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by Anarchid
30 Apr 2020, 18:03
Forum: Map Releases
Topic: Violet Rampart
Replies: 26
Views: 3725

Re: Violet Rampart

I took the liberty of doing some minor fixes and improvements to this map: https://springfiles.com/spring/spring-maps/violet-rampart-0 - Added a ZK metal config - Added ZK startbox config - Blocked ZK terraform in the void - Marked mexes with crystal rings - Fixed metal raster generation when modopt...
by Anarchid
30 Mar 2020, 17:23
Forum: Art & Modelling
Topic: Blender 2.80 s3o import
Replies: 2
Views: 4178

Re: Blender 2.80 s3o import

I opened an issue with your bug report here . Here's a response to that: I would say you are actually using an outdated version... Indeed, if you take a look of the failing line it is just a comment: https://github.com/sanguinariojoe/blender_s3o_import/blob/master/s3o_import.py#L64 Many things can f...
by Anarchid
17 Jan 2020, 16:14
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 61
Views: 17212

Re: Looking to start a C# AI - Approaches?

You don't need fancy ML or analysis libraries or threading to build a decent RTS AI for the games in this community, it just takes a little smarts Indeed, 768 MB of Lua mem pool should be enough for everyone. [sarcasm] | | Also here's an anecdote: - Circuit uses threading for drawing its threatmap ...
by Anarchid
30 Oct 2019, 10:09
Forum: Game Development
Topic: lua sockets and dynamic content
Replies: 5
Views: 2471

Re: lua sockets and dynamic content

If a Lua AI ran unsynced however, it could run faster, store data on the filesystem, make network requests, and generally be far better. It can't do that atm though as LuaUI is limited to information accessible to the current player. It would need LuaAI as a separate unsynced LuaState. If you reall...
by Anarchid
07 Aug 2019, 12:28
Forum: Help & Bugs
Topic: UPSPRING
Replies: 7
Views: 2187

Re: UPSPRING

I apologise if this is not a direct answer to your question, but. 1) Import model into Blender with this addon: https://github.com/sanguinariojoe/blender_s3o_import 2) Export model to <model>.dae 3) add a metafile called <model>.dae.lua in the same folder 4) specify textures in that file like this ....
by Anarchid
06 Aug 2019, 13:03
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 18747

Re: Mars Total Warfare - Spring similarities

Interesting coincidence, but I highly doubt that it was anything but coincidental timing. When I remember though I thought it was kinda amusing. The actual paid DLC items were not removed, so my guess here is that the developer is attempting to cover up his tracks by removing his code from Steam. W...
by Anarchid
22 Feb 2019, 15:25
Forum: Lua Scripts
Topic: Exporting Animations from Blender & Play them
Replies: 1
Views: 1946

Re: Exporting Animations from Blender & Play them

Hi, At least the deer model you've linked uses Armature based animations. This is not supported by blender2lus, because it isn't really supported by Spring due to a bunch of reasons: - There's no skinning shader for Spring, so there's no need to use skeletons - The axis mapping in Blender gets a bit...
by Anarchid
08 Feb 2019, 12:48
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 61
Views: 17212

Re: Looking to start a C# AI - Approaches?

That is cool, but engine AIs simply crash the engine and newbies really love that. Incorrect. At least the Java AI's crash themselves and then sit around braindead without segfaulting the game. Neither are LuaAI's guaranteed to not crash the game, historically quite a lot of crash bugs were accessi...
by Anarchid
14 Jan 2019, 12:16
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 18747

Re: Mars Total Warfare - Spring similarities

Maybe our current lack of players is due to insufficient advertising after all...hmm.... To an extent yes, but nothing about this game's debut is really supporting that conclusion. Compare: XIrcfkp.png esPELC4.png It manages to fare better than Evo though. But this is also the peak of its height fo...
by Anarchid
18 Dec 2018, 15:30
Forum: AI
Topic: Looking to start a C# AI - Approaches?
Replies: 61
Views: 17212

Re: Looking to start a C# AI - Approaches?

Lua AI's are horrible for any serious AI project. - They very often will cheat inadvertently; it takes huge effort to make them not cheat - They run in sync on every machine, and will lag the game for everyone, not just their host - They run in Lua, which means that you can't use any fancy libraries...
by Anarchid
18 Dec 2018, 15:26
Forum: Engine
Topic: Physically Based Rendering
Replies: 72
Views: 16149

Re: Physically Based Rendering

I know i've seen that parallax before, but that parallax is awesome. I hear rumors of a map shader; a working parallax would be great there (as opposed to the current lsd trip that vanilla spring has)
by Anarchid
07 Nov 2018, 22:33
Forum: Lua Scripts
Topic: Enhanced Damage Dealt Counter gadget
Replies: 10
Views: 3864

Re: Enhanced Damage Dealt Counter gadget

I had similar thoughts when implementing Attrition Counter for ZK. Except ZK also has indirect kills by gravity weapons (immediate cause: collision with ground ir other units), and terraforming (that can be used to bury units in lava on some maps), so even this recursive kill attribution wouldn't wo...
by Anarchid
05 Nov 2018, 12:42
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 6091

Re: LD43

It has to be the one weekend in november that i'm not available :<
by Anarchid
09 Oct 2018, 23:59
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 108
Views: 32824

Re: Random WIP 2018

Eye is a static piece of texture, but the whole thing should have that "tree" shader which makes it do small unnerving movements with every bit of skin
by Anarchid
09 Oct 2018, 22:42
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 108
Views: 32824

Re: Random WIP 2018

On the right: ancient-breed ZK Chicken Defense Tube On the left: unidentified alarming lifeform!? Heavy defense? Chicken nuke?! Now you know why you fear the night. https://springrts.com/phpbb/download/file.php?mode=view&id=10509&sid=33753bc15bded3f76b6a03fe7eb6f3c5 P.S. I know you like animations
by Anarchid
03 Oct 2018, 14:07
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 10261

Re: not dead..

That was a nice homecoming forum-wipe :P
by Anarchid
28 Sep 2018, 12:41
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 23
Views: 4174

Re: Request: rename #moddev to #gamedev

#gamedev on discord is quite healthy, so maybe instead of renaming moddev straight to gamedev, first get rid of moddev, then make a new #gamedev.

Code: Select all

mv "#moddev" "#weed_and_lidl"
sleep 1 week
mv "#weed_and_lidl" "#trash"
sleep 1 day
rm "#trash"
touch "#gamedev"
by Anarchid
23 Aug 2018, 18:12
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 108
Views: 32824

Re: Random WIP 2018

Carriers are such an overused trope
Image
by Anarchid
06 Aug 2018, 15:16
Forum: Ludum Dare
Topic: Ludum Dare 42
Replies: 30
Views: 7178

Re: Ludum Dare 42

I'd do some artsy stuff for Saturday daytime and Sunday.
by Anarchid
25 Jul 2018, 14:58
Forum: General Discussion
Topic: Common accounts for the entire spring ecosystem?
Replies: 18
Views: 3765

Re: Common accounts for the entire spring ecosystem?

Aha, yes, it was the case. Matrix requires it to be all lowercase, which is strange since i'm pretty sure i'm uppercase in lobby.

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