riveR wrote:For CC music, u might wanna take a look at this link:
http://www.newgrounds.com/audio/listen/173680
(i took the liberty of linking to the toprated song - and its cc)
Search found 46 matches
- 11 Oct 2008, 23:11
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106577
Re: P.U.R.E. 0.8 RC3
- 09 Oct 2008, 21:03
- Forum: Help & Bugs
- Topic: Start Menu Shortcuts not all working in .77b2
- Replies: 2
- Views: 581
Start Menu Shortcuts not all working in .77b2
I had this same problem with the SVN builds that I downloaded, and now I have it with the final release of .77b2. I am on Windows XP SP3 (32-bit.) "Download Content" has a target of: "C:\Program Files\Spring\$INSTDIR\unknown-files.url" I believe that should be "C:\Program Fi...
- 27 Sep 2008, 03:22
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106577
Re: P.U.R.E. 0.8 RC3
Hey Argh,
(Unless my system has leftover settings,) you should default the graphics options to simple mode rather than expert mode.
(Unless my system has leftover settings,) you should default the graphics options to simple mode rather than expert mode.
- 27 Sep 2008, 03:20
- Forum: Engine
- Topic: Planning for 0.77 Release
- Replies: 357
- Views: 26520
Re: Planning for 0.77 Release
+1 For the test threads. I would be willing to help with them.
- 23 Mar 2006, 23:48
- Forum: Game Development
- Topic: Command and Conquer
- Replies: 137
- Views: 22705
- 02 Mar 2006, 12:00
- Forum: Game Development
- Topic: Generals
- Replies: 47
- Views: 6586
Ground Zero, I think generals and WD would benefit alot from certain new features to the engine. Unfortunatley my love of generals (and hate for the bugs in that version of the sage engine) can not be expressed, in a constructive way, until I learn to do C/C++ programming this summer. Still, does an...
- 02 Mar 2006, 00:20
- Forum: Game Development
- Topic: Generals
- Replies: 47
- Views: 6586
- 01 Mar 2006, 23:44
- Forum: Game Development
- Topic: Good Freeware Audio editor?
- Replies: 18
- Views: 3601
- 01 Mar 2006, 02:37
- Forum: Game Development
- Topic: Command and Conquer
- Replies: 137
- Views: 22705
- 27 Feb 2006, 12:47
- Forum: Game Development
- Topic: Command and Conquer
- Replies: 137
- Views: 22705
- 03 Feb 2006, 23:20
- Forum: News
- Topic: New upspring editor version, 1.3
- Replies: 21
- Views: 15182
- 30 Jan 2006, 09:49
- Forum: Game Development
- Topic: C&C Spring
- Replies: 38
- Views: 5488
- 20 Jan 2006, 14:55
- Forum: General Discussion
- Topic: Recomended graphic card
- Replies: 83
- Views: 14152
My geforce FX 5200 ultra is directx 9 compliant, I know, I've tested it out. As far as I was aware the entire Geforce FX series was DX9 compliant. So I ask what's the difference between FX 5200 and FX 5200 ultra? Also in nvidia, you cant overclock it because the clock speed page is hidden but it's ...
- 17 Jan 2006, 22:17
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 294861
- 17 Jan 2006, 22:12
- Forum: General Discussion
- Topic: Linux port progress?
- Replies: 25
- Views: 4096
- 17 Jan 2006, 17:04
- Forum: General Discussion
- Topic: Recomended graphic card
- Replies: 83
- Views: 14152
Zaphod, great, I'm glad we can get along, and wise choice. Now that it seems reasonable, I would like to do benchmarks just for the sake of the spring community. Could you or someone else confirm exactly what's the maximum shader model spring uses? As for the benchmarks info, Unfortunately I'm not l...
- 17 Jan 2006, 11:46
- Forum: General Discussion
- Topic: Linux port progress?
- Replies: 25
- Views: 4096
If you're in gentoo, you're in luck. They have ebuild files waiting for you.
http://developer.berlios.de/projects/taspring-linux/
http://developer.berlios.de/projects/taspring-linux/
- 17 Jan 2006, 11:38
- Forum: General Discussion
- Topic: Recomended graphic card
- Replies: 83
- Views: 14152
Nevertheless, numerous benchmarks speak for themselves, Nvidia is much faster at openGL than direct3d. Here's one example of quake4, and keep in mind, quake4 is based on doom3, which was already optimized by ATI's drivers. mikedep, that's an unfair comparision. Showing that a particular nvidia card...
- 17 Jan 2006, 10:42
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 294861
- 16 Jan 2006, 05:13
- Forum: General Discussion
- Topic: Recomended graphic card
- Replies: 83
- Views: 14152
Zaphod, I believe that the reason why ATI purposely does not invest sufficient time in their openGL driver development is because few games use it. I believe John Carmack stuck with OpenGL because he is masterful at programming in it, because it is cross-platform, and because Nvidia helps them howev...