Search found 357 matches
- 06 Apr 2012, 16:42
- Forum: Balanced Annihilation
- Topic: BA 7.68 - fix commander/con movement
- Replies: 50
- Views: 7099
Re: BA 7.68 - fix commander/con movement
BA has a gadget which sets dragon claws to neutral (non-hostile to all teams) when they are closed, regardless of whether they have been spotted. It's an interesting idea but when you have widgets like team platter that can identify the enemy units, but your units seemingly can't, it ends up lookin...
- 02 Apr 2012, 11:07
- Forum: Balanced Annihilation
- Topic: BA 7.68 - fix commander/con movement
- Replies: 50
- Views: 7099
Re: BA 7.68 - fix commander/con movement
Not sure if this is an engine or BA issue, but bombers do not auto-target dragon's claw and dragon's maw when they patrol or attack in an area. They do respond to manual bombing commands though.
When the turrets pop up, they also start bombing it.
When the turrets pop up, they also start bombing it.
- 22 Mar 2012, 00:58
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78541
Re: Spring donations
you're welcome :)Licho wrote:Thanks a lot Bart!
- 27 Nov 2011, 00:05
- Forum: Help & Bugs
- Topic: Black map and white trees in 84.0
- Replies: 0
- Views: 830
Black map and white trees in 84.0
I'm trying to get Spring to run on my lappie, but I keep getting the result shown on the screen. /AdvMapShading 0 makes the map coloured right, but all features and units are still white. Resetting the settings did not help anything either. EDIT: attached infolog. Lots of stuff about this: "War...
- 11 Feb 2011, 00:22
- Forum: Help & Bugs
- Topic: Fix my router and earn 1000Ôé¼
- Replies: 53
- Views: 7564
Re: Fix my router and earn 1000Ôé¼
What does this give when you enter the port needed for spring?
http://www.canyouseeme.org/
http://www.canyouseeme.org/
- 10 Jan 2011, 00:53
- Forum: Screenshots - contributions
- Topic: catapults
- Replies: 2
- Views: 5681
catapults
BA 7.20
Catapults
Catapults
- 09 Jan 2011, 16:56
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 132728
Re: Skirmish AI: E323AI 3.22.4
E323AI 3.25.0:
For some reason the AI manages to build dragon's claws underwater. I am not sure if this is related to the AI, as RAI manages to do the exact same thing, but I thought I'd just let you know :)
For some reason the AI manages to build dragon's claws underwater. I am not sure if this is related to the AI, as RAI manages to do the exact same thing, but I thought I'd just let you know :)
- 08 Jan 2011, 23:42
- Forum: Off Topic Discussion
- Topic: Dead Birds Falling From the Sky
- Replies: 45
- Views: 6709
Re: Dead Birds Falling From the Sky
probably some angry birds missing the pigs by heaps.
- 19 Dec 2010, 00:09
- Forum: Off Topic Discussion
- Topic: The end of the internet?
- Replies: 5
- Views: 1290
The end of the internet?
Not sure if anyone has seen it yet, but the countdown has started for the last IP addresses to be assigned. They have calculated that it are 62 days left until IPcalypse. Some people on twitter have started the countdown about a year ago: https://twitter.com/IPv4Countdown# My opinion: IPv6: this is ...
- 13 Nov 2010, 14:34
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.19
- Replies: 17
- Views: 9952
Re: Balanced Annihilation V7.19
The core metal extractor's script has been slightly "broken" lately; the arms would start spinning before completely raised to the top, and would not raise to the full height (i.e. were "stuck" in the body of the mex). I know it is nothing major, but I attached a fixed script jus...
- 27 Oct 2010, 14:24
- Forum: Help & Bugs
- Topic: shadows bug
- Replies: 2
- Views: 1056
shadows bug
A small bug regarding the shadows generated by the engine. On the screenshot you see a few units standing near the edge of a cliff. There is enough room for them to drop shadows on the area where they stand on, yet the actual shadows themselves are drawn down the hill.
- 27 Oct 2010, 14:15
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 132728
Re: Skirmish AI: E323AI 3.22.4
Hi! I let E323AI and KAIK do a match versus each other. One thing I noticed was that during the match, E323AI did not build any kind of intel gathering (radars), or jammers. It might be nice to have some sort of implementation for this, as it will allow the AI to spot incoming attacks earlier and pr...
- 05 Sep 2010, 17:25
- Forum: Help & Bugs
- Topic: strange ghosted buildings
- Replies: 1
- Views: 861
strange ghosted buildings
I am not sure if this is engine related or BA related. I tried to turn BA widgets on and off, but it didn't seem like they were directly causing this, so I thought I would share it here. I have been spectating a few games with spring 0.82.5. It doesn't seem to happen all the time, but for some reaso...
- 04 Sep 2010, 14:06
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.18
- Replies: 115
- Views: 25567
Re: Balanced Annihilation V7.17
just something odd: the ghost versions of some models which are shown when you are placing a building are not always removed. So you see sometimes the ghost model "inside" another model that has been built. I hope the screen clarifies it a bit: you see the small ghost flames, and the "...
- 30 Jun 2010, 14:49
- Forum: Balanced Annihilation
- Topic: BA needs t2 nanos.
- Replies: 42
- Views: 6882
Re: BA needs t2 nanos.
"The submitted form was invalid. Try submitting again." Can't vote. I agree that T2 nanos would be nice, but I wouldn't make them more efficient - T1 nanos are already plenty efficient. I'd make them _less_ efficient in nano-per-cost, but without the chain exploding and far more efficient...
- 12 Jun 2010, 00:08
- Forum: Balanced Annihilation
- Topic: Team died messages!
- Replies: 79
- Views: 15087
Re: Team died messages!
(%s) thought Ctrl+a Ctrl+d was a secret cheat
- 24 May 2010, 14:48
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16540
Re: Core T1 Kbot remake
I love the storm one!
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
it looks great with the light blue rocket tube visible to the side ^^
And how does the construction kbot look with its building arm out?
- 14 May 2010, 11:40
- Forum: Lua Scripts
- Topic: gui work
- Replies: 27
- Views: 4524
Re: gui work
Looks cool. Remember that Spring players are very big fans of the interface being small(ish) and transparent though, it allows you to see more of the game. Also, people won't use it if it eats up too much CPU time. if the pixels were used for the game instead of the UI, then I wonder if a pretty mu...
- 14 May 2010, 11:26
- Forum: Off Topic Discussion
- Topic: Portal is FREE
- Replies: 63
- Views: 8532
Re: Portal is FREE
WIN!SwiftSpear wrote:ULTIMATEHobo Joe wrote:as for the other question : http://i40.tinypic.com/v8ngh0.jpg
Meh. Portal is fun, but it lacks a sandbox map
One where you can fly around the place without having to do anything..
oh well
- 05 May 2010, 19:48
- Forum: General Discussion
- Topic: Springfiles
- Replies: 47
- Views: 5545
Re: Springfiles
when you even have waiting times before someone can download, to keep the traffic inside the limits of the monthly bandwidths..
....srsly
Now springfiles is offline I suddenly realise how important that website is for the spring community
....srsly
Now springfiles is offline I suddenly realise how important that website is for the spring community