Search found 26 matches
- 31 Jan 2011, 19:13
- Forum: Game Releases
- Topic: Tech Annihilation v2.01
- Replies: 30
- Views: 19193
Re: Tech Annihilation v2.01
one glance at the last set of provided pictures and thought WOW someone came up with a concept "trading card" type TA Game then i realized its just PAINT *hint hint*
- 10 Sep 2009, 22:30
- Forum: Zero-K
- Topic: What LUPS effects are not rendered in ati.
- Replies: 7
- Views: 1397
Re: What LUPS effects are not rendered in ati.
i recently gave away my old ATI x1950 that i used to play Spring on and can at least tell you what i used to see on version .80.x (mainly CA-mod) + fire effects and napalm things + disortion effects of heat and explosion + smoke trails and airplane trails + the effect of semi transparent cloaked uni...
- 07 Sep 2009, 15:59
- Forum: Zero-K
- Topic: Locking interface = bad idea
- Replies: 60
- Views: 6431
Re: Locking interface = bad idea
ok its enough now Regret - let it be - stop the hate - we got your point
- 27 Aug 2009, 23:27
- Forum: Art & Modelling
- Topic: Any fix the Wings3d filling all holes randomly?
- Replies: 10
- Views: 1675
Re: Any fix the Wings3d filling all holes randomly?
current Wings beta version 1.1.11 introduces real "holes" instead of fake hole material ~ might want to check it out
- 27 Aug 2009, 22:52
- Forum: Zero-K
- Topic: How to get more players now?
- Replies: 141
- Views: 18716
Re: How to get more players now?
i got my girlfriend to play a game of CA with me and she totaly freaked out when the game loaded and Nubtron and the Crudemenu aswell other stuff poped up all around the screen -
she nicknames Kbots as Kebab's - i found that funny
she nicknames Kbots as Kebab's - i found that funny
- 28 Jul 2009, 22:54
- Forum: The Cursed
- Topic: The Cursed 0.131 - public beta
- Replies: 173
- Views: 61391
Re: The Cursed 0.12 - public beta
a herd of pigs! and naked witches! *
great stuff!
great stuff!
- 18 Jul 2009, 15:26
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5427
Re: Mod idea based on a fun GBA game.
dont give up the idea - i'd love to play this
- 05 Jul 2009, 11:31
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21474
Re: Normal Maps / Depth Maps - Testers Needed! V0.7
yes i forgot the important part : there is no selfshadow
- 05 Jul 2009, 11:12
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21474
Re: Normal Maps / Depth Maps - Testers Needed! V0.7
heres a example on my ati x1950 on with medium shadows and water at reflective+refractive settings
between version 06 and 07 i didnt see any difference
i noticed this interesting effect wobbling around the surface of the spheres when you have water in its background
between version 06 and 07 i didnt see any difference
i noticed this interesting effect wobbling around the surface of the spheres when you have water in its background
- 03 Jul 2009, 20:31
- Forum: The Cursed
- Topic: The Cursed 0.131 - public beta
- Replies: 173
- Views: 61391
Re: The Cursed 0.11 - fixed public beta release
i might be wrong but i think some buildtimes dont feel right in .11
-Pyramid
-Necromancer
5 minutes+ ? each
-Pyramid
-Necromancer
5 minutes+ ? each
- 03 Jul 2009, 20:09
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21474
Re: Normal Maps / Depth Maps - Testers Needed! V0.6
i see a bumpmap now -
makes these spheres look like they have a more real surface than just being a shiny metalball
makes these spheres look like they have a more real surface than just being a shiny metalball
- 03 Jul 2009, 19:42
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21474
- 03 Jul 2009, 15:01
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21474
Re: Normal Maps / Depth Maps - Testers Needed! V0.5
now theres a changing colored light on both rotating objects - the surface and texture is still a standard
- 03 Jul 2009, 10:30
- Forum: Game Development
- Topic: Normal Maps / Depth Maps - Testers Needed! V1.0
- Replies: 128
- Views: 21474
Re: Normal Maps / Depth Maps - Testers Needed! V0.3
ATI x1950 on current drivers on WinXp : no errors ,
i see no normal maps or any kind of selfshadowing or shader fancyness
added infolog on your request
i see no normal maps or any kind of selfshadowing or shader fancyness
added infolog on your request
- 02 Jul 2009, 15:01
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1214436
Re: Random WIP
reskinned and mostly finished
- 02 Jul 2009, 14:52
- Forum: Art & Modelling
- Topic: Ta Cover
- Replies: 14
- Views: 5094
Re: Ta Cover
looks great - i would have used another Font for the game description text on the DVD box. All in all i'd buy it
btw. im Abschluss 2003 Grafik-Design in Freiburg, Freelancer mostly(hard to get a decent jobs lately)
btw. im Abschluss 2003 Grafik-Design in Freiburg, Freelancer mostly(hard to get a decent jobs lately)
- 29 Jun 2009, 07:27
- Forum: The Cursed
- Topic: The Cursed 0.131 - public beta
- Replies: 173
- Views: 61391
Re: The Cursed 0.1 - first public beta release
outstanding work!
i got it working and enjoyed it greatly
- please keep working on it, this is unique and rare for spring
i got it working and enjoyed it greatly
- please keep working on it, this is unique and rare for spring
- 24 Jun 2009, 14:23
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1214436
Re: Random WIP
My first created something in Wings3D. The idea is a compact replacement for the "Penetrator-Tachyon" tank but with accelerator panels like for a railgun. -fully rotateable turret with around -15┬░ to 90┬░ pitch -642 triangles -still lacking Teamcolor and texture2 *special thanks to Pressu...
- 14 Jun 2009, 17:16
- Forum: Game Development
- Topic: making a mod that is commercial
- Replies: 51
- Views: 6045
Re: making a mod that is commercial
do you have any skills or a profession that would contribute greatly to your own project and make people think about joining it?
its like being the captain of a pirateship - you got to make these dogs listen to you or you'll be sorry for gathering them,,,
good luck
its like being the captain of a pirateship - you got to make these dogs listen to you or you'll be sorry for gathering them,,,
good luck
- 15 Apr 2009, 11:07
- Forum: Spring: 1944
- Topic: Spring: 1944 "Operation Luettich" (v1.01) Released!
- Replies: 92
- Views: 16247
Re: Spring: 1944 "Operation Luettich" (v1.01) Released!
wonderful results, on a quick game on the preRelease all the Radar icons are fixed here.
The only icon that is now broken, is the "Ammunition Icon" on vehicles/tanks when i move out camera to large distances.
The only icon that is now broken, is the "Ammunition Icon" on vehicles/tanks when i move out camera to large distances.