The issue might be that a BA widget prevent that.
It is enable by default.
It override everything that is written in the file .spring/uikeys.txt which is the result of keybind in the GUI
you need to disable that widget (F11). From memory, the name is BAhotkey or something like that.
Search found 883 matches
- 21 Feb 2018, 20:20
- Forum: Balanced Annihilation
- Topic: How do I bind new hotkeys in BA?
- Replies: 8
- Views: 4329
- 31 Dec 2017, 01:31
- Forum: Balanced Annihilation
- Topic: are unit tag are changed ?
- Replies: 9
- Views: 5393
Re: are unit tag are changed ?
The script that does the job for who need it... #!/bin/python def main() : names = {} names["armshock"] = "armvang" names["csubpen"] = "coramsub" names["hllt"] = "corhllt" names["cafus"] = "corafus" names["aafus&quo...
- 31 Dec 2017, 00:45
- Forum: Balanced Annihilation
- Topic: are unit tag are changed ?
- Replies: 9
- Views: 5393
Re: are unit tag are changed ?
(that link is dead btw) armshock - armvang csubpen - coramsub hllt - corhllt cafus - corafus aafus - armafus cmgeo - corageo amgeo - armageo cjuno - corjuno ajuno - armjuno asubpen - armamsub mercury - armmercury screamer - corscreamer packo - armpacko madsam - cormadsam tawf114 - armban tawf009 - ...
- 30 Dec 2017, 20:15
- Forum: Balanced Annihilation
- Topic: are unit tag are changed ?
- Replies: 9
- Views: 5393
are unit tag are changed ?
I understood all unit tag (eg armstump for "arm stumpy") have been renamed for "better understanding them" or whatever. Can you guys provide a mapping between the old and the new one ? For all player who have to reconfigure scripts (e.g. autogroup), it is a mess. Python would be ...
- 30 Dec 2017, 15:27
- Forum: Game Development
- Topic: Mod unit list tool?
- Replies: 14
- Views: 4977
Re: Mod unit list tool?
Thanks. Maybe that will be used for BA 10.XX as well ?Silentwings wrote:That link went dead about 8 years ago when TradeMark left.
Newer version of the code was last seen on viewtopic.php?f=44&t=35306&p=578741&hil ... fo#p578741
- 30 Dec 2017, 12:41
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 10 launched
- Replies: 20
- Views: 9204
Re: Balanced Annihilation 10 launched
I understood all unit tag (eg armstump for "arm stumpy") have been renamed for "better understanding them" or whatever. Can you guys provide a mapping between the old and the new one ? For all player who have to reconfigure scripts (e.g. autogroup), it is a mess. Python would be ...
- 30 Dec 2017, 12:41
- Forum: Game Development
- Topic: Mod unit list tool?
- Replies: 14
- Views: 4977
- 05 Nov 2017, 23:05
- Forum: Linux
- Topic: inactive window minimization issue
- Replies: 9
- Views: 9922
Re: inactive window minimization issue
Alternatively you can always do without fullscreen, and keybind moving to keyboard, fps style...
Here are option to tune your window on multiple screen :
Fullscreen = 0
WindowPosX = 1080
WindowPosY = 505
WindowState = 0
XResolutionWindowed = 2558
YResolutionWindowed = 1367
Here are option to tune your window on multiple screen :
Fullscreen = 0
WindowPosX = 1080
WindowPosY = 505
WindowState = 0
XResolutionWindowed = 2558
YResolutionWindowed = 1367
- 01 Oct 2017, 21:26
- Forum: Lobby Clients & Server
- Topic: unable to log back in... says "already logged in"
- Replies: 11
- Views: 6202
Re: unable to log back in... says "already logged in"
I already got this. One of the reason I create multiple account (ok, that is an excuse ! :D ) More seriously, I also experience the same issue (15 min) while my isp closed my connection and tried to reconnect. What used to be a short delay just happen to be a bit longer now, dunnu if anyone made tha...
- 28 Sep 2017, 07:55
- Forum: Ingame Community
- Topic: replay upload account without ingame time will be deleted
- Replies: 12
- Views: 11425
Re: replay upload account without ingame time will be deleted
Probably also worth pointing out the details here - any user account that has (1) not logged in for >30 days and (2) has no ingame time will get deleted. In addition, accounts that have not logged in for >3 years (even if they have ingame time) will eventually be deleted. Does than mean that if you...
- 20 Sep 2017, 21:31
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10229
Re: Spec delay to avoid specheat
Yep, I missed-read that, my bad. Anyway I personally think that request does not worth any work. If you are a cheater, take a second PC, connect to neighbor wifi. Done. The way to actually pin point someone is cheating is by cross-identifing IPpair playing at the same time. Also, that is quite notic...
- 16 Sep 2017, 22:22
- Forum: Feature Requests
- Topic: Spec delay to avoid specheat
- Replies: 10
- Views: 10229
Re: Spec delay to avoid specheat
option exists to disable spec talk.
So i guess that will be a nope
So i guess that will be a nope
- 03 Sep 2017, 17:12
- Forum: Balanced Annihilation
- Topic: Questions about BA
- Replies: 31
- Views: 15820
Re: What exactly do current game developers want?
Brief set of myth-debunks: 2006 ... clumping A few years ago behe and I tried to find out, by watching several pairs of side by side simulations of identical commands, to see if there really was less clumping back when the grass was always greener. There wasn't. So do you think that is mod related ...
- 03 Sep 2017, 17:11
- Forum: Balanced Annihilation
- Topic: Questions about BA
- Replies: 31
- Views: 15820
Re: What exactly do current game developers want?
Brief set of myth-debunks: vehicles were actually turning right on the spot you ask them to Choice made by game. Thanks for the explanations. Any reason why this has been done with BA ? Do you know who and why it was changed wrt years ago ? the consequence of that is player picking kbot on comet 1v...
- 03 Sep 2017, 17:05
- Forum: Help & Bugs
- Topic: BA gui is fucked ?
- Replies: 3
- Views: 2451
Re: BA gui is fucked ?
Yep, +shift works. I ll see if /selectionmode works in a permament way
- 03 Sep 2017, 15:59
- Forum: Help & Bugs
- Topic: BA gui is fucked ?
- Replies: 3
- Views: 2451
Re: BA gui is fucked ?
Thanks, Floris, I am trying the +shift to see if that solves it. Another bug that I noticed is that after selecting unit and dragging a line (right click) to move the units (custom formation), I end up with all the unit moving to the same exact point and not in a line. If that widget have been chang...
- 03 Sep 2017, 14:23
- Forum: Balanced Annihilation
- Topic: Questions about BA
- Replies: 31
- Views: 15820
Questions about BA
Split from https://springrts.com/phpbb/viewtopic.php?f=1&t=36290 (Silentwings). player-side, I want MT zerver-mt94-like engine. I upgrade my 9yo cpu and my old i5 750 was still much faster with with mt94 than my current cpu which still has a x2 ipc. MT is day and night player side Small problem...
- 03 Sep 2017, 14:17
- Forum: Help & Bugs
- Topic: BA gui is fucked ?
- Replies: 3
- Views: 2451
BA gui is fucked ?
When dragging a box around a factory that is building a unit, I select a unit plus the factory. Then I right click to get a rally point like it used to be possible. It does not work. I need to select individually the factory so it actually work. Selecting individually the factory is pain nowadays an...
- 08 Aug 2017, 23:16
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 30891
Re: What exactly do current game developers want?
player-side, I want MT zerver-mt94-like engine. I upgrade my 9yo cpu and my old i5 750 was still much faster with with mt94 than my current cpu which still has a x2 ipc.
MT is day and night player side
MT is day and night player side
- 26 Jul 2017, 00:22
- Forum: Balanced Annihilation
- Topic: I think the commander as it is is a bad game mechanic
- Replies: 38
- Views: 15883
Re: I think the commander as it is is a bad game mechanic
Another sarcastic thread. For the serious players, start ask yourself the questions: - how do I killed T3 unit when I am still T1 ? -> commander - i need to use 2k worth unit to kill commander, it the game over ? no -> commander wreck allow the owner of the commander to recover if it get the metal i...