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by mikedep333
11 Oct 2008, 23:11
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 106577

Re: P.U.R.E. 0.8 RC3

riveR wrote:For CC music, u might wanna take a look at this link:
http://www.newgrounds.com/audio/listen/173680
(i took the liberty of linking to the toprated song - and its cc)
Image
by mikedep333
09 Oct 2008, 21:03
Forum: Help & Bugs
Topic: Start Menu Shortcuts not all working in .77b2
Replies: 2
Views: 581

Start Menu Shortcuts not all working in .77b2

I had this same problem with the SVN builds that I downloaded, and now I have it with the final release of .77b2. I am on Windows XP SP3 (32-bit.) "Download Content" has a target of: "C:\Program Files\Spring\$INSTDIR\unknown-files.url" I believe that should be "C:\Program Fi...
by mikedep333
27 Sep 2008, 03:22
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 106577

Re: P.U.R.E. 0.8 RC3

Hey Argh,

(Unless my system has leftover settings,) you should default the graphics options to simple mode rather than expert mode.
by mikedep333
27 Sep 2008, 03:20
Forum: Engine
Topic: Planning for 0.77 Release
Replies: 357
Views: 26520

Re: Planning for 0.77 Release

+1 For the test threads. I would be willing to help with them.
by mikedep333
23 Mar 2006, 23:48
Forum: Game Development
Topic: Command and Conquer
Replies: 137
Views: 22705

I'd love to see people hug these "alien trees" (and be promptly turned into visceroids.)
by mikedep333
02 Mar 2006, 12:00
Forum: Game Development
Topic: Generals
Replies: 47
Views: 6586

Ground Zero, I think generals and WD would benefit alot from certain new features to the engine. Unfortunatley my love of generals (and hate for the bugs in that version of the sage engine) can not be expressed, in a constructive way, until I learn to do C/C++ programming this summer. Still, does an...
by mikedep333
02 Mar 2006, 00:20
Forum: Game Development
Topic: Generals
Replies: 47
Views: 6586

The main problem is whether or not we could create a script to convert the C&C data to spring data. Once that is done, we need to consider other issues like Smoth proposed: major problems: the buildings/units cannot be upgraded can't do garrisoning/bunkers can't do generals powers probably can't...
by mikedep333
01 Mar 2006, 23:44
Forum: Game Development
Topic: Good Freeware Audio editor?
Replies: 18
Views: 3601

You're looking for an app to record what goes out to the speakers? Creative drivers include the "What U Hear" virtual recording device, which can then be used with any audio recording app such as audacity. I don't know if free/freeware audio recording apps let you take your output and reco...
by mikedep333
01 Mar 2006, 02:37
Forum: Game Development
Topic: Command and Conquer
Replies: 137
Views: 22705

Perhaps you could bring about the classic C&C power system by making there be almost no energy storage. That way you always either have enough power or not.
by mikedep333
27 Feb 2006, 12:47
Forum: Game Development
Topic: Command and Conquer
Replies: 137
Views: 22705

Otherside, that's the tiberian sun one.

Personally I like the tiberian dawn (original) one better, and we should try to keep all the stuff from the original C&C in this mod. A tiberian sun mod can always be done later, and then people can mix stuff all they want.
by mikedep333
03 Feb 2006, 23:20
Forum: News
Topic: New upspring editor version, 1.3
Replies: 21
Views: 15182

Can someone just tell us what major things have been implemented in the head since .67 (and thus will probably be in the next release)?

EDIT: Here's the noticable stuff from reading the linux SVN changelog
unlimited mod sides count
Preliminary scons support for Darwin via Darwinports
by mikedep333
30 Jan 2006, 09:49
Forum: Game Development
Topic: C&C Spring
Replies: 38
Views: 5488

As both a C&C and a TA fan I wish you the best of luck. I wish the engine was more flexible to support all the stuff you want though.
by mikedep333
20 Jan 2006, 14:55
Forum: General Discussion
Topic: Recomended graphic card
Replies: 83
Views: 14152

My geforce FX 5200 ultra is directx 9 compliant, I know, I've tested it out. As far as I was aware the entire Geforce FX series was DX9 compliant. So I ask what's the difference between FX 5200 and FX 5200 ultra? Also in nvidia, you cant overclock it because the clock speed page is hidden but it's ...
by mikedep333
17 Jan 2006, 22:17
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 294861

Chocapic, are not his open source test releases a way of speeding up the development cycle as people report bugs and send patches?
by mikedep333
17 Jan 2006, 22:12
Forum: General Discussion
Topic: Linux port progress?
Replies: 25
Views: 4096

I imagine the standard gnu make compilation and setup can be done with an SVN checkout, but those ebuild files are for gentoo and maybe some other distros based on it.
by mikedep333
17 Jan 2006, 17:04
Forum: General Discussion
Topic: Recomended graphic card
Replies: 83
Views: 14152

Zaphod, great, I'm glad we can get along, and wise choice. Now that it seems reasonable, I would like to do benchmarks just for the sake of the spring community. Could you or someone else confirm exactly what's the maximum shader model spring uses? As for the benchmarks info, Unfortunately I'm not l...
by mikedep333
17 Jan 2006, 11:46
Forum: General Discussion
Topic: Linux port progress?
Replies: 25
Views: 4096

If you're in gentoo, you're in luck. They have ebuild files waiting for you.
http://developer.berlios.de/projects/taspring-linux/
by mikedep333
17 Jan 2006, 11:38
Forum: General Discussion
Topic: Recomended graphic card
Replies: 83
Views: 14152

Nevertheless, numerous benchmarks speak for themselves, Nvidia is much faster at openGL than direct3d. Here's one example of quake4, and keep in mind, quake4 is based on doom3, which was already optimized by ATI's drivers. mikedep, that's an unfair comparision. Showing that a particular nvidia card...
by mikedep333
17 Jan 2006, 10:42
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 294861

AF wrote:MUHAHAHHAHA

masse has just reported in a KAI vs NTAI game that thuds firing high trajectory now work.
Nice, which AI won the game?
by mikedep333
16 Jan 2006, 05:13
Forum: General Discussion
Topic: Recomended graphic card
Replies: 83
Views: 14152

Zaphod, I believe that the reason why ATI purposely does not invest sufficient time in their openGL driver development is because few games use it. I believe John Carmack stuck with OpenGL because he is masterful at programming in it, because it is cross-platform, and because Nvidia helps them howev...

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