Search found 383 matches
- 19 Feb 2017, 19:43
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Maybe that was a sarcastic comment ? No, I wasn't sarcastic. I am actually surprised that apparently quite a few players turn off sound :shock: I once had no sound for a short while after am OS update, and I found it much harder to keep the overview and noticed quite some things much later than wit...
- 19 Feb 2017, 14:13
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Why did you ask in the first place, Forbs? All I get from this thread is, that you have an idea, the majority thinks it's not good and you do it anyway. Lesson I take home: probably it doesn't make sense to discuss with Forbs. Nevertheless... ...people complaining have not been listening to me, nor ...
- 15 Feb 2017, 07:59
- Forum: Map Releases
- Topic: Sprung Tropical Map Series
- Replies: 10
- Views: 4235
Re: Sprung Tropical Map Series
Addition: I rather see a disadvantage. Metal map not visible on springfiles and in lobby preview.qray wrote: I don't see ANY advantage by not including a "baked in" metal map. Games that don't like it can easily override it, but they make a map compatible and playable by everyone.
- 15 Feb 2017, 07:34
- Forum: Map Releases
- Topic: Sprung Tropical Map Series
- Replies: 10
- Views: 4235
Re: Sprung Tropical Map Series
The only "technical deficiency" here is a game that relies on archaic baked in metal maps. I am also not looking for another technique that you try to promote that doesn't work for all users : sigh: :roll: I don't see ANY advantage by not including a "baked in" metal map. Games ...
- 15 Feb 2017, 07:08
- Forum: Map Releases
- Topic: Sprung Tropical Map Series
- Replies: 10
- Views: 4235
Re: Sprung Tropical Map Series
In new BA, that won't be an issue. Try playing them with the alpha versions of BA. I'm not looking for workarounds but pointing out a technical deficiency. Let me rephrase: "Pity, they seem interesting but don't have built-in metal map or lua spots. So they are not playable in ALL GAMES with m...
- 14 Feb 2017, 20:39
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Here is another thought (that I haven't really put any thought into fleshing out)... Would any object to the sniper also having it's own unit icon? If you've never had los on the unit then it will still show up as an unknown radar dot, but if it had entered los, on radar it would appear as the snip...
- 14 Feb 2017, 20:33
- Forum: Map Releases
- Topic: Comet Catcher Redux V3
- Replies: 15
- Views: 6349
Re: Comet Catcher Redux V3
Nice! Thanks for the update
- 14 Feb 2017, 20:32
- Forum: Map Releases
- Topic: Sprung Tropical Map Series
- Replies: 10
- Views: 4235
Re: Sprung Tropical Map Series
Pity, they seem interesting but don't have built-in metal map or lua spots. So e.g. in BA9.46: no metal.
- 24 Jan 2017, 22:27
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Until yesterday, the sniper had radar jamming. Have to admit that I didn't notice this change from BA 9.46 (either it did not have it there or it didn't work properly). I always wondered why it didn't have radar jamming in earlier versions - since then you have to use radar jammers which kind of ma...
- 24 Jan 2017, 17:34
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Ah, ok, I misunderstood this. Thanks for clarification.Floris wrote:It's a little bit confusing, but he means the LOS of a radar, not the radar functionality itself
- 24 Jan 2017, 16:39
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Even if you have radar it wouldn't help (Even advanced radar won't see that far). Not true. Sniper can usually be spotted by radar quite well (depends on terrain). And in case a mobile jammer is used, you have the intrusion countermeasure system. So no LOS needed. You could place a few dragon's eye...
- 23 Jan 2017, 10:44
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
Special roles don't need to be noobtraps, ... If the lack of noobtraps makes your game un-fun Maybe we should clarify what we both mean by "noobtrap"? IMHO it's a unit that has way to high cost for its usefulness under all circumstances or is utterly useless. So sth. only a noob would was...
- 23 Jan 2017, 09:27
- Forum: Phoenix Annihilation
- Topic: commanders
- Replies: 18
- Views: 13025
Re: commanders
Com sacrificing is a very all-in move, especially in a team game. High risk, high reward. Its easy to see it coming (a commander walking towards you), easy to avoid(just walk away and if he follows his commander becomes exposed/make 2 llt). The reason it works so well when a good player does it aga...
- 23 Jan 2017, 08:52
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 32017
Re: Would anyone slit their wrists if sniper shots were made visible?
I wouldn't make the shot visible. To me it's part of the gameplay that you have to find them before attacking them. And with a bit experience it's fairly easy to find them and counter them - given you have the right units at hand, but's that's true for many attack options. The only thing that would ...
- 14 Dec 2016, 19:57
- Forum: Balanced Annihilation
- Topic: Feedback on latest BA versions
- Replies: 8
- Views: 5191
Re: Feedback on latest BA versions
Thanks for the quick help! Though in 9.54 it's not (yet) in the option menu... Was just trying out with friends (*) one of the newer versions. Therefore I did not use the testhost. (*) in general I'm not a too big fan of open online gaming. In my experience you encounter too many -and one is already...
- 14 Dec 2016, 19:38
- Forum: Balanced Annihilation
- Topic: Feedback on latest BA versions
- Replies: 8
- Views: 5191
Re: Feedback on latest BA versions
Finally manged to do a test play on ba-V9.54 Request for future versions: player colors were assigned by the game and changed from the ones set in the lobby. Could this automatism be turned into an option (*) in future versions? The color choice was unfortunately than what was set in the lobby (auto...
- 09 Dec 2016, 12:44
- Forum: Balanced Annihilation
- Topic: Floris resignation (split from Feedback on latest BA versions)
- Replies: 12
- Views: 6775
Re: Floris resignation (split from Feedback on latest BA versions)
IMHO Floris did poor communication from his side Also a short post here (just 2-3 sentences what's going on) about the plan behind the changes would definitely have helped. Also with keeping the part of the BA players that don't hang out in the chat up-to-date what's going on. If you are really wil...
- 09 Dec 2016, 12:28
- Forum: Map Creation
- Topic: Custom geovent img
- Replies: 2
- Views: 1941
Re: Custom geovent img
And this on I used in core platform. Its adjusted to these metal plate textures:
http://jylhis.deviantart.com/art/Free-M ... -318314339
Comes with a fitting normal map.
http://jylhis.deviantart.com/art/Free-M ... -318314339
Comes with a fitting normal map.
- 09 Dec 2016, 12:20
- Forum: Map Creation
- Topic: Custom geovent img
- Replies: 2
- Views: 1941
Re: Custom geovent img
Nothing special (I used to scale them, add some crack texture on some and combine them with fitting SSMF so they look a bit more decent in the final map).
But maybe you can work on/with them.
(all under WTFPL)
But maybe you can work on/with them.
(all under WTFPL)
- 08 Dec 2016, 19:26
- Forum: Balanced Annihilation
- Topic: Floris resignation (split from Feedback on latest BA versions)
- Replies: 12
- Views: 6775
Re: Feedback on latest BA versions
@Floris: sad news, but just by reading the stuff in this forum, I can understand your decision. Thanks for all the effort you and Forbs have put in!Floris wrote:This is where currently BA is discontinued, without maintainer...
Happy forking.