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by jivvz
08 Apr 2018, 23:18
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 74941

Re: spring replay site

I noticed this replay could not be downloaded. Possibly because of the large size.

http://replays.springrts.com/replay/dc5 ... 139ef830f/

Any chance of seeing this obnoxious match?
by jivvz
01 Apr 2018, 05:41
Forum: Lua Scripts
Topic: [DONE] Mod agnostic buildtype key bindings through a lua widget?
Replies: 1
Views: 2638

Re: [DONE] Mod agnostic buildtype key bindings through a lua widget?

Result was rather a 4d table. udefids -> build type -> terrain type (all, ground, water) -> udefids It will check if elevation is more than zero and then pick ground udefids only, else water. if nil all. Metal is sorted by 'udef.extractsMetal desc, energyConversion desc'. This requires the WG.energy...
by jivvz
10 Mar 2018, 17:35
Forum: Lua Scripts
Topic: [DONE] Mod agnostic buildtype key bindings through a lua widget?
Replies: 1
Views: 2638

[DONE] Mod agnostic buildtype key bindings through a lua widget?

Hi! I started out on making some keys/ui help functionality with a lua widget. I think it's easier if i show what I'm trying to replace rather than what I'm trying to implement. So here it is: 1. A (pretty popular?) uikeys.txt setup: // by BEHERITH, special thanks to WISSE unbind any+c controlunit u...
by jivvz
21 Feb 2017, 21:44
Forum: Lua Scripts
Topic: Build queue fast forward + con queue commands + geo toggling
Replies: 5
Views: 2251

Re: Build queue fast forward widget vid

New version pushed to github together with another handy widget with two commands that can be used to chop off commands from start and end of queue. That widget also toggles geos on and off (feature targeted at PD/PA). There are still some painful bugs, for example when stalling m and building two s...
by jivvz
14 Jan 2017, 13:03
Forum: Help & Bugs
Topic: Spring compile from source (git). Failed to recurse into submodule path
Replies: 3
Views: 1843

Re: Spring compile from source (git). Failed to recurse into submodule path

I was following the wiki guide https://springrts.com/wiki/Building_Spring_on_Linux and there it says Latest Stable (master branch) which sounds like it would fit my multiplayer needs. I'm just trying to make things clear if the wiki needs updating. Thanks anyway. Will try again when I'm on my linux ...
by jivvz
14 Jan 2017, 12:04
Forum: General Discussion
Topic: promote spring engine
Replies: 24
Views: 8539

Re: promote spring engine

code_man wrote:A major downside is the lobby cannot be shipped to be game specific preconfigured, for example some guy wants s44 and ends up playing a game with robots, wtf right.
It doesn't need to be preconfigured very heavily either. The battlelist could have filtering and preconfigured default filtering.
by jivvz
12 Jan 2017, 20:22
Forum: Help & Bugs
Topic: Spring compile from source (git). Failed to recurse into submodule path
Replies: 3
Views: 1843

Spring compile from source (git). Failed to recurse into submodule path

~/git git clone --recursive git://github.com/spring/spring.git -b master Cloning into 'spring'... remote: Counting objects: 226282, done. remote: Compressing objects: 100% (187/187), done. remote: Total 226282 (delta 39), reused 0 (delta 0), pack-reused 226095 Receiving objects: 100% (226282/226282...
by jivvz
08 Jan 2017, 21:19
Forum: Lua Scripts
Topic: chicken panel prettifying - looking for simple background
Replies: 2
Views: 1148

Re: chicken panel prettifying - looking for simple background

ok great. I am gonna look into it. I hope we havent diverged too much. as I said im focusing mostly on PD and RD mods, but i really like the idea of standalone code base. and honestly it probably will be forced upon it later on to work out compatibility.

final result:
Image
by jivvz
08 Jan 2017, 11:30
Forum: Lua Scripts
Topic: chicken panel prettifying - looking for simple background
Replies: 2
Views: 1148

chicken panel prettifying - looking for simple background

Hi! I'm working on the chicken panel for robot defense + hopefully planet defense. Feel free to reuse in your chicken mods. I have human readable unitdef names and displaylist that shows up on hovering them with mouse, but I think I want some background (between list and chicken panel) or other easy...
by jivvz
18 May 2016, 21:12
Forum: Lua Scripts
Topic: Build queue fast forward + con queue commands + geo toggling
Replies: 5
Views: 2251

Re: Build queue fast forward widget vid

new version pushed with: * easy finish within build range neighbour capability (works very well with move-ahead scheme) * and some very buggy MM<->energy switcher PS. the bug mentioned in the previous post is fixed. (theoretically by feature #1 in this post, but practically through very ugly code)
by jivvz
19 Apr 2016, 19:00
Forum: Lua Scripts
Topic: Build queue fast forward + con queue commands + geo toggling
Replies: 5
Views: 2251

Re: Build queue fast forward widget vid

thanks! as of now it never starts up more than 2 buildings, but in the future it could calculate unused buildpower at next queued building spot, and thereby maximize used/minimize unused buildpower. Another important fix to this plugin (and game(s)?) is to move cons away from the next build spot. Th...
by jivvz
16 Apr 2016, 16:32
Forum: Lua Scripts
Topic: Build queue fast forward + con queue commands + geo toggling
Replies: 5
Views: 2251

Build queue fast forward + con queue commands + geo toggling

youtube demo: https://www.youtube.com/watch?v=n3I00TGov5A function isTimeToMoveOn(secondsLeft, builderID, totalBuildSpeed) local plannerBuildSpeed = builders[builderID].originalBuildSpeed local plannerBuildShare = plannerBuildSpeed / totalBuildSpeed if ((plannerBuildShare < 0.75 and secondsLeft < 1....
by jivvz
24 Jan 2016, 18:34
Forum: Lua Scripts
Topic: Extending the patrol behavior of immobile builders
Replies: 0
Views: 1730

Extending the patrol behavior of immobile builders

Hi! I haven't done any lua widgets scripting before but I would like to extend / tap into the prioritizing of nano towers. I found this in the ta-repo https://github.com/n3wm1nd/TA/blob/master/luaui/widgets/unit_immobile_builder.lua . The functionality I'm after is for the nano tower to be able to s...
by jivvz
26 Nov 2011, 02:42
Forum: News
Topic: New release! Spring 83.0 is out!
Replies: 108
Views: 34487

Re: New release! Spring 83.0 is out!

CarRepairer wrote:Jamerlan: contact me in the lobby now that you can login. In the meantime you can always view the source by clicking "view source" :p

Knorke: /reloadcegs worksforme. I'll add it to the ceg spawner widget.
the source must flow
by jivvz
05 Jan 2011, 00:01
Forum: News
Topic: Spring 0.82.6.1 bug fix release
Replies: 13
Views: 14716

Re: Spring 0.82.6.1 bug fix release

chat looks weird.. red console

http://i54.tinypic.com/2drxtna.png

edit: i guess it should be on help & bugs, but seems important.
by jivvz
11 Dec 2010, 17:55
Forum: Help & Bugs
Topic: connection rejected: user name not authorized to connect
Replies: 14
Views: 2083

Re: connection rejected: user name not authorized to connect

I know I'm repeating myself now, but I want to reinstate my position. I think it would be of great help for users if this message got diversified.
by jivvz
11 Dec 2010, 17:10
Forum: Help & Bugs
Topic: connection rejected: user name not authorized to connect
Replies: 14
Views: 2083

Re: connection rejected: user name not authorized to connect

Shouldn't you be able to split these two conditions?
I guess your stated condition is caused by the lobby sending wrong user name...? I dont see how a name can be "wrong" in any other way.
by jivvz
11 Dec 2010, 16:48
Forum: Help & Bugs
Topic: connection rejected: user name not authorized to connect
Replies: 14
Views: 2083

Re: connection rejected: user name not authorized to connect

SirMaverick wrote: Host does not support mid join.
That's what i think it should say. or "host does not allow mid join", "host does not support joining an already running game." failproof from misunderstandings imo :]
by jivvz
11 Dec 2010, 16:30
Forum: Help & Bugs
Topic: connection rejected: user name not authorized to connect
Replies: 14
Views: 2083

connection rejected: user name not authorized to connect

what does it mean? why does it happen?
it showed when trying to spectate an ongoing chicken defense game, not on an autohost, i think.

(in a messagebox)

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