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by IMSabbel
20 Mar 2011, 13:22
Forum: Off Topic Discussion
Topic: U.N. okays military action on Libya
Replies: 87
Views: 10218

Re: U.N. okays military action on Libya

Just because a prejudice is popular, does not mean it's neutral. Spliff's statement was offensive to anyone supportive of the USA in their recent military actions. So "fascist warmonger" constitudes a protected minority now? Nice to hear, we have some neo-nazis over here that we could gla...
by IMSabbel
19 Mar 2010, 16:02
Forum: Engine
Topic: Google Summer of Code 2010
Replies: 84
Views: 13094

Re: Google Summer of Code 2010

Chiming in after a few years, just because i am amused that you even tried it again this year. Spring will NEVER get into Google Summer of Code. Want to know why? Lets think about what those people do when they get an application. They take a look at the website, and at the forum. Reading a few thre...
by IMSabbel
08 Oct 2009, 07:19
Forum: Engine
Topic: ROAM terrain rendering, help us make spring much faster!
Replies: 206
Views: 42024

Re: ROAM terrain rendering, help us make spring much faster!

One heretic thought:One might even be thinking that an engine is part of a game, and thus "making a game" might include "working on that engine". But otoh, somebody has a serious opinion of entitlement (see the other thread, where he whines around that AI coders dont spend enough...
by IMSabbel
07 Jun 2009, 10:01
Forum: Engine
Topic: the real bottleneck
Replies: 35
Views: 5067

Re: the real bottleneck

A cache miss on the look-up-table will be a lot slower than just calculating it. even a L2 _hit_ wont be that much faster.

The correct way would be using the fast sqrt provided by the common SIMD extensions (which use hardware look-up+newton-raphson)
by IMSabbel
11 Mar 2007, 06:15
Forum: Engine
Topic: matrix multiplication code optimization
Replies: 47
Views: 7202

LordMatt wrote:I don't think I've ever seen my CPU spike above 50% in game, even with tonnes of units.
Concrats.
You have
a) a dual core cpu
and
b) nicely shown that Spring also isnt multithreaded, thus even more cpu limited.
by IMSabbel
23 Feb 2007, 09:00
Forum: General Discussion
Topic: there is more to spring then BA and SPEEDMETAL
Replies: 155
Views: 15852

This thread will achieve nothing. Except getting people to talk about it. The problem with 80% of the player base thinking this is all that is spring.. Actually, the only thing idiotic posts like yours (or all your other image macro posts) will archive is to create an intense impression that you ar...
by IMSabbel
22 Dec 2006, 13:26
Forum: News
Topic: Plans for writing a new rts engine
Replies: 95
Views: 40868

Jo, nice propritery extensions that will end of in spring running like shit in any GPU thats not in the main developers gamez-pc, just like it does now.
by IMSabbel
06 Nov 2006, 10:21
Forum: General Discussion
Topic: How many Players does Spring really have?
Replies: 28
Views: 5102

My guess would be a core player group of about 200-400. They play regularly. Add to this a group of about 100 Players per months who play for a while and then get turned away by the assholes in the client-chat and the general unfriendliness of certain high-level forum posters. (min3mat, dasbruce (do...
by IMSabbel
27 Oct 2006, 15:42
Forum: Art & Modelling
Topic: Highpoly "discussion", formerly known as MC0003
Replies: 126
Views: 13195

[quote="Snipawolf"]What's wrong with the infantry and humvee? They seem fine to me, considering they are supposed to be extremely small units. /quote] Sorry, but if you mean THIS (http://www.fileuniverse.com/images/Soldiers%20lined%20up.JPG) infantry, than i would ask whats NOT wrong with ...
by IMSabbel
26 Oct 2006, 01:24
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39457

Re: ...

The idea to name it to XTA: It seemed cleaner and more professional, to have a unified name instead of version 6,7,8 etc... If someone is using the wrong version, the lobby will tell them (red x). Thats no argument at all. Want to know why? It shouldnt look unified because it ISNT unified. Just lik...
by IMSabbel
26 Oct 2006, 01:12
Forum: Art & Modelling
Topic: Model Competition (high poly models of vehicles)
Replies: 58
Views: 9775

Not to mention that you could cut polycount in half easily by just making those round sections a little less round.

Biggest offenders are those strange shock-absorber things at the wheels.
They dont even look like they are doing anything useful besides "being round with many polys".
by IMSabbel
22 Oct 2006, 12:46
Forum: News
Topic: Plans for writing a new rts engine
Replies: 95
Views: 40868

Excellent idea. It is the only way to invest in a great future for this community and all it's dedicated modders. I would suggest not to compromise too much with holding on to old structures just because modders "are used to those". On the other hand modders provide the vains thru which t...
by IMSabbel
02 Oct 2006, 13:12
Forum: General Discussion
Topic: What resolution do you play Spring at?
Replies: 55
Views: 10089

Yeah, this is for ingame resolution, not just desktop resolution. This is unfortunate. It seems the majority is split between 1024x768 and 1280x1024, which use different aspect ratios, messing everything up. I'm still trying to figure out why 1280x1024 became the standard rather than 1280x960. The ...
by IMSabbel
25 Sep 2006, 12:58
Forum: General Discussion
Topic: Maps via Gnutella (Shareaza, Limewire, Bearshare, etc.)
Replies: 14
Views: 2306

The current system says "map list not found", it requires to use to browser to navigate obscure mirrors, you have to move the files, ect.

Plus it has the server people whining in /general that the bandwith usage is too high.
by IMSabbel
20 Sep 2006, 20:42
Forum: General Discussion
Topic: I hate to be rude, But...
Replies: 7
Views: 1926

How about you helping, too?
Never noticed you to be on the "calm" and "not-asshole" side of any argument.
by IMSabbel
20 Sep 2006, 16:48
Forum: Help & Bugs
Topic: New zooming behaviour
Replies: 0
Views: 623

New zooming behaviour

I am not sure if its a bug or a feature, but i have some complaints about the "to cursor" zoom in combination with the minimap. Often, navigating via minimap clicking and dragging is quite fast and nice, but currently, when zooming in/out while doing so, it does zoom towards the top left c...
by IMSabbel
19 Sep 2006, 10:16
Forum: Art & Modelling
Topic: Model Competition 0001 - Small Fighter/gunship/bomber
Replies: 243
Views: 23921

http://img241.imageshack.us/img241/9046/armedgooseec1.th.jpg Had another go at it... not your average small fighter/bomber... turned out to be more like a well armed support role VTOL. The turret thing is supposed to be an artillery/popup rocket launcher combination... Got 1010 tris after tesselati...
by IMSabbel
16 Sep 2006, 16:37
Forum: Ingame Community
Topic: Little tricky tricks
Replies: 46
Views: 7918

KDR_11k wrote:Nanotowers aren't transportable because that can trigger a bug that makes them invincible.
Nothing nicer than slowly reclaiming the enemy base when he can do NOTHING to stop it....
by IMSabbel
15 Sep 2006, 16:04
Forum: Engine
Topic: Adjusted GUI
Replies: 18
Views: 2603

Could someone remove those small white squares from each corner in the minimap? Dont remove it completely, but put them to be shown when you point at minimap, and when you arent pointing at minimap, they doesnt show. to add to this, how about tooltips? i always click the wrong one and end up full-s...
by IMSabbel
15 Sep 2006, 16:01
Forum: Art & Modelling
Topic: Texture Competition 0001 - Metal Texture
Replies: 91
Views: 17208

NOiZE wrote:metal textures are very intresting IMO
The problem is that you dont want metal, you want dirt on metal.

A real metal texture challange would be to create a good pixel shader for the surface interaction with light (as this is what metal really does, i.e. non-lambartian emission).

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