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by Eaglebird
01 Jun 2008, 22:40
Forum: Game Development
Topic: Mod structure?
Replies: 13
Views: 3552

Re: Mod structure?

So, it's pretty much exactly like the old .ufo and hpi files, with added folders for other functions?

Seems simple enough :P
by Eaglebird
01 Jun 2008, 06:48
Forum: Game Development
Topic: Mod structure?
Replies: 13
Views: 3552

Re: Mod structure?

smoth wrote:there are stickies here.. and if you look at the getting started one... that I posted..
I had seen it, but at the read I gave it, it didn't tell me what I'm asking here.

Also, you have an extra "L" on the end of the link to "Simple Mod Tutorial" :wink:
by Eaglebird
01 Jun 2008, 06:38
Forum: Game Development
Topic: Mod structure?
Replies: 13
Views: 3552

Mod structure?

Hey. I've been MIA for quite a while now. I downloaded and reinstalled Spring to see the changes, and I've either forgotten or it's changed, but it seems like spring mods moved from the old "Units, weapons, animations, etc" files and to simple .sd* archives. To get to the point, I wanted t...
by Eaglebird
23 May 2008, 06:09
Forum: Help & Bugs
Topic: The installer you are trying to use is corrupted or incomple
Replies: 8
Views: 1640

Re: The installer you are trying to use is corrupted or incomple

I think I may have found the problem. It seems that the size of the file is triggering the anti-virus scanner on the router and causing the last x number of bytes to be lost.
by Eaglebird
23 May 2008, 04:30
Forum: Help & Bugs
Topic: The installer you are trying to use is corrupted or incomple
Replies: 8
Views: 1640

Re: The installer you are trying to use is corrupted or incomple

LordMatt wrote:The one I just DLed was 13,479,074
Mine are the size I stated above. It happens on each machine I try it on.
The download pauses at 12.5/12.8MB though, before jumping to 12.8 and finishing.
by Eaglebird
23 May 2008, 03:18
Forum: Help & Bugs
Topic: The installer you are trying to use is corrupted or incomple
Replies: 8
Views: 1640

Re: The installer you are trying to use is corrupted or incomple

LordMatt wrote:Post the exact size in bytes please.
13,470,369B
by Eaglebird
23 May 2008, 02:36
Forum: Help & Bugs
Topic: The installer you are trying to use is corrupted or incomple
Replies: 8
Views: 1640

Re: The installer you are trying to use is corrupted or incomple

LordMatt wrote:What is the file size of the installer? I have absolutely no idea on this one.
12.8MB
by Eaglebird
23 May 2008, 01:48
Forum: Help & Bugs
Topic: The installer you are trying to use is corrupted or incomple
Replies: 8
Views: 1640

The installer you are trying to use is corrupted or incomple

Trying to install spring on another machine, I get this: NSIS Error The installer you are trying to use is corrupted or incomplete. This could be the result of a damaged disk, a failed download, or a virus. You may want tocontact the authoer of this installer to obtain a new copy. It may be possible...
by Eaglebird
08 Oct 2007, 05:36
Forum: Feature Requests
Topic: Capitalship tag for aircraft
Replies: 100
Views: 14757

bump for interesting detail pics and WHAT HAVE YOU
by Eaglebird
06 Aug 2007, 05:08
Forum: Feature Requests
Topic: Capitalship tag for aircraft
Replies: 100
Views: 14757

smoth wrote:bump for great justice! HOW'S IT GOIN'????
^
by Eaglebird
08 Jul 2007, 07:21
Forum: General Discussion
Topic: Wiki software updated
Replies: 19
Views: 4008

by Eaglebird
08 Jul 2007, 05:28
Forum: General Discussion
Topic: Wiki software updated
Replies: 19
Views: 4008

Weird, I log in, and it shows the wiki, not the front page.

Makes me sad :[
by Eaglebird
08 Jul 2007, 05:23
Forum: General Discussion
Topic: Wiki software updated
Replies: 19
Views: 4008

I fixed the general and development titles :roll:
by Eaglebird
08 Jul 2007, 00:20
Forum: Map Releases
Topic: .:MAP:. Imperfect
Replies: 11
Views: 2876

just noticed something, is it just me or are there no metal spot textures? I personally don't care about those but some people get really upset for the lack of metal textures and claim they have to spend half the game in f4 mode. I think that's really unnecessary. Just use it when you want an extra...
by Eaglebird
07 Jul 2007, 07:42
Forum: Feature Requests
Topic: Capitalship tag for aircraft
Replies: 100
Views: 14757

At the very minimum I think collision boxes should be more appropriate to spring as an interim patch if only to make towers and long units more feasible. A patch to hitboxes to change their shapes and divide them up would make a lot of things better. What about each piece of a model having its own ...
by Eaglebird
07 Jul 2007, 07:06
Forum: Feature Requests
Topic: Capitalship tag for aircraft
Replies: 100
Views: 14757

At the very minimum I think collision boxes should be more appropriate to spring as an interim patch if only to make towers and long units more feasible. A patch to hitboxes to change their shapes and divide them up would make a lot of things better. What about each piece of a model having its own ...
by Eaglebird
07 Jul 2007, 06:33
Forum: Feature Requests
Topic: Capitalship tag for aircraft
Replies: 100
Views: 14757

How feasible would this be to make functional, per mod or for all spring?
by Eaglebird
07 Jul 2007, 00:33
Forum: Map Creation
Topic: Invisible water, no water, canyons.. ???
Replies: 5
Views: 1435

LOrDo wrote:In the SMD put the tag "voidwater=1". I think thats it anyways. That will make the water invisible and show the skybox underneath.
Note that it also makes ground edges touching the water look crappy, so people rarely use this.
Ah, gotcha.
by Eaglebird
06 Jul 2007, 18:38
Forum: Map Releases
Topic: Seven Islands remake: Released!!!
Replies: 46
Views: 7289

AF wrote:Why is it a 25MB download if tis the same small texture repeated over and over again?
There's a smaller one that's newer, because I switched out my HUEGZ skybox with the coreprime.dds
by Eaglebird
06 Jul 2007, 08:01
Forum: Map Releases
Topic: Seven Islands remake: Released!!!
Replies: 46
Views: 7289

protip: you have to use version numbers, if you do not people with the old map can join then new one and they will desync. Alright. I'll keep that in mind, and see about updating the names on the others. UPDATED with version numbers. v1.2 is the original with the skybox I made, and 1.3 is the versi...

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