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by SPRKH
28 Apr 2009, 21:13
Forum: Art & Modelling
Topic: fido
Replies: 158
Views: 18304

Re: fido

The leg design is pretty much as impractical as it gets. :?
by SPRKH
27 Apr 2009, 22:52
Forum: Art & Modelling
Topic: Hoi's wip thread
Replies: 80
Views: 7466

Re: Hoi's wip thread

Needs contrast.
by SPRKH
27 Apr 2009, 21:20
Forum: Art & Modelling
Topic: After a half-decent auto-unwrapper
Replies: 16
Views: 1683

Re: After a half-decent auto-unwrapper

I am looking for an application which can automatically make models for me.
by SPRKH
21 Apr 2009, 22:41
Forum: Art & Modelling
Topic: Need modeler for Evolution RTS
Replies: 252
Views: 21017

Re: Need modeler for Evolution RTS

omg i h8 u
by SPRKH
21 Apr 2009, 21:10
Forum: Art & Modelling
Topic: Need modeler for Evolution RTS
Replies: 252
Views: 21017

Re: Need modeler for Evolution RTS

*groooouuuundplaaaates
by SPRKH
20 Apr 2009, 15:25
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

I am stoned and I just realized that OpenGl would work on on-board graphics.

Word.
by SPRKH
19 Apr 2009, 23:39
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

Simple answer is that several things in Spring are very different than in Dune, and are very resistant to scaling. That said, I have a sneaking suspicion that if you use very small maps, very slow speeds (i.e., everything's scaled down for the teeny maps, so that with a fixed camera, it looks fast)...
by SPRKH
19 Apr 2009, 19:03
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

Well the tank model was pretty much what I had in mind as far as specifications go, perhaps a bit more low-res as I am considering using a "fixed" camera (zoom and rotation disabled) and maybe a fixed resolution at 800x600. Map objects (buildings etc.) could use tiling textures to keep tex...
by SPRKH
19 Apr 2009, 18:46
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

smoth wrote:I would say it isn't likely to run on a hand held without some serious optimizations to spring.
Well yeah but that wasn't really the aim.

/e The game should use software rendering, could I get confirmation on whether or not that would work?
by SPRKH
19 Apr 2009, 17:22
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

Seriously though, is it DOABLE?

If so, I'll retreat back to my lair to work on a full design document.
by SPRKH
11 Apr 2009, 16:48
Forum: Art & Modelling
Topic: Need modeler for Evolution RTS
Replies: 252
Views: 21017

Re: Need modeler for Evolution RTS

Ah, funny.
by SPRKH
11 Apr 2009, 16:21
Forum: Art & Modelling
Topic: Need modeler for Evolution RTS
Replies: 252
Views: 21017

Re: Need modeler for Evolution RTS

I'd guess according to the image it's a 512 then, but you can easily get away with a 256.
by SPRKH
09 Apr 2009, 10:27
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1220041

Re: Random WIP

Nice mapping, packing could be better, but is very tight. Problems might arise with mipmapping though.
by SPRKH
09 Apr 2009, 01:03
Forum: Art & Modelling
Topic: Need modeler for Evolution RTS
Replies: 252
Views: 21017

Re: Need modeler for Evolution RTS

Model and texture look perfectly fine. Everything is there, only thing you could really add is detail such as sand/dirt and scratches/damage.
by SPRKH
08 Apr 2009, 22:39
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

Right, so the engine really is just that, a bare framework, then? Additional "features" are implemented with LUA scripts?
by SPRKH
08 Apr 2009, 19:30
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky - Now with extra McFancy open mod positions!

I think that just about shows how much I know about the engine. I'll just sit on it for a short while and see how things pan out.
by SPRKH
08 Apr 2009, 02:47
Forum: Art & Modelling
Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
Replies: 99
Views: 13551

Re: Cute WW2 tanky

Alright then, currently looking for Programmer Must be proficient with the engine. Tasks include importing assets into the engine, scripting behaviours and providing information and suggestions on technical matters (file formats, engine limitations and the like). Story writer Tasks include writing d...

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