Search found 33 matches
- 07 Feb 2010, 14:31
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 18938
Re: Balanced Annihilation V7.1
Also, the anti nuke for arm is built in the adv. kbot lab, while the anti nuke for core is in the adv. vehicle plant, doesn't make sense - they are both vehicles. Arm mobile anti is a allterrain-kbot. Small advantage for arm there, due to 2 facts: 1.) They can protect moving allterrains better (if ...
- 06 Feb 2010, 03:13
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 18938
Re: Balanced Annihilation V7.1
K, thx TFC. On sea mines: Sea mines are useful as they are - use them right after teching to prevent getting killed with hovers while sea-ecoing... theyr alot cheaper than making corvettes/cruisers in advance just because someone might attack with hovers. One small thing I've noticed though: they do...
- 05 Feb 2010, 20:46
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 18938
Re: Balanced Annihilation V7.1
Yes, the physics based chain-exploding where kbots would bounce off each other repeatedly like pool-balls was reduced So I take it this'll mean leveler and janus just became worse too? No more AK-billiard with levs. :( Also, the anti nuke for arm is built in the adv. kbot lab, while the anti nuke f...
- 26 Jan 2010, 00:49
- Forum: SpringLobby Client
- Topic: Springlobby battleroom window error
- Replies: 3
- Views: 1319
Re: Springlobby battleroom window error
thx, that did the trick.
- 25 Jan 2010, 02:26
- Forum: SpringLobby Client
- Topic: Springlobby battleroom window error
- Replies: 3
- Views: 1319
Springlobby battleroom window error
WIN XP SP 3, Springlobby 0.58 win 32 It doesn't crash - it just won't increase the size of the battleroom. Screenshot: http://img62.imageshack.us/img62/6831/springlobbybattleroomwi.png (http://img62.imageshack.us/img62/6831/springlobbybattleroomwi.png) How I reproduce that bug: Install spring (exclu...
- 06 May 2009, 17:34
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9155
Re: Units that are very rarely used and probably need changing
Yupp. In fact, they are unable to nap ANY enemy units.
- 05 May 2009, 22:23
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9155
Re: Units that are very rarely used and probably need changing
More capacity certainly wouldnt hurt. Though I wouldnt put more than the current max of 10 heavys into a seatrans (I'd rather spread the risk out...), it'd be nice to be able to transport more than 20 AK's/Peewee's at once. Other stuff that couldn't hurt sea/hovertrans: *More speed (something like 2...
- 05 May 2009, 15:23
- Forum: Game Releases
- Topic: King of the Hill v2 - BA
- Replies: 33
- Views: 6641
Re: King of the Hill v2
This mod is really really fun cameras aren't usually a problem unless it's a big hill. usually when you take the hill you have enough guys to sweep it for cameras. Putting land mines on the hill is more fun than leaving cameras :-) True, but if you take the hill in the last few secounds (so, basica...
- 05 May 2009, 09:01
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9155
Re: Units that are very rarely used and probably need changing
What about giving the sea transport battleship or cruiser amounts of HP and making sure it actually works? it would make for awesome combombs? What are you guys talking about? They already have double the HP of a cruiser. They are already awesome combomb weapons since they are next to unstoppable b...
- 04 May 2009, 12:21
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9155
Re: Units that are very rarely used and probably need changing
Hm, this last post leads me straight to a unit that seems pretty darn useless: T1 Arty. Sure, its the only T1 land unit that outranges HLTs, but it takes them almost forever to kill even a single HLT. Its even worse if the enemy is skirmishing or starts making nanoturrets in range. I'd suggest impro...
- 04 May 2009, 12:06
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 9155
Re: Units that are very rarely used and probably need changing
The Beamer may be alot better, but HLLT are still nice. 2 core LLT: 1170 HP, DPS 312.5, cost 190 1 HLLT: 1500 HP, DPS 312.5, cost 209 Doesnt look that impressive, huh? 110% of the cost for 128% the HP of 2 llts, with same DPS. That doesnt factor in one thing though: When the 2 LLT's are at 50% healt...
- 04 May 2009, 08:35
- Forum: Game Releases
- Topic: King of the Hill v2 - BA
- Replies: 33
- Views: 6641
Re: King of the Hill v2
#1: KotH rocks. I don't think I'd play much other games anymore if it there always were a KotH server open. #2: regarding the cloaked units.... they can be gamedeciding. If you are in the last minute and everyone starts rushing the hill hard - and you just manage to get the KotH killed off and there...
- 23 Apr 2009, 16:41
- Forum: Balanced Annihilation
- Topic: Jellyman's unit guide
- Replies: 20
- Views: 4808
Re: Jellyman's unit guide
Nice guide so far, but u should correct this: AK cheap raiding unit, with the line of site of the flea, and damage output similar to a peewee. A little slower than the peewee, and a bit less damage, but longer range. AK has 500 Los, Flea got 550. Sounds like it shouldn't be a problem to park either ...
- 20 Apr 2009, 20:49
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11979
Re: Subforums for the larger mods
Seems like I missed the discussion going on in here... but thx for the subforums!
- 20 Apr 2009, 15:51
- Forum: Map Releases
- Topic: new map - talus
- Replies: 34
- Views: 3162
Re: new map - talus
*drools*hunterw wrote:Talus-wet
Now we just need people to play this.
- 19 Apr 2009, 20:07
- Forum: Balanced Annihilation
- Topic: How does veterancy work in BA?
- Replies: 2
- Views: 1714
Re: How does veterancy work in BA?
Seems to me like theres no cap on exp, but after getting the silver star units only gain hp very, very slowly. Once had a golli with almost 10k hp though (used him as a hit & run/repair weapon on the middle on folsomdam), he had something like 2.5 experience I think. From my observations, ROF (a...
- 14 Apr 2009, 10:48
- Forum: Balanced Annihilation
- Topic: [BA Strategy] What's the T2 counter for mass Stumpies?
- Replies: 45
- Views: 9852
Re: [BA Strategy] What's the T2 counter for mass Stumpies?
And 2 gollis = dead pack of stumpys. If you do a little micro (aiming at where the most stumpys are in a pack), gollis do great against stumpys. Against flashes u dont even need to micro theyr aim. Ur question was about arm T2 veh though, and imho sleska already answered that one. Bulldogs + Panters...
- 04 Apr 2009, 20:42
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20978
Re: Balanced Annihilation V6.85
Besides, if you scrap your t1 shipyard, you can make a naval engineer and have him build conboats. True - but you can't let the conboats assist the production of more conboats. (Ok - you could, if you tell each new conboat to assist the engineer - but lets face it, thats alot more micro intensive.)...
- 04 Apr 2009, 07:24
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20978
Re: Balanced Annihilation V6.85
That are some interresting calculations, Yoko. So, if im correct the T1 cons become the economically better choice after about 8 minutes? Ofc the -1000 metal means that you'll have less metal wich u can put into eco right now, but thats a entirely different headache. I see 2 problems with using T1 c...
- 03 Apr 2009, 19:48
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20978
Re: Balanced Annihilation V6.85
Advanced torp launchers are the best anti-sub-killer weapon (though cruisers are ok) Cruisers are kinda meh as a anti-sub weapon. Destroyers depthcharge has 84 dps, range 400, sonar 400. Cruisers adv. depthcharge has 73 dps, range 500, sonar 375. Destroyers accelerate faster and have higher speed.....