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by Raptor
07 Feb 2010, 14:31
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 18938

Re: Balanced Annihilation V7.1

Also, the anti nuke for arm is built in the adv. kbot lab, while the anti nuke for core is in the adv. vehicle plant, doesn't make sense - they are both vehicles. Arm mobile anti is a allterrain-kbot. Small advantage for arm there, due to 2 facts: 1.) They can protect moving allterrains better (if ...
by Raptor
06 Feb 2010, 03:13
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 18938

Re: Balanced Annihilation V7.1

K, thx TFC. On sea mines: Sea mines are useful as they are - use them right after teching to prevent getting killed with hovers while sea-ecoing... theyr alot cheaper than making corvettes/cruisers in advance just because someone might attack with hovers. One small thing I've noticed though: they do...
by Raptor
05 Feb 2010, 20:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 18938

Re: Balanced Annihilation V7.1

Yes, the physics based chain-exploding where kbots would bounce off each other repeatedly like pool-balls was reduced So I take it this'll mean leveler and janus just became worse too? No more AK-billiard with levs. :( Also, the anti nuke for arm is built in the adv. kbot lab, while the anti nuke f...
by Raptor
26 Jan 2010, 00:49
Forum: SpringLobby Client
Topic: Springlobby battleroom window error
Replies: 3
Views: 1319

Re: Springlobby battleroom window error

thx, that did the trick.
by Raptor
25 Jan 2010, 02:26
Forum: SpringLobby Client
Topic: Springlobby battleroom window error
Replies: 3
Views: 1319

Springlobby battleroom window error

WIN XP SP 3, Springlobby 0.58 win 32 It doesn't crash - it just won't increase the size of the battleroom. Screenshot: http://img62.imageshack.us/img62/6831/springlobbybattleroomwi.png (http://img62.imageshack.us/img62/6831/springlobbybattleroomwi.png) How I reproduce that bug: Install spring (exclu...
by Raptor
06 May 2009, 17:34
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 9155

Re: Units that are very rarely used and probably need changing

Yupp. In fact, they are unable to nap ANY enemy units.
by Raptor
05 May 2009, 22:23
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 9155

Re: Units that are very rarely used and probably need changing

More capacity certainly wouldnt hurt. Though I wouldnt put more than the current max of 10 heavys into a seatrans (I'd rather spread the risk out...), it'd be nice to be able to transport more than 20 AK's/Peewee's at once. Other stuff that couldn't hurt sea/hovertrans: *More speed (something like 2...
by Raptor
05 May 2009, 15:23
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6641

Re: King of the Hill v2

This mod is really really fun cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras :-) True, but if you take the hill in the last few secounds (so, basica...
by Raptor
05 May 2009, 09:01
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 9155

Re: Units that are very rarely used and probably need changing

What about giving the sea transport battleship or cruiser amounts of HP and making sure it actually works? it would make for awesome combombs? What are you guys talking about? They already have double the HP of a cruiser. They are already awesome combomb weapons since they are next to unstoppable b...
by Raptor
04 May 2009, 12:21
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 9155

Re: Units that are very rarely used and probably need changing

Hm, this last post leads me straight to a unit that seems pretty darn useless: T1 Arty. Sure, its the only T1 land unit that outranges HLTs, but it takes them almost forever to kill even a single HLT. Its even worse if the enemy is skirmishing or starts making nanoturrets in range. I'd suggest impro...
by Raptor
04 May 2009, 12:06
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 9155

Re: Units that are very rarely used and probably need changing

The Beamer may be alot better, but HLLT are still nice. 2 core LLT: 1170 HP, DPS 312.5, cost 190 1 HLLT: 1500 HP, DPS 312.5, cost 209 Doesnt look that impressive, huh? 110% of the cost for 128% the HP of 2 llts, with same DPS. That doesnt factor in one thing though: When the 2 LLT's are at 50% healt...
by Raptor
04 May 2009, 08:35
Forum: Game Releases
Topic: King of the Hill v2 - BA
Replies: 33
Views: 6641

Re: King of the Hill v2

#1: KotH rocks. I don't think I'd play much other games anymore if it there always were a KotH server open. #2: regarding the cloaked units.... they can be gamedeciding. If you are in the last minute and everyone starts rushing the hill hard - and you just manage to get the KotH killed off and there...
by Raptor
23 Apr 2009, 16:41
Forum: Balanced Annihilation
Topic: Jellyman's unit guide
Replies: 20
Views: 4808

Re: Jellyman's unit guide

Nice guide so far, but u should correct this: AK cheap raiding unit, with the line of site of the flea, and damage output similar to a peewee. A little slower than the peewee, and a bit less damage, but longer range. AK has 500 Los, Flea got 550. Sounds like it shouldn't be a problem to park either ...
by Raptor
20 Apr 2009, 20:49
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 11979

Re: Subforums for the larger mods

Seems like I missed the discussion going on in here... but thx for the subforums!
by Raptor
20 Apr 2009, 15:51
Forum: Map Releases
Topic: new map - talus
Replies: 34
Views: 3162

Re: new map - talus

hunterw wrote:Talus-wet
*drools*

Now we just need people to play this.
by Raptor
19 Apr 2009, 20:07
Forum: Balanced Annihilation
Topic: How does veterancy work in BA?
Replies: 2
Views: 1714

Re: How does veterancy work in BA?

Seems to me like theres no cap on exp, but after getting the silver star units only gain hp very, very slowly. Once had a golli with almost 10k hp though (used him as a hit & run/repair weapon on the middle on folsomdam), he had something like 2.5 experience I think. From my observations, ROF (a...
by Raptor
14 Apr 2009, 10:48
Forum: Balanced Annihilation
Topic: [BA Strategy] What's the T2 counter for mass Stumpies?
Replies: 45
Views: 9852

Re: [BA Strategy] What's the T2 counter for mass Stumpies?

And 2 gollis = dead pack of stumpys. If you do a little micro (aiming at where the most stumpys are in a pack), gollis do great against stumpys. Against flashes u dont even need to micro theyr aim. Ur question was about arm T2 veh though, and imho sleska already answered that one. Bulldogs + Panters...
by Raptor
04 Apr 2009, 20:42
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 20978

Re: Balanced Annihilation V6.85

Besides, if you scrap your t1 shipyard, you can make a naval engineer and have him build conboats. True - but you can't let the conboats assist the production of more conboats. (Ok - you could, if you tell each new conboat to assist the engineer - but lets face it, thats alot more micro intensive.)...
by Raptor
04 Apr 2009, 07:24
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 20978

Re: Balanced Annihilation V6.85

That are some interresting calculations, Yoko. So, if im correct the T1 cons become the economically better choice after about 8 minutes? Ofc the -1000 metal means that you'll have less metal wich u can put into eco right now, but thats a entirely different headache. I see 2 problems with using T1 c...
by Raptor
03 Apr 2009, 19:48
Forum: Balanced Annihilation
Topic: [old] Balanced Annihilation V6.85
Replies: 123
Views: 20978

Re: Balanced Annihilation V6.85

Advanced torp launchers are the best anti-sub-killer weapon (though cruisers are ok) Cruisers are kinda meh as a anti-sub weapon. Destroyers depthcharge has 84 dps, range 400, sonar 400. Cruisers adv. depthcharge has 73 dps, range 500, sonar 375. Destroyers accelerate faster and have higher speed.....

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