I have no time for this project any more.
Hope someone takes over.
Sorry.
Search found 101 matches
- 23 Oct 2009, 17:07
- Forum: Lobby Clients & Server
- Topic: New Lobby released: QTLobby
- Replies: 138
- Views: 33213
- 23 Sep 2009, 12:22
- Forum: Lobby Clients & Server
- Topic: New Lobby released: QTLobby
- Replies: 138
- Views: 33213
Re: New Lobby released: QTLobby
Well, since you installed it you can just type qtlobby somewhere :Dandre wrote:unpack it, change into directory, cmake ., make and make install or run the binary (should be in src folder when compiled)
By default it installs to /usr/local
- 22 Sep 2009, 11:06
- Forum: Lobby Clients & Server
- Topic: New Lobby released: QTLobby
- Replies: 138
- Views: 33213
Re: New Lobby released: QTLobby
Hello. Sure!jeykey wrote:Hi, I use a proxy, and therefore I can't get QtLobby via svn. Is there any possiblity to get it otherwise?
http://qtlobby.oxnull.net/qtlobby-r576.tar.gz
Or just PM '!build --tarball' to qtlobby_buildbot to get fresh one.
- 22 Sep 2009, 00:14
- Forum: General Discussion
- Topic: Spring Teamspeak server replaced with Mumble
- Replies: 74
- Views: 27919
Re: Spring Teamspeak server replaced with Mumble
Well, mumble is Qt so with higher probability it will get integrated into QtLobby then spring itself :D
- 02 Sep 2009, 01:57
- Forum: General Discussion
- Topic: an annoying method of trolling
- Replies: 11
- Views: 2484
Re: an annoying method of trolling
But why not kick him from a battle room?SirMaverick wrote: How do you kick someone who did not join the game?
- 01 Sep 2009, 14:45
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling
Hm, agreed. When you say ranks - you mean some roles/levels or it has something with lobby ranks?Wisse wrote: This counts as advanced micro. I can't see potential 3rd rank players complaining about it. Even so you could have transports and pyros on 3rd rank self-d safe list if you wanted.
- 01 Sep 2009, 14:33
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling
Played a 13v13 today, there was only 1 troll the entire time. Same player who kept coming back via renaming his account. Problematic individuals are really few and far between. Single'em out, IP ban'em. Our troll was reconecting with new ip. As i told earlier, he was ipbanned 3 times. And ruined ov...
- 01 Sep 2009, 03:18
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling(BA)
Tritons way is too slow I think... All soldiers need access to all military, otherwise micro is just not as fast. Not slow, but too verbose imo. I'll divide to ecoers and microers. One guys are trying to balance eco and don't bother on what's going up. Other try to protect ones that are building ec...
- 01 Sep 2009, 02:57
- Forum: Ingame Community
- Topic: Coop autohost
- Replies: 15
- Views: 3028
Re: Coop autohost
I dont think noobs learn much from these games. Youre likely to just get your assigned stuff canceled and get confused. IF they settle down to just microing units thats a good start, but doesnt really help them in understanding the game in a wider sense. The "my comm my base my units" men...
- 01 Sep 2009, 02:45
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling(BA)
Triton's idea is awesome. It can be implemented by different factions i believe. But i don't know general way to force one commander over a team. Need some lobby support like reading some restrictions file from mod archive which declares max number of factions per team. Coz all noobs(trolls) would l...
- 01 Sep 2009, 02:30
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling(BA)
Coop is for playing with people you trust and not for random pub games with newbies and retards. Didn't i ask for constructive suggestions? "Just don't do like that" is no way constructive. You haven't tried it. You could nap 5+ coms per game. Also BA topics go into BA subforum. Sory. Som...
- 01 Sep 2009, 02:27
- Forum: Ingame Community
- Topic: Coop autohost
- Replies: 15
- Views: 3028
Re: Coop autohost
Full coop games are not that bad. First of all - other team also has a bunch of noobs and is in perfectly the same situation :) I guess winning is here is a matter of team work. You need to correct your ally mistakes. Nice way to learn noobs as Wisse pointed out earlier. Shoutings like "Get awa...
- 01 Sep 2009, 02:19
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Full coop games trolling
I started host for full coop games. Spectated some of them today. Despite opinions told in this topic it was quite interesting. It's a new gameplay type. But this topic is not about how cool is it. It's vulnerable to troll attacks. We had one guy issuing self-d command most games. And just dgunned t...
- 30 Aug 2009, 19:18
- Forum: Ingame Community
- Topic: Coop autohost
- Replies: 15
- Views: 3028
Re: Coop autohost
Full coop autohost started with idShareMode = all by default.
- 29 Aug 2009, 02:59
- Forum: Ingame Community
- Topic: Mod Developers should not be Lobby moderators. Ever.
- Replies: 71
- Views: 5568
Re: Mod Developers should not be Lobby moderators. Ever.
Omg, give community power to moderate via votings(or something similar) and move moderators to shadow, so noone knows who are they and what are they doing :) Less flame - same effect and community will be happy - "We are doing it ourselves!"
- 26 Aug 2009, 16:37
- Forum: Ingame Community
- Topic: Mod Developers should not be Lobby moderators. Ever.
- Replies: 71
- Views: 5568
Re: Mod Developers should not be Lobby moderators. Ever.
Moderator must be immune to holywars which concern his mod/map/lobby/site/gameplay/etc... Ofc he can take part and argue with others, but he should not use his moderator rights to mute/kick/ban/kill someone calling his mod/map/lobby/site/gameplay/etc a bull shit. It's democracy here, take it or leav...
- 26 Aug 2009, 11:57
- Forum: Tournaments
- Topic: 16 player 1v1 BA tournament July 18 2009
- Replies: 13
- Views: 3606
Re: 16 player 1v1 BA tournament July 18 2009
In that list lobby is the last thing :)
- 26 Aug 2009, 11:55
- Forum: Lobby Clients & Server
- Topic: QtLobby v1.0alpha released
- Replies: 9
- Views: 2729
Re: QtLobby v1.0alpha released
http://code.google.com/p/qtlobby/source/checkout
Use this command to anonymously check out the latest project source code:
# Non-members may check out a read-only working copy anonymously over HTTP.
svn checkout http://qtlobby.googlecode.com/svn/trunk/ qtlobby-read-only
- 26 Aug 2009, 01:46
- Forum: Tournaments
- Topic: 16 player 1v1 BA tournament July 18 2009
- Replies: 13
- Views: 3606
Re: 16 player 1v1 BA tournament July 18 2009
What you actually want us to do?Gota wrote:True,but a spring tourney right now,is already a lot to handle.
The lobbies need to support tournament building,that is the main point.
- 26 Aug 2009, 01:39
- Forum: Ingame Community
- Topic: Searching for a Quakeworld player
- Replies: 2
- Views: 861
Re: Searching for a Quakeworld player
And you are lucky enough for thishoijui wrote:if you say you are a noob and would like some introduction, you surely will be helped.