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by Anarchid
13 Apr 2018, 12:59
Forum: Help & Bugs
Topic: PLZ HELP fix this behavior
Replies: 21
Views: 1124

Re: PLZ HELP fix this behavior

A massive improvement would be for this sliding behaviour to obey unit's maxVelocity constraint. Very often units will suddenly obtain momentary speeds that are much larger than what they are able to do when walking in a straight line. This is extremely jarring and i don't think it's required for th...
by Anarchid
06 Apr 2018, 10:35
Forum: Map Releases
Topic: Nuclear Winter v3
Replies: 9
Views: 677

Re: Nuclear Winter v3

Ah. I was imprecise. Previously, the rivers had diffuse under them that was different. The difference doesnt need to be that big, but it feels wrong to have a snow texture under liquid water.
by Anarchid
05 Apr 2018, 16:27
Forum: Map Creation
Topic: Faking steep cliffs
Replies: 18
Views: 716

Re: Faking steep cliffs

I've been trying to do it for quite a long time, with varying and "promising" success. In the end, however, i stopped caring, for several reasons: - Back then features were impossible to make always visible, so zooming out caused terrain to disappear - Using units risked them turning into ...
by Anarchid
05 Apr 2018, 16:16
Forum: Map Releases
Topic: Nuclear Winter v3
Replies: 9
Views: 677

Re: Nuclear Winter v3

I'm really missing the rivers.
by Anarchid
16 Mar 2018, 16:22
Forum: Map Releases
Topic: Cervino
Replies: 17
Views: 747

Re: Cervino

Oh yes splat materials plz plz *puppy eyes*
by Anarchid
15 Feb 2018, 12:46
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 30240

Re: MacOS SpringRTS OSX Build

Building Master (104.0) will currently succeeds on my computer, building develop fails (I haven't worked out exactly why yet).

develop is in a heavily WIP state and undergoing massive GL reworks. You could try the maintenance branch instead. Do any of the 104.0 build products actually launch?
by Anarchid
02 Feb 2018, 11:08
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 68
Views: 6207

Re: Random WIP 2017

Image
by Anarchid
03 Jan 2018, 12:39
Forum: Game Development
Topic: what are the hard limitations of this engine?
Replies: 15
Views: 768

Re: what are the hard limitations of this engine?

Spring has been 64-bit default for Linux for ages, and the windows 64-bit syncs with everything else.

3) Is the hardest to overcome IMO.
by Anarchid
03 Jan 2018, 12:12
Forum: Art & Modelling
Topic: tangent space normal mapping
Replies: 2
Views: 211

Re: tangent space normal mapping

Zero-K's Tank Factory now has a fresh model which: 1) Has tangent space normals 2) Which use the same UV map as the diffuse, emissive, specular and all other of this model's textures 3) Has normal map baked from high-poly https://springrts.com/phpbb/download/file.php?id=10239 It's the thing with gea...
by Anarchid
22 Dec 2017, 12:44
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 30240

Re: MacOS SpringRTS OSX Build

IIRC there's a mac build slave available already. But it doesn't have anything compilable to compile because 104.0 no friends with mac.
by Anarchid
15 Dec 2017, 13:47
Forum: Game Development
Topic: Don't use upspring!
Replies: 16
Views: 757

Re: Don't use upspring!

Still Upsprings workflow is more intuitive then blender.

I must apologise for my unconstrained reaction upon seeing this highly dubious statement, but

Lol
by Anarchid
07 Dec 2017, 16:20
Forum: Balanced Annihilation
Topic: Why are penguins central to New BA?
Replies: 7
Views: 479

Re: Why are penguins central to New BA?

ZK should have companion lobsters.
by Anarchid
06 Dec 2017, 16:44
Forum: Art & Modelling
Topic: ASSIMP non-Blender + Photoshop workflow
Replies: 10
Views: 563

Re: ASSIMP non-Blender + Photoshop workflow

I wasn't visiting the forums for a while, but i guess late is better than never. I may have a work around that would allow you to use IK rigs to animate with using parent-child hierarchy That would be awesome if it works! 2. Are the animation files (Walk, Run, Die, Hit Left, etc) luascripts or DAE c...
by Anarchid
28 Nov 2017, 13:12
Forum: Art & Modelling
Topic: ASSIMP non-Blender + Photoshop workflow
Replies: 10
Views: 563

Re: ASSIMP non-Blender + Photoshop workflow

Ooh, so basically Spring Engine will use a Collada container Spring *already* uses Collada. Can, you, by chance explain to me how animations work in the engine? You pretty much write a program (called a "lua unit script") to move pieces of the model in response to various events. The mode...
by Anarchid
27 Nov 2017, 14:24
Forum: Help & Bugs
Topic: So what is the plan for MAC users?
Replies: 5
Views: 409

Re: So what is the plan for MAC users?

There's also dedicated build slave for Mac builds of Spring now. If you manage to get anything built, talk to @TurBoss and get it automated.
by Anarchid
07 Nov 2017, 13:50
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 68
Views: 6207

Re: Random WIP 2017

Just another anim concept

Image
by Anarchid
28 Sep 2017, 10:40
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 984

Re: OpenGL context and macOS

Going by the names alone, shouldn't ForceCoreContext help here?
by Anarchid
26 Sep 2017, 12:49
Forum: News
Topic: Spring 104.0 released!
Replies: 7
Views: 4261

Re: Spring 104.0 released!

No mac build :|
by Anarchid
31 Aug 2017, 18:35
Forum: Art & Modelling
Topic: Random WIP 2017
Replies: 68
Views: 6207

Re: Random WIP 2017

Almost there...
factoryveh.png
factoryveh.png (68.43 KiB) Viewed 1532 times
by Anarchid
17 Jul 2017, 12:07
Forum: Game Development
Topic: LuaMenu documentation
Replies: 7
Views: 517

Re: LuaMenu documentation

P.S.2 I finally downloaded the GitHUB repo. Now I have problems with the AI :? ZK by default launches Chobby through a .net wrapper that provides some features like engine downloading, notifications, and deployment of the CircuitAI which is what i presume you are missing. You can get it manually fr...

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