Search found 846 matches
- 07 Apr 2016, 10:59
- Forum: Balanced Annihilation
- Topic: gui layout
- Replies: 11
- Views: 4298
Re: gui layout
I've fiddled with the GUI layout a bit and got to this: https://springrts.com/phpbb/download/file.php?mode=view&id=9889 some issues still exist: 1) The gap in the unit state menu is annoying EDIT: I've moved it to right under the minimap, seems like a great place :) 2) The Eco/Battle/Fac button...
- 24 Feb 2016, 15:39
- Forum: Off Topic Discussion
- Topic: quality of posts (split)
- Replies: 13
- Views: 6784
Re: quality of posts (split)
sadly very little pay off exists for the person in question that spends hours and hours on these types of things I guess it depends, I always thought of writing lua addons as much like solving crossword puzzles, logic/comprehension puzzles that don't get repetitive but don't need deep thinking eith...
- 24 Feb 2016, 14:17
- Forum: Off Topic Discussion
- Topic: quality of posts (split)
- Replies: 13
- Views: 6784
Re: quality of posts (split)
There's a lot of work that can be done with the wiki and documentation that can help in this regard. We've been good at maintenance, but what we're maintaining is aimed at people already here, it's a little cryptic to new people. Sadly, a high level plan and approach to documentation is something n...
- 17 Feb 2016, 14:11
- Forum: Off Topic Discussion
- Topic: Vulkan has been released
- Replies: 3
- Views: 3220
Re: Vulkan has been released
I had a look at the LunarG SDK samples since nvidia already released their drivers as well. http://lunarg.com/vulkan-sdk/ It is much lower level than opengl at a first glance(it was to be expected), granted i haven't programmed anything with it just looked at the supplied samples. Also a friend of m...
- 15 Feb 2016, 22:53
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links (split)
- Replies: 8
- Views: 8549
Re: Status on BAR + repo links (split)
Yeah m2, this would be perfect for that.
- 13 Feb 2016, 17:37
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 10734
Re: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
Last time i checked, it comes with tenth of examples that you can tune right away and that you can display right after you compile the bins. All in real time (ok, depends on the resolution you use) You can even run it on CPU (optix prime) if you want to integrate it in your C++ code. You don't need...
- 12 Feb 2016, 16:34
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 10734
Re: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
Please post pictures of the hole in the desk, where the glowing gpu tryied to escape back to its silicon brothers from your bootcamp. Great work Thx!, especially being a laptop GPU. The cool thing about it, it's that its totaly dynamic in the sense that you can easily move around and even instantia...
- 11 Feb 2016, 09:12
- Forum: Off Topic Discussion
- Topic: Ashes of the singularity
- Replies: 43
- Views: 17411
Re: Ashes of the singularity
Im afraid that the game will be released too soon and bashed with bad reviews at launch date. Stardock has a bad habbit of releasing unfinished games and then spending years working on them. The latest galactic civilizations showed how unreleased the game was. Ashes currently has a lot of control is...
- 11 Feb 2016, 04:43
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 10734
Re: My adventures with Bidirectional path tracing
I have necroed this thread with an update! My friends, my adventure with global illumination has continued over the years, and now ive implemented vertex connection and merging!!!! Iam proud to present this monstrosity of a renderer that runs at 3.5 frames per second and i can rotate it!!! it has mo...
- 26 Jan 2016, 13:48
- Forum: Off Topic Discussion
- Topic: Homeworld: Desert of Kharak
- Replies: 9
- Views: 6487
Re: Homeworld: Desert of Kharak
I think its a very well developed game, but the price for what it offers is a bit too high imo. Like the core of the gameplay is good, the campaign is also interesting on the hardest difficulty, but multiplayer lacks maps and maybe some unit variety and the skirmish AI is bad. The devs have confirme...
- 17 Jan 2016, 14:07
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 102990
Re: Status on BAR + repo links
Ok, i just find it strange. I was playing Planetary annihilation the other day and found some people waiting for BAR to be released, like they think you cant play it at all. I also bet a lot of people that play BA currently are also waiting for BAR's release but dont know they can already get their ...
- 15 Jan 2016, 17:12
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 102990
Re: Status on BAR + repo links
Or do you just enjoy maintaining BA so much now? :) nah, I am maintaining BA only because I love it! Maybe you are applying sarcasm here.. I am not sure :-D And I like BA models more then models from BAR: 1) I feel sick from spinning in diff directions at things 2) Take a look at fido and maverick ...
- 08 Jan 2016, 23:58
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 102990
Re: Status on BAR + repo links
=P, we just want to get our hands on it. Well to be honest we can host games, but the thing that i wanted to know is when is the regular BA being replaced by BAR so that we can truly start playing it :wink: And pls dont tell me its up for the auto host owners to decide when to convert, and that they...
- 07 Jan 2016, 12:00
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 102990
Re: Status on BAR + repo links
Release :S???
"awaits for that LOS view darkens minimap too much" to be ignored
"awaits for that LOS view darkens minimap too much" to be ignored
- 25 Dec 2015, 12:28
- Forum: Off Topic Discussion
- Topic: Fragmentum must play for all designers
- Replies: 10
- Views: 5690
Re: Fragmentum must play for all designers
Spring fans must say spring is better but I bet Fragmentum is faster. I think fragmentum looks like a shitty sandbox game. I was just going to post that it isn't my kind of game but you are comparing a sandbox game to an engine... seriously spring can do MUCH more than fragmentum can. Stop thinking...
- 19 Oct 2015, 17:19
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 102990
Re: Status on BAR + repo links
Hey guys so how is BAR coming along, what are the main problems or things to solve for it being release worthy?
I have looked at this
http://imolarpg.dyndns.org/trac/balatest/report/2
I have looked at this
http://imolarpg.dyndns.org/trac/balatest/report/2
- 30 Jan 2015, 16:15
- Forum: Off Topic Discussion
- Topic: go play grey goo you slackers!
- Replies: 27
- Views: 25845
Re: go play grey goo you slackers!
I love this game, play it! One of the best RTS`s out there atm. This game imo is better than all the C&C`s before it iam having a blast! The factions are unique, more unique than you think theres a lot of strategy involved in picking the tech. To the ones that say this game has no micro clearly ...
- 26 Dec 2014, 14:31
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 179303
Re: Planetary Annihilation (Incoming Moon Drops!)
ranked 1v1 is always fun, also i play with the [tN] tag over there so if you want add me
The game in my opinion is an average RTS with the old TA style economy, but the 1v1 scene is active thats why i play it.
The game in my opinion is an average RTS with the old TA style economy, but the 1v1 scene is active thats why i play it.
- 13 Dec 2014, 01:55
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9051
Re: I'm back!
they look neat yeah!
But an increase in texture resolution in some places wouldnt hurt, unless these objects are meant to be looked at from a distance.
But an increase in texture resolution in some places wouldnt hurt, unless these objects are meant to be looked at from a distance.
- 13 Dec 2014, 01:52
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 116650
Re: Random WIP 2014+
Yeah it looks interesting, besides im interested to see how much fps does that shader consume. I guess i havent posted random 3d models in some time, heres one more. http://i1060.photobucket.com/albums/t460/Scifi99/random_zpsf0351f2b.png Its great.. though clearly created under the Influence of PA_...