at the moment first thing that needs doing is the CO power gauge, then we'll make some units and add COs for factions.Sheekel wrote:Are you still looking for model/texture help?
Search found 25 matches
- 04 Sep 2009, 18:33
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
- 04 Sep 2009, 03:37
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
Woah, it's been a while. Sorry for dissapearing, I was moving into college for my freshman year. Now I'm all set, so I think I can get back on this. Status: Once I get it sorted with Argh, I think we can just use Merc Squad's code, turning Score into CO Power. Also: Bumpage. PS: Is it a double post ...
- 21 Aug 2009, 14:41
- Forum: Game Development
- Topic: Sprite Unit?
- Replies: 4
- Views: 994
Re: Sprite Unit?
insert lots of text here Thank you! That's exactly what I needed. I'll reply to this thread with results later. I'm a hotel now where they have a bandwidth cap per guest. (66 kbps :<) I had to reformat and haven't had the chance to download Pure yet, but there's no way in hell I'm doing it with tha...
- 21 Aug 2009, 05:01
- Forum: Game Development
- Topic: Sprite Unit?
- Replies: 4
- Views: 994
Re: Sprite Unit?
a sprite unit would be easy: make a square panel in your favorite modelling program, and give it the texture size you want. Scale the square face(s) to be the entire size of the texture (overlap them if necessary, you can make sure the facing is right using the groups of letters if they need to be ...
- 21 Aug 2009, 04:19
- Forum: Game Development
- Topic: Sprite Unit?
- Replies: 4
- Views: 994
Sprite Unit?
I asked this question in the "Fun idea based on a GBA game" thread (go there if you want clarification on what I mean by "sprite unit") but I got no answer. D: Anyone know how I would do this? Preferably the shortest way possible, if there's no way to do it without going through ...
- 19 Aug 2009, 13:42
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
that works too.lurker wrote:Why do you want that? You can make a cob that does nothing if you want, anyway.
I just wanna know how. I haven't got as much experience with this stuff as others, but I learn quick with practice.
The question is, how do I get it to stick a sprite on the unit?
- 18 Aug 2009, 21:42
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
No I mean literally what do I put in the file that goes in unitdefs (.fbi file or whatever) that basically tells spring to not use a COBneddiedrow wrote:You can certainly make sprites. If you need any more artwork in that form, I might be able to contribute if I finish a few of my present projects.
- 18 Aug 2009, 00:35
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
Interactive particles? Please explain what you want better. Particle being a 2d object (i.e. sprite) Interactive being you can click it or hover over it as though it were a unit or feature (example: We could have an HQ sprite rather than going through the trouble of modeling it) If you need to squi...
- 17 Aug 2009, 04:27
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
Sorry about the disappearance for a bit there. On the units: First off I have a question, I know you can create sprite particles that always face the rendering camera... but would it be possible to make these particles a unit or an interactive object or something along those lines? This would make s...
- 25 Jul 2009, 03:51
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
Sorry about the late reply, had some stuff to do, anyway, I think we should worry about the CO's idea first, (specifically starting with CO variations to units rather than just factions, and then trying the powers) and then work our way into buildings and units.
- 18 Jul 2009, 14:08
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
also, in advance wars you can't make buildings, they're part of the map and have to be captured, how would this work with spring? Buildings would be part of the map and have to be captured. >_> It's not because BA doesn't has it that Spring doesn't support it. And I'm not just saying it should be t...
- 18 Jul 2009, 04:52
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Re: Mod idea based on a fun GBA game.
Surely this is MTR by now Imagine each word in the previous sentence linking to each of the seperate times this has been posted in the past, I'm lazy My post was mainly about a COs + powers idea, which, from what I saw in a quick search of the forums, has not been done. Feel free to correct me if I...
- 18 Jul 2009, 01:55
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5418
Mod idea based on a fun GBA game.
Anyone ever play any games in the Advance Wars series? It was made by Intelligent Systems (the guys who make Fire Emblem games). I was thinking of making a mod with some ideas from the main Advance Wars series (Advance Wars + Advance Wars 2, for GBA, and Advance Wars: Dual Strike for DS. The newest ...
- 18 Jul 2009, 01:17
- Forum: Game Development
- Topic: Voiced Balanced Annihlation 6.1 (Mod has been lost)
- Replies: 33
- Views: 7448
Re: Voiced Balanced Annihlation 6.1 (Mod has been lost)
In regards to using 7-zip to do the packing, May I suggest using... PakScape I started my game modding with Jedi Academy (the game site in the link, also known as JKA) PakScape is a nifty tool that works with zip files, as well as many other game asset packs. I use it for making/modifying Spring arc...
- 23 Jun 2009, 15:25
- Forum: Off Topic Discussion
- Topic: Vista: Does it really suck that much?
- Replies: 22
- Views: 2965
Vista: Does it really suck that much?
Got my college laptop, this thing's a beast compared to my old one (which had what Intel considered the top of the line for their Gfx cards, the FPS dropped noticibly when you had more than 25 entities on the screen at once, and reached "low" when you had more than 75, low being roughly < ...
- 26 Mar 2009, 22:16
- Forum: Argh's Projects
- Topic: P.U.R.E. RC5.3
- Replies: 110
- Views: 40295
Re: P.U.R.E. RC5.3
Yea everything seems to be working now.Argh wrote:Great, so glad to hear that :-)
Btw you need to change the description of the Ultra Assault Device.
It's copyrighted by this guy...
- 26 Mar 2009, 21:22
- Forum: Argh's Projects
- Topic: P.U.R.E. RC5.3
- Replies: 110
- Views: 40295
Re: P.U.R.E. RC5.3
Whatever you did in this new one it worked.
New version works smooth as RC3 did.
I'm gettin 65 FPS lookin over the startpoint.
Awesome job.
New version works smooth as RC3 did.
I'm gettin 65 FPS lookin over the startpoint.
Awesome job.
- 24 Mar 2009, 20:48
- Forum: Argh's Projects
- Topic: P.U.R.E. RC5.1
- Replies: 57
- Views: 24041
Re: P.U.R.E. RC5.1
It has nothing to do with that. There were lots of other huge changes between RC3 and RC4. Well something in the scripting is preventing sides from being correct All world editor objects are treated as hostile during gameplay. :\ well at least I know its something in RC4 Next time I get the chance ...
- 23 Mar 2009, 23:10
- Forum: Argh's Projects
- Topic: P.U.R.E. RC5.1
- Replies: 57
- Views: 24041
Re: P.U.R.E. RC5.1
the newly spawned advancebase... STARTS SHOOTING AT AN ANCIENT REACTOR Now that's interesting. Doesn't work that way over here, at all. I've put in one new change for 5.2, we'll see if it helps. Ok. Done some "experimenting" Hack button, recycle button missing Ancient stuff spawns then an...
- 23 Mar 2009, 22:32
- Forum: Argh's Projects
- Topic: P.U.R.E. RC5.1
- Replies: 57
- Views: 24041
Re: P.U.R.E. RC5.1
Lol, np. As for getting RC4: http://evolutionrts.info/pure/PURE_RC4_BAREBONES.zip Thanks And O.o Ok get this 5.1, Mesa City, (not the player widget one)... I do the "normal" stuff I do to start most of the mods I play get in, and I think "Wait, if CONSTRUCTING an advance base crashes...