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by JohannesH
10 Sep 2010, 10:59
Forum: Balanced Annihilation
Topic: A formal Reply to "The Decline of BA" - And a "Suggestion"
Replies: 51
Views: 5017

Re: A formal Reply to "The Decline of BA" - And a "Suggestion"

11k isn't that much, not too much more than the amount of people Spring has playing it occasionally.
by JohannesH
10 Sep 2010, 10:57
Forum: Game Development
Topic: Methods of Real-Time Strategy Games
Replies: 13
Views: 1678

Re: Methods of Real-Time Strategy Games

I don't understand why it matters so much which game the examples are from
by JohannesH
09 Sep 2010, 23:44
Forum: The Cursed
Topic: Latest "The Cursed" available here
Replies: 204
Views: 40671

Re: The Cursed 0.20 (test)

scifi wrote:Looks great, only needs players, go ti some website post spring link and mod link, people will come :wink:

publicity inside the comunity doesnt work im afraid
Depends if you want to advertise a 0.20 test version too much... Will leave worse first impression, than if you wait till its more ready.
by JohannesH
09 Sep 2010, 17:27
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 11844

Re: Balanced Annihilation V7.18

http://springrts.com/mantis/view.php?id=2102

Include the gadget linked there? Unit sizes atm, are totally fucked.
by JohannesH
09 Sep 2010, 15:23
Forum: Balanced Annihilation
Topic: Shoot through friendly units - mod option?
Replies: 10
Views: 1345

Re: Shoot through friendly units - mod option?

And how is custom formations related to this at all
by JohannesH
09 Sep 2010, 14:17
Forum: AI
Topic: Unit specific configs for e323
Replies: 12
Views: 1672

Re: Unit specific configs for e323

How is there no need to set an exact build order? It seems the strongest way to start a game, have a good map specific build for the first minute or a bit more.
by JohannesH
08 Sep 2010, 20:59
Forum: Off Topic Discussion
Topic: Unemployed, Suggestions?
Replies: 21
Views: 2012

Re: Unemployed, Suggestions?

Nobody of your canadian friends will speak french with you?
by JohannesH
08 Sep 2010, 20:24
Forum: Balanced Annihilation
Topic: Balanced Annihilation - why do I lose to the AI?
Replies: 26
Views: 4922

Re: Balanced Annihilation - why do I lose to the AI?

What map(s) are you playing? Yes you can abuse the AIs shortcomings but maybe it's more rewarding to actually improve your play. A simple start buildorder, and guideline how to play: Start 2 mex, 2 solars, vehicle lab. Queue 1 scout (send to annoy enemy, try not to lose it but drive around with it),...
by JohannesH
08 Sep 2010, 19:52
Forum: Off Topic Discussion
Topic: Portal 2 Co-Op Impressions
Replies: 20
Views: 2254

Re: Portal 2 Co-Op Impressions

Clever bot, it registered 5 days ago already...

Nhakhoanhantam dental clinic ftw
by JohannesH
08 Sep 2010, 16:16
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 6326

Re: BA II v1.0

Would be a nice thing to have a good matchmaking system before big advertisements. It would be big part of that whole accessibility thing.
by JohannesH
08 Sep 2010, 10:29
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 6326

Re: BA II v1.0

I never saw a problem with samsons. Or if there is 1 it's they're too good vs bots. But that would be better fixed by reducing their hp for example. Samson spam in vehicle battles isn't that great, it's only useful in certain circumstances - you've got a narrow area to cover, and are starved for met...
by JohannesH
07 Sep 2010, 21:17
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 11844

Re: Balanced Annihilation V7.18

Except that bladewings and dragonflys dont build fast
by JohannesH
07 Sep 2010, 20:59
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 11844

Re: Balanced Annihilation V7.18

That is pretty terrible, on behalf of BA and its shareholders I apologise Edit: and will look at how that can particular tactic be curtailed I think Anrej included an excellent solution to this problem already. Faggy tactics ftw though, who doesn't love to pull a thing like that off? Or even better...
by JohannesH
07 Sep 2010, 12:10
Forum: Balanced Annihilation
Topic: Custom Hitsphere Testing - Help Required
Replies: 11
Views: 1344

Re: Custom Hitsphere Testing - Help Required

Also if someone wants to rage about hitsphere changes affecting balance, rage at engine devs rather than this, they changed the way they are calculated for some reason - if you like the old hitspheres this is very probably an improvement to what the engine has in that regard. Atm llts cant shoot ove...
by JohannesH
06 Sep 2010, 08:34
Forum: Balanced Annihilation
Topic: From Remmy's Thread - The Decline Of BA Players?
Replies: 40
Views: 2904

Re: Forged alliance top player now on TA, how to learn the game?

Andy is in starcraft II, same as a bunch of other "pro people", most left, so i dont know what you guys are talking about, engine changes e.t.c.. there isnt enough playerbase to play spring competitive in any level, at least these days. He plays TA also And playing competitively is more of a mindse...
by JohannesH
05 Sep 2010, 16:33
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 6326

Re: BA II v1.0

It's just a really ass backwards way of development, you pick one map, one teamsize, which you don't enjoy. Then you try to make it into something you like by changing the game... Make a new map you consider better suited for that teamsize then? With change on the gameside you force people who like ...
by JohannesH
05 Sep 2010, 11:46
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 6326

Re: BA Improved (large team games side project)

Especially it will head that way if you ruin the gameplay for smaller games with random team 8v8-oriented changes...
by JohannesH
05 Sep 2010, 11:22
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 6326

Re: BA Improved (large team games side project)

Why do big team games need more promotion?
by JohannesH
04 Sep 2010, 14:27
Forum: News
Topic: Spring 0.82.5 bug fix release
Replies: 20
Views: 9811

Re: Spring 0.82.5 bug fix release

are there any plans to change 3do hitspheres back to pre 0.82 sizes? Really hope so, really bad towards the games which use them... Even if most people woouldn't notice the difference. Would be nice to hear, if this will be fixed or if it's even intentional (and the reasoning to do such thing), or ...

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