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by cleanrock
03 Jul 2019, 18:15
Forum: General Discussion
Topic: maintenance builds on springfiles
Replies: 4
Views: 3467

Re: maintenance builds on springfiles

They are on https://springrts.com/dl/buildbot/default/maintenance/ and available through pr-dl/upq. This is what makes them appear on api.springfiles.com, but they won't appear on the webpages of www.springfiles.com There is a (short) delay between appearance on the main server and appearance via t...
by cleanrock
02 Jul 2019, 17:11
Forum: General Discussion
Topic: maintenance builds on springfiles
Replies: 4
Views: 3467

maintenance builds on springfiles

Can we get recent spring maintenance builds on springfiles? See http://zero-k.info/Forum/Post/204703#204703
by cleanrock
21 Oct 2017, 14:10
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 8248

Re: Maintenance branch

I don't see how that ticket is relevant or what needs handling there which is related to engines. I guess you only want to use non-breaking changes because the zk selected 104 was bad in some way, i say this because https://github.com/spring/spring/commit/6971132e was excluded from maintenance. Per...
by cleanrock
20 Oct 2017, 13:06
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 8248

Re: Maintenance branch

sprunk, that is only if game(zk) devs do not have the time or will to test develop. I suspect hokomoko and perhaps even kloot are willing to contribute to that zk branch if zk devs do not have time/will for it. Imo, it is clear all develop changes should be tested by game devs and testers like me si...
by cleanrock
20 Oct 2017, 10:54
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 8248

Re: Maintenance branch

I suggested to let games(zk) handle this: https://github.com/ZeroK-RTS/Zero-K/issues/2535
I think this is better since the GL changes will be tested and you do not have to worry about commits with both GL and other changes.
by cleanrock
14 Oct 2017, 05:48
Forum: Help & Bugs
Topic: unable to use libunitsync (104.0)
Replies: 6
Views: 2551

Re: unable to use libunitsync (104.0)

Just curious why you use a self built spring and unitsync ?
Downloaded 104.0 spring and unitsync works good for me in flobby.
As a workaround you can config your 104.0 flobby spring profile to use your spring exe and the downloaded 104.0 unitsync.
by cleanrock
06 Feb 2016, 15:24
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Using dlmopen fixed the C++ ABI problem for me, see https://github.com/cleanrock/flobby/commit/4196506 for details.
by cleanrock
28 Dec 2015, 10:19
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Arch switched to the new ABI recently:
https://www.archlinux.org/news/c-abi-change/

Oddly I only first ran into problems with downloaded 100.0 unitsync when I started using boost 1.60.
I don't know why I did not see this problem earlier when I was using boost 1.59 which was rebuilt using the new ABI.
by cleanrock
24 Dec 2015, 09:35
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Probably archlinux specific atm but may be of interest to users: I rebuilt flobby with boost 1.60 today and it seems the C++ ABI change caused a crash in the downloaded 100.0 libunitsync.so. Not sure why I have not seen this issue before but I fixed it by using my locally built 100.0, edit your flob...
by cleanrock
31 Oct 2015, 08:11
Forum: Help & Bugs
Topic: Hang on game exit on Linux
Replies: 22
Views: 4933

Re: Hang on game exit on Linux

Test if "LoadingMT = 0" removes the hang at exit.
by cleanrock
11 Oct 2015, 09:42
Forum: Map Creation
Topic: Springfiles not registering maps
Replies: 11
Views: 2627

Re: Springfiles not registering maps

Perhaps this is the same issue I see, latest engines are not found on api.springfiles.com.
Latest I see on springfiles is "100.0.1-235-g0cd8d66 develop".
by cleanrock
26 Apr 2015, 11:20
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

The ImageMagick build problems I have heard about should now be fixed:
https://github.com/cleanrock/flobby/com ... 45a7473e28
by cleanrock
15 Apr 2015, 17:35
Forum: General Discussion
Topic: Wiki search
Replies: 6
Views: 2293

Wiki search

Split from https://springrts.com/phpbb/viewtopic.php?f=1&t=33366. I think wiki search have regressed, try to search for SpawnProjectile -> no hits ... you have to search for Spring.SpawnProjectile to find it. Previously i think wiki search used a custom google search which worked fine when sear...
by cleanrock
14 Apr 2015, 17:27
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Update flobby to be able to start spring engine in paths with spaces.
This fix is needed since pr-downloader now extracts develop engines to folder with space, e.g.
".spring/engine/98.0.1-529-g86a5f10 develop", see https://github.com/springfiles/upq/commit/11c82e0 .
by cleanrock
11 Apr 2015, 09:45
Forum: General Discussion
Topic: PhpBB 3.1
Replies: 130
Views: 24615

Re: PhpBB 3.1

smoth wrote: it is IMPORTANT for me to read the poster's name first ...
smoth, the poster name is in text above the message.

I think having the sidebar with info about the poster to the right is a big improvement.
by cleanrock
10 Apr 2015, 17:25
Forum: General Discussion
Topic: PhpBB 3.1
Replies: 130
Views: 24615

Re: PhpBB 3.1

These are my biggest complaints about new forum:
- "View the latest post" is a 5 pixel icon that is hard to hit
- "New posts" hidden in "Quick links"

Let us make spring forum easy to use and not look like an experiment.
by cleanrock
19 Mar 2015, 16:56
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

jK wrote:seems you use FLTK in src/main.cpp, but only include_dir it in src/gui/*
This should be fixed now: https://github.com/cleanrock/flobby/commit/7b83aea
by cleanrock
24 Feb 2015, 18:16
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Added Zero-K lobby server support, use -z or --zerok argument.
New dependency is jsoncpp.
Bug reports are welcome.
by cleanrock
18 Jan 2015, 15:46
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Turns out overriding XDG env vars is not that good when opening web links, update flobby and use new -d|--dir argument instead, e.g. :
$ flobby -title zk -d ~/flobby_zk
by cleanrock
15 Jan 2015, 18:12
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 12154

Re: flobby

Update flobby to be able to login to lobby.zero-k.info.
To run two flobby clients simultaneously i recommend setting XDG env vars for the extra flobby instance, e.g:

Code: Select all

#!/bin/sh
export XDG_CONFIG_HOME=~/flobby_zk
export XDG_CACHE_HOME=~/flobby_zk
flobby

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