Finally got round to finishing the textures for the transport ships, construction aircraft and the rapier for ZK.
click for Big: http://i49.tinypic.com/2j3rxol.png
Now for some zzzz
Search found 40 matches
- 26 Jun 2012, 02:07
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 216470
- 14 May 2012, 01:43
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 216470
Re: Random wip 2012+
Cool I'll keep the uwv thing in mind, the 'red pipe' isn't the drive however. It's meant as a large red sensor for sight. You can see the red sensor theme on the black dawn and krow within zeroK. (And yep I got inspiration from Mr Ds vehicles for the whole evil red eye thing :P) Hopefully it's more ...
- 13 May 2012, 03:06
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 216470
Re: Random wip 2012+
Finally got round to doing some texturing for those transports:
The colour scheme may change again for the small transport, not entirely sure if I like it.
The colour scheme may change again for the small transport, not entirely sure if I like it.
- 10 Apr 2012, 11:23
- Forum: Art & Modelling
- Topic: Need chassis idea for a tank turret
- Replies: 8
- Views: 2253
Re: Need chassis idea for a tank turret
When I need ideas for what something should look like, I try to break it down into technical components. Things that the vehicle might use to actually work, and things that represent what the purpose of the vehicle is. So think about things like power supplies, where the engine is, is your vehicle g...
- 08 Apr 2012, 16:27
- Forum: Art & Modelling
- Topic: white edges on textured model in wings 3d
- Replies: 5
- Views: 1538
white edges on textured model in wings 3d
I have a small query about the model I'm currently texturing using wings 3d. An image of it can be found at http://tinypic.com/r/1539yxl/5 There are some white edges where the UV lines are too near the edges of the areas which have no texture on them which I'm trying to avoid. I took all of the edge...
- 30 Jan 2012, 01:31
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 216470
Re: Random wip 2012+
Cheers Smoth, just got 3 more to go now. The light and heavy transport and then the rapier.
I'm liking the alternative pyro skin, just needs some purple flame with a slow mo weapon mod :)
I'm liking the alternative pyro skin, just needs some purple flame with a slow mo weapon mod :)
- 29 Jan 2012, 22:51
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 216470
Re: Random wip 2012+
Some models for the gunship lab in ZK I've been working on lately:
I'm near to being finished with the construction aircraft:
I'm near to being finished with the construction aircraft:
- 10 Jun 2011, 00:27
- Forum: Zero-K
- Topic: Unlocks and experienced players
- Replies: 134
- Views: 27419
Re: Unlocks and experienced players
The unlocks do seem to have brought more activity to the zero K game rooms, and I like the idea behind the com upgrades. However there are one or 2 of them that I think turn the tide of the game a little bit too easily - the high powered artillery being one of the main ones. I think subtle upgrades ...
- 10 May 2011, 00:16
- Forum: Game Development
- Topic: unit scripting -> relative rotation and movement
- Replies: 3
- Views: 831
Re: unit scripting -> relative rotation and movement
Brilliant, thanks I'll give that a shot.
:)
:)
- 08 May 2011, 17:26
- Forum: Game Development
- Topic: unit scripting -> relative rotation and movement
- Replies: 3
- Views: 831
unit scripting -> relative rotation and movement
For lua unit scripting, should piece movement/rotation be relative to their local rotation rather than the 'world' axes? Or is there a separate way to script units to rotate or move relative to a normal determined within the script? So you can see what I mean I've created a small experiment with a b...
- 12 Sep 2010, 16:26
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
A few spider bots I've been playing around with:
These are just ideas at this stage, so I'm open to suggestions
These are just ideas at this stage, so I'm open to suggestions
- 18 Aug 2010, 00:49
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
Is it possible to set the team colour for the lasers used?
- 04 Aug 2010, 01:16
- Forum: Art & Modelling
- Topic: Detailed crawler/spider model pics included
- Replies: 51
- Views: 11177
Re: Detailed crawler/spider model pics included
Nice texture, I like the bumpy panelling especially. The UV map could be using up a lot more of the available space though so you get more the the detail you've put in showing on the model. Out of interest what do you use for that raised bump effect on the panels? I've been using paintshop pro's bev...
- 24 Jul 2010, 17:56
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
Nice :) Is the reactor on the back for a jump jet?
- 14 Jul 2010, 22:45
- Forum: Art & Modelling
- Topic: Awesome, FREE modeling application
- Replies: 35
- Views: 6908
Re: Awesome, FREE modeling application
Awesome programme, just spent a wee half hour messing about on it, and came up with this:
- 18 May 2010, 01:42
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
Nice work Beherith :) The textures are looking sharp, what mod are they for?
- 09 Feb 2010, 11:00
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
V Nice :) It could use slightly darker greebles though. Is it for the Germans?
- 08 Feb 2010, 16:36
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
Whilst you're right it doesn't resemble a typical aircraft, that is because it isn't a typical aircraft. The Krow is incredibly slow, unwieldy and soaks up a lot of damage - comparable to some ground units. These are not typical traits of aircraft. I've designed this to hint that the gunship is inde...
- 08 Feb 2010, 01:39
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
It should be ok as it will tilt to get a better shot with the turrets, but I'll have a play around with the gun position and the turret heights to see if I can improve the pitch range.
- 07 Feb 2010, 20:25
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191683
Re: Random WIP
Finally got my PC in order again, this is a long overdue texture job for the Krow model I did a while back :)