thank you, i will look.
good year !
Search found 23 matches
- 03 Jan 2014, 08:01
- Forum: Help & Bugs
- Topic: How to build srping to be in portable mode ?
- Replies: 4
- Views: 645
- 31 Dec 2013, 18:37
- Forum: Help & Bugs
- Topic: How to build srping to be in portable mode ?
- Replies: 4
- Views: 645
Re: How to build srping to be in portable mode ?
thank you, but after static buils i must move all file myself ? (if i use prefix, structure are not the same than portable) how to know witch file must be moved : libspringserver.so libunitsync.so spring spring-dedicated spring-headless spring-multithreaded /AI/* /base/* thats all ? thank you .
- 31 Dec 2013, 12:07
- Forum: Help & Bugs
- Topic: How to build srping to be in portable mode ?
- Replies: 4
- Views: 645
How to build srping to be in portable mode ?
Hi, i want to play BA and Zero-K under linux (wheezy). I have build 0.91 and 0.95 and springlobby git. But the only way i have found to play, is to use libsync in the building directory. I want to make 2 portable package, but i don't found how to do. Can you help me, saying me how to make portable t...
- 21 Mar 2010, 20:05
- Forum: Linux
- Topic: how to compile under lucid lynx
- Replies: 4
- Views: 2115
Re: how to compile under lucid lynx
At first i use the spring ppa but he does not reflect every time last minor versions of spring-engine and put somes days to make major versions.
and look whats some strange gamers can do when waitting for update .... :)
and look whats some strange gamers can do when waitting for update .... :)
- 21 Mar 2010, 15:44
- Forum: Linux
- Topic: how to compile under lucid lynx
- Replies: 4
- Views: 2115
Re: how to compile under lucid lynx
1) engine and SL are fully debianized, so no need for checkinstall. Just apply patches. 2) for deps: apt-get build-dep springlobby spring-engine 3) someone just has to upload current revs for lucid to the ppa yes it true, i have tryed in past to put spring on my ppa space, but i never goal to have ...
- 21 Mar 2010, 15:10
- Forum: Linux
- Topic: how to compile under lucid lynx
- Replies: 4
- Views: 2115
how to compile under lucid lynx
If like me, you want to continu to play spring when helping to beta test next ubuntu you can compile last pring version. spring 0.81.2.0 is on lucid depot and springlobby 0.63 is on too. Spring at first install dependances: You must install needed packages. sudo apt-get install build-essential cmake...
- 27 Feb 2010, 23:10
- Forum: Engine
- Topic: extrating statistique from demo file
- Replies: 6
- Views: 1081
Re: extrating statistique from demo file
yes but the goal was not the same, Licho make cost metal stats, i want to make player classement. My acualy pb its i can t play CA (there are not lot of party, and i m not At ease with the energy/metal system) and if i put the gadget into BA i was unsync, i must found a way to use gadget without be ...
- 27 Feb 2010, 13:08
- Forum: Engine
- Topic: extrating statistique from demo file
- Replies: 6
- Views: 1081
Re: extrating statistique from demo file
thank you CarRepairer.
i think i will take contact to help on php side if possible.
i think i will take contact to help on php side if possible.
- 26 Feb 2010, 19:13
- Forum: Engine
- Topic: extrating statistique from demo file
- Replies: 6
- Views: 1081
extrating statistique from demo file
hi, i want to make a online demo file parser, to save into a siteweb the party, make players classement, statistiques of party, graph like the end of the game ... i have looked to source code, i have see DemoFileHeader structure, but its just header. I want to extract event from demo file, like : pl...
- 12 Feb 2010, 22:07
- Forum: Linux
- Topic: high cpu usage
- Replies: 12
- Views: 1725
Re: high cpu usage
i confirm updated my bios resolv the probleme, thank you for help.
- 10 Feb 2010, 22:06
- Forum: Linux
- Topic: high cpu usage
- Replies: 12
- Views: 1725
Re: high cpu usage
i think i have hardware probleme, i lag when cooler turn more quick
- 10 Feb 2010, 18:58
- Forum: Linux
- Topic: high cpu usage
- Replies: 12
- Views: 1725
Re: high cpu usage
thank you for all your reponses. i have make this script : #!/bin/bash cd spring_0.81.1.3 make clean cmake -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=games -DCMAKE_VERBOSE_MAKEFILE=0 -DMARCH_FLAG= -DUSE_GML=1 -DUSE_GML_SIM=1 -DCMAKE_BUILD_TYPE=RELEASE . make -j4 sudo checkinstall --install=yes -y echo fin...
- 09 Feb 2010, 22:24
- Forum: Linux
- Topic: high cpu usage
- Replies: 12
- Views: 1725
high cpu usage
hello, i don t understand why but, where there are lot of units, my cpu lag hard, really hard and my ping expend 20k. it s not a graphic probleme, changing graphic configuration not realy change cpu usage. i build myself spring with this script for normal #!/bin/bash cd spring_0.81.1.3 #export CFLAG...
- 02 Jan 2010, 15:34
- Forum: General Discussion
- Topic: Spring Teamspeak server replaced with Mumble
- Replies: 74
- Views: 27860
Re: Spring Teamspeak server replaced with Mumble
Hello, It s not possible to register, When trying to register : Fatal error: ServerInterface_ice::addUser() [<a href='serverinterface-ice.adduser'>serverinterface-ice.adduser</a>]: unknown operation registerPlayer invoked on proxy of type ::Murmur::Server in /home/chris/Mumble_PHP_Interface/classes/...
- 10 Jan 2009, 19:17
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7620
Re: map creation question
Ok i ve got it !
the pb is -o maps\Canigou.smf using a subdirectory broke the mapping.
with -o Canigou.smf this work fine
thank you for your help
the pb is -o maps\Canigou.smf using a subdirectory broke the mapping.
with -o Canigou.smf this work fine
thank you for your help
- 10 Jan 2009, 19:08
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7620
Re: map creation question
not work too.
i have DL your link, i have add -c 0.5 but i let BMP extention (not work with PNG )
same result, all ok unless Texture mapping on World map.
Can you try to compile my files plz ?
ici
i have DL your link, i have add -c 0.5 but i let BMP extention (not work with PNG )
same result, all ok unless Texture mapping on World map.
Can you try to compile my files plz ?
ici
- 10 Jan 2009, 13:50
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7620
- 10 Jan 2009, 13:27
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7620
Re: map creation question
I have DL this mapconv
i convert all my file to BMP 24bit
I run mapconv (whitout optimisation) and the is :
minimap ok (whith texture)
texture to world map no mapped
like
i convert all my file to BMP 24bit
I run mapconv (whitout optimisation) and the is :
minimap ok (whith texture)
texture to world map no mapped
like
- 10 Jan 2009, 10:17
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7620
Re: map creation question
if i convert all image with TIF format, map are not sort correctly.
- 09 Jan 2009, 20:39
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7620
Re: map creation question
i rename nothing
i compile with this line :
i put:
i compile with this line :
Code: Select all
wine mapconv.exe -i -l -x 208 -n -42 -m metal.png -a height.png -t texture.png -f feature.png -o Canigou.smf -q 100 -z compressor.txt -w special.txt
- Canigou.smd
- Canigou.smf
- Canigou.smt