfix 1 like 0.79 1 ...