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by R-TEAM
18 Jan 2018, 09:10
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3645

Re: Save/load now possible ??

hokomoko wrote:No, it is not possible.
Thanks - so nothing substantial have changed over 6 years .... o.k. - so long :)
by R-TEAM
17 Jan 2018, 17:31
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3645

Save/load now possible ??

Hi, nice to see SpringRTS still alaive (last time i was around 2012 imho ..) looks only a couple of mods is still active maintained (from the "last post" dates in the forum .....) So my main question is - is now Save/load possible with Spring - or to precise BA ? would like to game with my...
by R-TEAM
20 Apr 2010, 09:34
Forum: General Discussion
Topic: Thread to perfect IceUI as "THE" UI for spring in all mods .
Replies: 23
Views: 4757

Re: Thread to perfect IceUI as "THE" UI for spring in all mods .

Hi, I think it is anything basicaly wrong with the Ui system on spring ... The main reason to have different UIs is not the different look,(she all look nearly the same ...),it is the problem to get the right data for the mod to the UI ... This is nice - but the FULL wrong way to handle different UI...
by R-TEAM
20 Apr 2010, 05:30
Forum: General Discussion
Topic: Thread to perfect IceUI as "THE" UI for spring in all mods .
Replies: 23
Views: 4757

Re: Thread to perfect IceUI as "THE" UI for spring in all mods .

Hi, wow - nice react of the user - dont have thinked of so much answers ;) @Forboding Angel he,he - i know THIS ;) but -> a, it is still not nice if i use IceUi with KP (with no problems!) and disable the resource bars as he is not needed - then i musst enable it manualy again if i play another mod....
by R-TEAM
19 Apr 2010, 22:47
Forum: General Discussion
Topic: Thread to perfect IceUI as "THE" UI for spring in all mods .
Replies: 23
Views: 4757

Thread to perfect IceUI as "THE" UI for spring in all mods .

Hi, have IceUI on all mods (besides CA :\ ) and i am happy with it. But IceUI can going better .. ;) First: #Per mod config file With the improvement of the spring widget config system that remember the config for the different mods seperate - have many different widgets that active in different mod...
by R-TEAM
19 Apr 2010, 21:17
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21122

Re: user interface

Hi, would it be not more logic to change the engine to dont MUSST hack it to give the CA things to work. With engine conform working of the CA stuff - all UIs would work with it and we are ALL can happy play CA ..... (besides i would lovely see an Update of IceUI with "per mod config save"...
by R-TEAM
18 Apr 2010, 06:49
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21122

Re: user interface

Hi, @Licho mhhh .. sorry to say this - but this is not true ... If i DL the first time with SD THEN it is possible to share it easy with friends or delete the mod (copy or delete the SD folders pool). But if you have downloaded a couple of versions it is not possible to different the versions from e...
by R-TEAM
18 Apr 2010, 06:15
Forum: XTA
Topic: XTAPE 9.602 (bugfix of a bugfix)
Replies: 40
Views: 8829

Re: XTAPE 9.602 (bugfix of a bugfix)

Hi, I don't like the defence ranges widget, as it's close to cheating. sorry to say this - but if you play a RTS with high-tech robots and technologie that is faar away from the 21century and think the units dont have a centimeter accurate knowing of the wapons range and the ability to display it in...
by R-TEAM
17 Apr 2010, 22:06
Forum: XTA
Topic: XTAPE 9.602 (bugfix of a bugfix)
Replies: 40
Views: 8829

Re: XTAPE 9.602 (bugfix of a bugfix)

Hi,

nice work ;)
But crashes after ~1h fight ->
Caught content exception: File not found: objects3d/rubble.3do
by R-TEAM
17 Apr 2010, 18:12
Forum: Zero-K
Topic: user interface
Replies: 106
Views: 21122

Re: user interface

Hi, Agree 100% . Have after 2 month tryed CA latest test again. To the not soooo good things that hold me back play CA more frequently, the flat tech tree - i dont like this much but from time to time it may give a nice different gameplay and the bad behavor of the springdownloader - the old version...
by R-TEAM
23 Mar 2010, 21:53
Forum: Lua Scripts
Topic: SaveGame v. 1.4 (my epeen is bigger!!)
Replies: 35
Views: 12350

Re: SaveGame v. 1.4 (my epeen is bigger!!)

Hi, after loading defferent game times i found more errors, special at later time ingame ... The map generates rocks of metall, this rocks i have recycled.And have build on the free space a air fabric.After loading the rocks here again,and partly IN the air-fab. The build queue from builders (kbot/V...
by R-TEAM
23 Mar 2010, 21:17
Forum: Lua Scripts
Topic: SaveGame v. 1.4 (my epeen is bigger!!)
Replies: 35
Views: 12350

Re: SaveGame v. 1.4 (my epeen is bigger!!)

Hi,

after a little break i am continue testing ;)
Have played AdvBA 1.59 with map FolsomDammDeluxeV3.
Save/loading work basicaly, but the things that are in-build dont
get the right ready state (20% as example).
All beginning at 0% ready ....
Thats all i found ATM ;)
Will continue test ....
by R-TEAM
23 Mar 2010, 01:39
Forum: General Discussion
Topic: Usage of 4th and maybe 5th mouse button ..
Replies: 3
Views: 901

Usage of 4th and maybe 5th mouse button ..

Hi,

who can i use the 4th/5th mouse button ?
anything news ....?
by R-TEAM
17 Feb 2010, 02:59
Forum: Game Development Tutorials & Resources
Topic: Engine will stop spawning start units and resources
Replies: 64
Views: 26687

Re: Engine will stop spawning start units and resources

Hi, mhh .. have without problems managed the migration from modinfo.tdf to .lua on different old mods that not more maintained.... But this change i cant handle easy ;) Have as a example depacked BA7.11 to BA711.SSD dir and on a test the game starts - but without units/resources. This was expectet ....
by R-TEAM
02 Feb 2010, 13:26
Forum: Lua Scripts
Topic: SaveGame v. 1.4 (my epeen is bigger!!)
Replies: 35
Views: 12350

Re: SaveGame v. 1.4 (my epeen is bigger!!)

Hi, Thanks zwzsg ;) Have testet it ATM with 2 quickly Games, One with REVELATION_R60 - looks it works nice , but for accurate statements (over hightmap restoration in details as example) i need test a longer Game. The second was with Arachnomania .. dont work - the GUI dont apear. Come errors over L...
by R-TEAM
02 Feb 2010, 10:23
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 12827

Re: SaveGame v. 0.6

Hi,

thanks Argh ;)
I know it is a ancient mod :oops:
But it is the only one with this Feeling (Ants ; )
by R-TEAM
01 Feb 2010, 18:46
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 12827

Re: SaveGame v. 0.6

Hi, I grabbed it and am now uploading to evolutionrts.info/maps. I had to download it at 56k modem speeds :evil: edit: Done, Link: http://evolutionrts.info/maps/arachnomania0[1].8fr_stable[FIXED].sd7 he,he - i have to throttle/restrict Anonymous user on my server ;) Dont need to waste bandwidht/powe...
by R-TEAM
01 Feb 2010, 16:55
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 12827

Re: SaveGame v. 0.6

Hi, I've never heard of "archnomania", can you post a link to it? you can the "post0.7x Fixed and ready for savagame" version get here over ftp: badcave.homeip.net have tdf to lua modinfo already convertet,fixes to run on spring,newer than 0.7x and SAVEGAME.SSD dependic. You need...
by R-TEAM
01 Feb 2010, 16:44
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 19921

Re: Important announcement: modinfo.tdf support to be dropped

Hi, Hi, o.k. - found the Error ! It is IZArc !<< If i crunch the sdz files with 7z (as zips) too, all run flawles. Maybe this is the reason of the error in "replace" too ..?? But a bit bad that spring dont say that is a problem with the archive ... You checked the infolog? not 100% line fo...
by R-TEAM
01 Feb 2010, 13:08
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 12827

Re: SaveGame v. 0.6

Hi,

new heavy test with Revelation pending ....
But test with arachnomania 0.8fr failed no save was writen.
Doing nothing on buton "Save".

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