Search found 113 matches
- 03 Jul 2019, 18:15
- Forum: General Discussion
- Topic: maintenance builds on springfiles
- Replies: 4
- Views: 3483
Re: maintenance builds on springfiles
They are on https://springrts.com/dl/buildbot/default/maintenance/ and available through pr-dl/upq. This is what makes them appear on api.springfiles.com, but they won't appear on the webpages of www.springfiles.com There is a (short) delay between appearance on the main server and appearance via t...
- 02 Jul 2019, 17:11
- Forum: General Discussion
- Topic: maintenance builds on springfiles
- Replies: 4
- Views: 3483
maintenance builds on springfiles
Can we get recent spring maintenance builds on springfiles? See http://zero-k.info/Forum/Post/204703#204703
- 21 Oct 2017, 14:10
- Forum: Engine
- Topic: Maintenance branch
- Replies: 20
- Views: 8338
Re: Maintenance branch
I don't see how that ticket is relevant or what needs handling there which is related to engines. I guess you only want to use non-breaking changes because the zk selected 104 was bad in some way, i say this because https://github.com/spring/spring/commit/6971132e was excluded from maintenance. Per...
- 20 Oct 2017, 13:06
- Forum: Engine
- Topic: Maintenance branch
- Replies: 20
- Views: 8338
Re: Maintenance branch
sprunk, that is only if game(zk) devs do not have the time or will to test develop. I suspect hokomoko and perhaps even kloot are willing to contribute to that zk branch if zk devs do not have time/will for it. Imo, it is clear all develop changes should be tested by game devs and testers like me si...
- 20 Oct 2017, 10:54
- Forum: Engine
- Topic: Maintenance branch
- Replies: 20
- Views: 8338
Re: Maintenance branch
I suggested to let games(zk) handle this: https://github.com/ZeroK-RTS/Zero-K/issues/2535
I think this is better since the GL changes will be tested and you do not have to worry about commits with both GL and other changes.
I think this is better since the GL changes will be tested and you do not have to worry about commits with both GL and other changes.
- 14 Oct 2017, 05:48
- Forum: Help & Bugs
- Topic: unable to use libunitsync (104.0)
- Replies: 6
- Views: 2579
Re: unable to use libunitsync (104.0)
Just curious why you use a self built spring and unitsync ?
Downloaded 104.0 spring and unitsync works good for me in flobby.
As a workaround you can config your 104.0 flobby spring profile to use your spring exe and the downloaded 104.0 unitsync.
Downloaded 104.0 spring and unitsync works good for me in flobby.
As a workaround you can config your 104.0 flobby spring profile to use your spring exe and the downloaded 104.0 unitsync.
- 06 Feb 2016, 15:24
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Using dlmopen fixed the C++ ABI problem for me, see https://github.com/cleanrock/flobby/commit/4196506 for details.
- 28 Dec 2015, 10:19
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Arch switched to the new ABI recently:
https://www.archlinux.org/news/c-abi-change/
Oddly I only first ran into problems with downloaded 100.0 unitsync when I started using boost 1.60.
I don't know why I did not see this problem earlier when I was using boost 1.59 which was rebuilt using the new ABI.
https://www.archlinux.org/news/c-abi-change/
Oddly I only first ran into problems with downloaded 100.0 unitsync when I started using boost 1.60.
I don't know why I did not see this problem earlier when I was using boost 1.59 which was rebuilt using the new ABI.
- 24 Dec 2015, 09:35
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Probably archlinux specific atm but may be of interest to users: I rebuilt flobby with boost 1.60 today and it seems the C++ ABI change caused a crash in the downloaded 100.0 libunitsync.so. Not sure why I have not seen this issue before but I fixed it by using my locally built 100.0, edit your flob...
- 31 Oct 2015, 08:11
- Forum: Help & Bugs
- Topic: Hang on game exit on Linux
- Replies: 22
- Views: 4951
Re: Hang on game exit on Linux
Test if "LoadingMT = 0" removes the hang at exit.
- 11 Oct 2015, 09:42
- Forum: Map Creation
- Topic: Springfiles not registering maps
- Replies: 11
- Views: 2640
Re: Springfiles not registering maps
Perhaps this is the same issue I see, latest engines are not found on api.springfiles.com.
Latest I see on springfiles is "100.0.1-235-g0cd8d66 develop".
Latest I see on springfiles is "100.0.1-235-g0cd8d66 develop".
- 26 Apr 2015, 11:20
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
The ImageMagick build problems I have heard about should now be fixed:
https://github.com/cleanrock/flobby/com ... 45a7473e28
https://github.com/cleanrock/flobby/com ... 45a7473e28
- 15 Apr 2015, 17:35
- Forum: General Discussion
- Topic: Wiki search
- Replies: 6
- Views: 2304
Wiki search
Split from https://springrts.com/phpbb/viewtopic.php?f=1&t=33366. I think wiki search have regressed, try to search for SpawnProjectile -> no hits ... you have to search for Spring.SpawnProjectile to find it. Previously i think wiki search used a custom google search which worked fine when sear...
- 14 Apr 2015, 17:27
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Update flobby to be able to start spring engine in paths with spaces.
This fix is needed since pr-downloader now extracts develop engines to folder with space, e.g.
".spring/engine/98.0.1-529-g86a5f10 develop", see https://github.com/springfiles/upq/commit/11c82e0 .
This fix is needed since pr-downloader now extracts develop engines to folder with space, e.g.
".spring/engine/98.0.1-529-g86a5f10 develop", see https://github.com/springfiles/upq/commit/11c82e0 .
- 11 Apr 2015, 09:45
- Forum: General Discussion
- Topic: PhpBB 3.1
- Replies: 130
- Views: 25012
Re: PhpBB 3.1
smoth, the poster name is in text above the message.smoth wrote: it is IMPORTANT for me to read the poster's name first ...
I think having the sidebar with info about the poster to the right is a big improvement.
- 10 Apr 2015, 17:25
- Forum: General Discussion
- Topic: PhpBB 3.1
- Replies: 130
- Views: 25012
Re: PhpBB 3.1
These are my biggest complaints about new forum:
- "View the latest post" is a 5 pixel icon that is hard to hit
- "New posts" hidden in "Quick links"
Let us make spring forum easy to use and not look like an experiment.
- "View the latest post" is a 5 pixel icon that is hard to hit
- "New posts" hidden in "Quick links"
Let us make spring forum easy to use and not look like an experiment.
- 19 Mar 2015, 16:56
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
This should be fixed now: https://github.com/cleanrock/flobby/commit/7b83aeajK wrote:seems you use FLTK in src/main.cpp, but only include_dir it in src/gui/*
- 24 Feb 2015, 18:16
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Added Zero-K lobby server support, use -z or --zerok argument.
New dependency is jsoncpp.
Bug reports are welcome.
New dependency is jsoncpp.
Bug reports are welcome.
- 18 Jan 2015, 15:46
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Turns out overriding XDG env vars is not that good when opening web links, update flobby and use new -d|--dir argument instead, e.g. :
$ flobby -title zk -d ~/flobby_zk
$ flobby -title zk -d ~/flobby_zk
- 15 Jan 2015, 18:12
- Forum: Lobby Clients & Server
- Topic: flobby
- Replies: 31
- Views: 12208
Re: flobby
Update flobby to be able to login to lobby.zero-k.info.
To run two flobby clients simultaneously i recommend setting XDG env vars for the extra flobby instance, e.g:
To run two flobby clients simultaneously i recommend setting XDG env vars for the extra flobby instance, e.g:
Code: Select all
#!/bin/sh
export XDG_CONFIG_HOME=~/flobby_zk
export XDG_CACHE_HOME=~/flobby_zk
flobby