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by Jools
07 Jun 2019, 12:43
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 4328

Re: SpringLobby battlelist improvements

PicassoCT wrote:
05 Jun 2019, 19:31
A sword communicates Battle, since the dawn of time.
That can't be true. Swords weren't invented until iron working was discovered.
by Jools
04 Jun 2019, 19:25
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 4328

Re: SpringLobby battlelist improvements

But you still need some width for the content in the column, which has words. So why not words in the heading. Also, the sword symbol is bad. Use a gun then.
by Jools
30 May 2019, 12:18
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 4328

Re: SpringLobby battlelist improvements

I don't like the sword image to signify battle. This is not a medieval jousting game, but instead robots are fighting each other. Remove the symbol and use words instead.
by Jools
30 May 2019, 12:18
Forum: SpringLobby Client
Topic: SpringLobby battlelist improvements
Replies: 51
Views: 4328

Re: SpringLobby battlelist improvements

I don't like the sword image to signify battle. This is not a medieval jousting game, but instead robots are fighting each other. Remove the symbol and use words instead.
by Jools
03 May 2019, 17:40
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 652

Re: PiHole + Cloudflared is awesome :-)

I wish there were something to also prevent all updates. Those are the most annoying things today on the net:
i) ads
ii) software updates
by Jools
03 May 2019, 17:37
Forum: Off Topic Discussion
Topic: PiHole + Cloudflared is awesome :-)
Replies: 9
Views: 652

Re: PiHole + Cloudflared is awesome :-)

Yeah I use a pihole all the time. I have it on my raspberry pi and I point all devices to use it as dns server (unfortunately my router cannot be set up with external dns server).

It works great. Cuts off all youtube ads that nowadays also interrupt songs.
by Jools
25 Apr 2019, 18:31
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 3998

Re: RIP BA

Forboding Angel wrote:
21 Apr 2019, 01:46
Positively *flabbergasted*!
It warms the heart of an old man to return to this social outlet and have exposure to that word. I forgot it existed.
by Jools
22 Apr 2019, 10:55
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 317

Re: Disabling sensor calculations

No. Knorke actually tried this with his darkroom map. There is still something in the engine that targets enemy units. Not sure what.
by Jools
21 Apr 2019, 18:14
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 1067

Re: 8 players to 16 players limit (and back)

What's the problem? Autohosts can restrict games to a certain number of players.
by Jools
14 Apr 2019, 19:02
Forum: SPADS AutoHost
Topic: SPADS AutoHost
Replies: 50
Views: 63642

Re: SPADS AutoHost

Do we need out our certificates? I know that Let's Encrypt provides that...
by Jools
10 Apr 2019, 17:15
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 4737

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Many gamedevs feel that there is no two-way communication between engine devs and gamedevs. Don't just make breaking changes to the engine and expect that everything will be patched downstream: first ask what will be okay and anchor the breaking changes before you apply them. Today the two groups ar...
by Jools
08 Apr 2019, 17:50
Forum: Lua Scripts
Topic: steering wheel to left and right with bos/cob file
Replies: 9
Views: 437

Re: steering wheel to left and right with bos/cob file

Why attach the script as a jpeg? Attach the code as t̶e̶x̶t̶ png: png is better for things like raster graphics where you have few colors.
by Jools
07 Mar 2019, 14:44
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 1136

Re: Experimenting with refactoring repos.springrts.com

abma wrote:
06 Mar 2019, 20:13

new:

http://repos.springrts.com/ba/
http://repos.springrts.com/zk/
http://repos.springrts.com/tchobby/
...
also WTF: 42 git repos are hosted on springrts.com!
Why can't we use url:s like https://repos.springrts.com/zk/ instead?
by Jools
07 Mar 2019, 14:42
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 1136

Re: Experimenting with refactoring repos.springrts.com

Why are we using apache? Why not nginx?
by Jools
06 Mar 2019, 22:44
Forum: XTA
Topic: Source code and issue tracker
Replies: 4
Views: 546

Re: Source code and issue tracker

[f=0044728] [widgets.lua] Error: false [f=0044728] [widgets.lua] Error: Error in UnitCmdDone(): [string "LuaUI/Widgets/unit_attackdone.lua"]:76: attempt to index field '?' (a nil value) [f=0044728] [widgets.lua] Error: Removed widget: Fly after attack Not sure if a bug but when clicking a playernam...
by Jools
06 Mar 2019, 22:11
Forum: XTA
Topic: Source code and issue tracker
Replies: 4
Views: 546

Re: Source code and issue tracker

Yeah many of the widgets have not been updated for newer spring, because the last stable version is still 98.0. There is a test version that uses spring 103 and 104, but it has problems with wrecks because of some unnecessary changes of how the unitscript works in the engine.
by Jools
31 Jan 2019, 13:22
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 4713

Re: Upcoming lobby server updates

I think the minimum version should be game-specific. i understand that, but we need to get rid of unsupported spring versions. spring development needs more current versions to be used. We have still some autohosts which use spring 98.0/100.0/101.0/103.0 :( Yes, because xta players don't see any be...
by Jools
27 Jan 2019, 10:27
Forum: Lobby Clients & Server
Topic: Upcoming lobby server updates
Replies: 31
Views: 4713

Re: Upcoming lobby server updates

I think the minimum version should be game-specific.
by Jools
24 Jan 2019, 17:28
Forum: Lua Scripts
Topic: team won condition
Replies: 5
Views: 569

Re: team won condition

Just keep in mind that player = team and team = ally in spring parlance. I know it's confusing but that's how it is.

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