Yeah, but then, the explosion radius should be proportional to the force of the explosion1v0ry_k1ng wrote:t2 nanos, but they explode with the force of 1000 nukes when destroyed
Search found 28 matches
- 09 Jul 2010, 19:35
- Forum: Balanced Annihilation
- Topic: BA needs t2 nanos.
- Replies: 42
- Views: 6889
Re: BA needs t2 nanos.
- 23 Jun 2010, 15:40
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 295499
Re: Shard
Watched a game E323 3.19.1 vs. Shard 0.25 for 12 minutes - that's how long it took E323 to blow away Shard. Hmm.. Shard builds almost no Defences (a single LLT behind a Bot-Lab doesn't really count as "defence") and tries to build multiple factories too far away from each other to be effec...
- 14 Jun 2010, 18:38
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133412
Re: Skirmish AI: E323AI 3.19.1
Hmm... Does anyone else get some utterly high CPU-usage later in-game? Usually just right before I set my army to move towards the enemyline, the AI starts doing... whatever it does when engaged :P - resulting the CPU-usage going up to the high 90's, which results in a horrible loss of fps making th...
- 12 Mar 2010, 02:27
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64965
Re: BA Chicken Defense V2.10 (BA712)
The most likely reason for that happening is if the chicken start box is for team 2 and the chicken bot is on team 3+, this can happen quite easily if you add the bot while people are joining ;) Tried another chickengame today and noticed this doesn't work. Chickens keep spawning all over the map (...
- 06 Mar 2010, 19:58
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64965
Re: BA Chicken Defense V2.10 (BA712)
Aaaahh
It's just that easy?
Humm.. great
Thx
It's just that easy?
Humm.. great
Thx
- 06 Mar 2010, 03:24
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 64965
Re: BA Chicken Defense V2.10 (BA712)
Hey guys! This is an awesome mutator! But I got one little question about it: How does the "Burrow Placement" option work? I tried to set up some games on maps like "Supreme Battlefield" and "NarrowValley" - putting me and my LAN-gamers on the left side and the chicken-...
- 04 Mar 2010, 23:27
- Forum: Help & Bugs
- Topic: [weird] Spring in little black box?
- Replies: 4
- Views: 859
Re: [weird] Spring in little black box?
No, I didn't change any drivers or other settings since I was playing the last game. I have a Mobility Radeon 4570 in my laptop - but it centainly not a hardware issue since there are no problems with other games, everything runs smooth. Don't know why spring recently decided to run in windowed mode...
- 04 Mar 2010, 19:02
- Forum: Help & Bugs
- Topic: [weird] Spring in little black box?
- Replies: 4
- Views: 859
Re: [weird] Spring in little black box?
Sorry for picking the wrong forum - should be moved to Help&Bugs? The problem appears after clicking on "Start" in the lobby - regardless of the match-type (multi/singleplayer vs. bots), so I think it's the engine. I'm (still ;)) using WinXP (32bit), my rig has 4GB of Ram and I have do...
- 04 Mar 2010, 18:32
- Forum: Help & Bugs
- Topic: [weird] Spring in little black box?
- Replies: 4
- Views: 859
[weird] Spring in little black box?
Hey folks! I got a problem with my springie - don't know how this came to be, because I was playing some LAN games yesterday and everything was fine. Tried to set up a match against some AIs a few moments ago and: My spring.exe (windows version) only openes up in a little black rectangle, approximat...
- 08 Dec 2009, 13:22
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133412
Re: Skirmish AI: E323AI v3.14.3 - High Templar
E323 v3.14.3 causes incredible performanceloss - fps going down periodically to 3-10 for about 30 seconds.
Between those drops fps are about ~100-130 for a few seconds each.
v2.13.5 (comes with installer) runs smooth - no problems there.
Does anyone have the same problem?
Between those drops fps are about ~100-130 for a few seconds each.
v2.13.5 (comes with installer) runs smooth - no problems there.
Does anyone have the same problem?
- 15 Jul 2009, 00:12
- Forum: Feature Requests
- Topic: No fog of war option
- Replies: 21
- Views: 14087
Re: No fog of war option
Should be easy.KaiserJ wrote:[..]+1 if its not difficult to implement.
Simply give units "infinite" line of sight (meaning they can look far enough to cover the whole map).
Only problem with this could be the hills/mountains...
Ahh, someone will find a solution to this
- 17 Apr 2009, 19:40
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.91
- Replies: 70
- Views: 12662
Re: Balanced Annihilation V6.91
Well, I was actually playing vs RAI, so maybe it gave a "manual" attack command, since it had no other unit close enough :wink: But I also noticed that Blades refuse to attack those "tank trap turrets" (forgot their proper name :mrgreen:), but Hawks do. I don't know whether I scr...
- 17 Apr 2009, 18:16
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.91
- Replies: 70
- Views: 12662
Re: Balanced Annihilation V6.91
I think Shadows are not supposed to attack Blades, are they?
- 17 Apr 2009, 01:40
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.91
- Replies: 70
- Views: 12662
Re: Balanced Annihilation V6.91
Will it explode when an (enemy?) landunit crosses its "bounce-path"?Changelog 6.85 --> 6.9 wrote: [..]
- Land Depthcharge launchers projectiles will now bounce once on land (helps them reach water).
[..]
- 16 Apr 2009, 21:30
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20963
Re: Balanced Annihilation V6.85
Could you please explain that?Gota wrote:the commander is oped,nerf it.
Commanders get ridiculously fast pwnd by only a hand full of lowtech kbots/vehicles and afaik most stationary defences do special damage against Commanders...
Feel free to correct me if I'm wrong
- 06 Apr 2009, 12:14
- Forum: Map Releases
- Topic: Ice Mountain: A chilly 4v4 Kbot map!
- Replies: 21
- Views: 3482
Re: MidKnight Maeks Map!
Looks like a "king of the hill" concept - interesting, keep going :-) [..]The mountaintop should be a prime strategic target, with height, resources [..] Since I would do so, I guess, there will be plenty of Metal and maybe some geovents on top of the big mountain and few spread over the s...
- 04 Apr 2009, 17:01
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20963
Re: Balanced Annihilation V6.85
I think it shouldn't be possible to capture Commanders btw
- 03 Apr 2009, 22:53
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20963
Re: Balanced Annihilation V6.85
[..]Imho, this is a bug - there should be target category tags that are available for units that are underwater, on the land, or in the air, regardless of what the unit's actual type is. I'd love to see SAM weapons that targetted kbots knocked into the air by concussion fire. That screwed targettin...
- 03 Apr 2009, 21:39
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20963
Re: Balanced Annihilation V6.85
Hell yeah, checked that recently.Raptor wrote:[..]actually the Naval Engineer has over 3 times the HP of a subcon.[..]
And i agree 'bout that T2-capability of the Engineer...
- 03 Apr 2009, 16:44
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.85
- Replies: 123
- Views: 20963
Re: Balanced Annihilation V6.85
But the Naval Engineer does not?YokoZar wrote:[..]Advanced torp launchers [..] can only be built by the construction submarine, which tends to die very quickly to a single shark.
Hum.. I never tested this, but i can't imagine the Naval Engineer has much more HP..