Search found 60 matches
- 03 Feb 2012, 00:59
- Forum: Progressive Annihilation
- Topic: This Apparent Theft
- Replies: 9
- Views: 8365
Re: This Apparent Theft
If you want to repost it here be my guest.
- 03 Feb 2012, 00:51
- Forum: Progressive Annihilation
- Topic: This Apparent Theft
- Replies: 9
- Views: 8365
This Apparent Theft
First off, are you all retarded? This is just a guideline, add topics I've missed if you think they're relevant and use common sense please. Comments that aren't relevant or constructive will be removed. That's at the bottom of the Unit Suggestion Thread and that's why I removed all those comments b...
- 02 Feb 2012, 14:42
- Forum: Progressive Annihilation
- Topic: What is PA?
- Replies: 6
- Views: 9749
Re: What is PA?
Credits have been updated at the top of this thread, please refrain from posting off topic issues in inappropriate places in the future.
- 11 Jan 2012, 04:47
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9539
Re: What's to come?
This is a bit more of a showcase then of what's to come but here is an example of fire, burning through and setting units on fire and lightning chaining. There's also some Ships, those ships, subs and construction ships are currently all that's been done at this point but rest assured more will be d...
- 11 Jan 2012, 04:26
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9557
Re: Progressive Annihilation V 1.5
There is absolutely 0 reason PA should cause sync errors. Most of the differences are models, Unit defs and script differences. Ontop of that there are some gadgets and widgets added but these handle things like, setting units on fire and chaining lightning and haven't caused me any trouble. Just ma...
- 08 Jan 2012, 16:32
- Forum: Progressive Annihilation
- Topic: Progressive Annihilation V 1.5
- Replies: 11
- Views: 9557
Re: Progressive Annihilation V 1.5
New version updated. Look at the first post.
- 05 Jan 2012, 13:37
- Forum: Balanced Annihilation
- Topic: arm snipers vs core cans
- Replies: 11
- Views: 2132
Re: arm snipers vs core cans
It puzzles me why it turn in place was removed and then put back in again. It's like... "Here's a taste of development and better gameplay, WAIT! This is BA nvm."
- 04 Jan 2012, 04:23
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 61097
- 04 Jan 2012, 02:43
- Forum: Balanced Annihilation
- Topic: Name suggestions for the BA remake
- Replies: 283
- Views: 61097
Re: Name suggestions for the BA remake
Go back to latin,
Deus Ex Machina
"God out of the machine"
And you could call it DEM. "Let's play DEM guys". See it just rolls off the tongue.
Deus Ex Machina
"God out of the machine"
And you could call it DEM. "Let's play DEM guys". See it just rolls off the tongue.
- 28 Dec 2011, 11:31
- Forum: Balanced Annihilation
- Topic: A welcome to new players?
- Replies: 103
- Views: 48125
Re: A welcome to new players?
God with people like Andrej around how the fuck is spring losing players not getting new players? I'm stumped.
- 28 Dec 2011, 03:05
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 213395
Re: BA model replacements
The laser being on a shoulder ISN'T a meaningful change and there is almost NO difference. You could even make the weapon aim from a different point on the model IF by some chance the laser being on the commanders should changes anything meaningful in game play, which it wouldn't. And if you want sc...
- 28 Dec 2011, 01:25
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 213395
Re: BA model replacements
Shoulder laser would look wierd. especially with the boy having to move his whole torso to aim. If it moved only the shoulder laser for aiming, it would have to shoot through his own head to fire to the other side. This would look wierd considering that BA adheres tightly to physical collisions. (p...
- 19 Dec 2011, 04:37
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 213395
Re: BA model replacements
Maybe that's a problem with the stats rather then the model.
Re: NOTA 1.66
Healthbars are gone. The wigdet turns off(yellow) immedietly when you turn it on manually. bombers bombs spread very much, if they kill something, its luck I heard someone talk about a new bomber behaivour. In nota they stop directly as they start to drop bombs making most of their bombs drop short...
- 13 Dec 2011, 09:37
- Forum: Progressive Annihilation
- Topic: What's to come?
- Replies: 11
- Views: 9539
Re: What's to come?
Just a reminder that this project isn't dead and major update is on the way.
- 11 Dec 2011, 12:15
- Forum: Balanced Annihilation
- Topic: Noob questions: Fat-Boy counter?
- Replies: 10
- Views: 1745
Re: Noob questions: Fat-Boy counter?
You guys should just make a little clan so you can play together and play in some team games, or watch some you'll learn a lot faster and it's insanely fun.
- 07 Dec 2011, 23:33
- Forum: Balanced Annihilation
- Topic: Balance is probably all screwed up
- Replies: 16
- Views: 2376
Re: Balance is probably all screwed up
No. :DAF wrote:Lord Juzza wrote:So I looked into it, googlefrog's wrong, nothing new is wrong with the balance of BA.
Please provide non-subjective evidence, and explain the method that lead you to this conclusion
- 07 Dec 2011, 13:59
- Forum: Balanced Annihilation
- Topic: Balance is probably all screwed up
- Replies: 16
- Views: 2376
Re: Balance is probably all screwed up
So I looked into it, googlefrog's wrong, nothing new is wrong with the balance of BA.
- 29 Nov 2011, 09:19
- Forum: Balanced Annihilation
- Topic: who is currently maintaining BA?
- Replies: 66
- Views: 13146
Re: who is currently maintaining BA?
He means by him, I'm sure other people could code them.
- 28 Nov 2011, 21:05
- Forum: Game Releases
- Topic: Rebalanced Annihilation
- Replies: 9
- Views: 10197
Re: Rebalanced Annihilation
Way to release the upcoming changes to BA, add three and call them yours.