Search found 38 matches
- 28 Apr 2009, 21:13
- Forum: Art & Modelling
- Topic: fido
- Replies: 158
- Views: 18304
Re: fido
The leg design is pretty much as impractical as it gets.
- 27 Apr 2009, 22:52
- Forum: Art & Modelling
- Topic: Hoi's wip thread
- Replies: 80
- Views: 7466
Re: Hoi's wip thread
Needs contrast.
- 27 Apr 2009, 21:20
- Forum: Art & Modelling
- Topic: After a half-decent auto-unwrapper
- Replies: 16
- Views: 1683
Re: After a half-decent auto-unwrapper
I am looking for an application which can automatically make models for me.
- 21 Apr 2009, 22:41
- Forum: Art & Modelling
- Topic: Need modeler for Evolution RTS
- Replies: 252
- Views: 21017
Re: Need modeler for Evolution RTS
omg i h8 u
- 21 Apr 2009, 21:10
- Forum: Art & Modelling
- Topic: Need modeler for Evolution RTS
- Replies: 252
- Views: 21017
Re: Need modeler for Evolution RTS
*groooouuuundplaaaates
- 20 Apr 2009, 17:35
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
- 20 Apr 2009, 15:25
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
I am stoned and I just realized that OpenGl would work on on-board graphics.
Word.
Word.
- 19 Apr 2009, 23:39
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Simple answer is that several things in Spring are very different than in Dune, and are very resistant to scaling. That said, I have a sneaking suspicion that if you use very small maps, very slow speeds (i.e., everything's scaled down for the teeny maps, so that with a fixed camera, it looks fast)...
- 19 Apr 2009, 19:03
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Well the tank model was pretty much what I had in mind as far as specifications go, perhaps a bit more low-res as I am considering using a "fixed" camera (zoom and rotation disabled) and maybe a fixed resolution at 800x600. Map objects (buildings etc.) could use tiling textures to keep tex...
- 19 Apr 2009, 18:46
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Well yeah but that wasn't really the aim.smoth wrote:I would say it isn't likely to run on a hand held without some serious optimizations to spring.
/e The game should use software rendering, could I get confirmation on whether or not that would work?
- 19 Apr 2009, 17:22
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Seriously though, is it DOABLE?
If so, I'll retreat back to my lair to work on a full design document.
If so, I'll retreat back to my lair to work on a full design document.
- 11 Apr 2009, 16:48
- Forum: Art & Modelling
- Topic: Need modeler for Evolution RTS
- Replies: 252
- Views: 21017
Re: Need modeler for Evolution RTS
Ah, funny.
- 11 Apr 2009, 16:21
- Forum: Art & Modelling
- Topic: Need modeler for Evolution RTS
- Replies: 252
- Views: 21017
Re: Need modeler for Evolution RTS
I'd guess according to the image it's a 512 then, but you can easily get away with a 256.
- 10 Apr 2009, 01:22
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Digging for dirt.
- 09 Apr 2009, 10:27
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1220041
Re: Random WIP
Nice mapping, packing could be better, but is very tight. Problems might arise with mipmapping though.
- 09 Apr 2009, 01:03
- Forum: Art & Modelling
- Topic: Need modeler for Evolution RTS
- Replies: 252
- Views: 21017
Re: Need modeler for Evolution RTS
Model and texture look perfectly fine. Everything is there, only thing you could really add is detail such as sand/dirt and scratches/damage.
- 08 Apr 2009, 22:39
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Right, so the engine really is just that, a bare framework, then? Additional "features" are implemented with LUA scripts?
- 08 Apr 2009, 19:30
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
I think that just about shows how much I know about the engine. I'll just sit on it for a short while and see how things pan out.
- 08 Apr 2009, 12:27
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky - Now with extra McFancy open mod positions!
Not quite sure what you mean.
- 08 Apr 2009, 02:47
- Forum: Art & Modelling
- Topic: Cute WW2 tanky - Now with extra McFancy open mod positions!
- Replies: 99
- Views: 13551
Re: Cute WW2 tanky
Alright then, currently looking for Programmer Must be proficient with the engine. Tasks include importing assets into the engine, scripting behaviours and providing information and suggestions on technical matters (file formats, engine limitations and the like). Story writer Tasks include writing d...