Search found 375 matches
- 29 Apr 2014, 15:16
- Forum: Evolution RTS
- Topic: hosts lost their mappool
- Replies: 17
- Views: 10965
Re: hosts lost their mappool
Tbh, Forb, you may be right in your blame of the available tools, but you can't be arguing that its "not your fault" that users cant figure our the tools you provided them with, or ignore their complaints because the tools you have given them are "not made by you". In the end it ...
- 06 Feb 2014, 10:17
- Forum: Off Topic Discussion
- Topic: [LAPTOP]Choice 15' fullHD linux gpu
- Replies: 22
- Views: 5075
Re: [LAPTOP]Choice 15' fullHD linux gpu
Gigabypte p34g (14"). They have a 15" version as well. Comes with quad core i7 2.4-3.2 Ghz, up to 16GB of ram, has 1-2 MSATA SSD + 2.5" SATA HDD storage, full HD IPS screen. 14" model is really light as well, I tend to just lug it around in backpack all day without an issue. Scre...
- 13 Sep 2013, 11:03
- Forum: Off Topic Discussion
- Topic: Total War Rome 2
- Replies: 23
- Views: 10421
Re: Total War Rome 2
... "Lets release a shit buggy game at full price" "In hopes that people will buy it" "And other people will fix it for us for free" "And more people will buy it later" With all of the effort spent on fixing, why the heck not just make your own game with simi...
- 11 Jun 2013, 18:03
- Forum: Off Topic Discussion
- Topic: The coming of the complex games...
- Replies: 4
- Views: 1395
The coming of the complex games...
My take on the theory. Take a look at the beginning history of the gaming and software design. The primary audience were software engineers and their kids, much less so your average six pack Joe on the street. To those of you who began in this era as kids, I am sure you remember the gradual learning...
- 11 Jun 2013, 17:46
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3882
Re: FPS issues, stutter
I would say you have a gfx driver problem, your issue resembles the problem with "threaded optimizations" that existed in nvidia drivers. However, you should benchmark your system to verify that the GPU and CPU perform like they should. Old systems can overheat and become slow due to trap...
- 31 May 2013, 11:00
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3882
Re: FPS issues, stutter
No, I do not have integrated gfx (fortunately). It is an old system, and I do not expect it to have brilliant fps, but what I experience now is clearly well below the expectation :)
Also I can see it use the gfx, as it changes to the higher frequencies when the game starts.
Also I can see it use the gfx, as it changes to the higher frequencies when the game starts.
- 31 May 2013, 10:58
- Forum: Balanced Annihilation
- Topic: Screamer and Mercury are still shit
- Replies: 63
- Views: 12162
Re: Screamer and Mercury are still shit
That is damn to expensive. And even it is long range, for the cost of 3 of them you make a fusion and start to spam fighter. Well. One mercury easily shoots 1 fighter every 18,5 seconds, fighter which costs 11433 E under mm economy. That makes it drain 618 E per second from enemy under these condit...
- 31 May 2013, 10:50
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3882
Re: FPS issues, stutter
Makes some difference, but not much with full lua disabled. What I found so far, is that I get most stutter and lag after this : 1) Zoom at medium ranges (sort of between 30-70 zoom, where 0 is fully zoomed in, and 100 fully zoomed out) I instantly get microstutter and generally the game starts to s...
- 31 May 2013, 10:44
- Forum: Off Topic Discussion
- Topic: Poll: Is a game with more units better?
- Replies: 139
- Views: 33634
Re: Poll: Is a game with more units better?
The background behind this poll is that it was used as an argument against MT. http://springrts.com/phpbb/viewtopic.php?f=22&t=30162#p539858 maybe as note: more units doesn't mean better games, it just gets confusing. So naturally I want to know what the community thinks. Apologies for not read...
- 30 May 2013, 19:43
- Forum: Balanced Annihilation
- Topic: Screamer and Mercury are still shit
- Replies: 63
- Views: 12162
Re: Screamer and Mercury are still shit
Intended or not, it is one way I consider it would achieve a distinct purpose that is not replicated by other towers with just slightly different stat pool. And why not others? Well, multiple reasons, a good one of which would be that targeting electronics costs too :) (otherwise why have the radar ...
- 30 May 2013, 19:36
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3882
Re: FPS issues, stutter
Any way to kill all lua entirely? And yes, it is BA... I already disabled some camera widgets which improved the performance, but not by much.
- 30 May 2013, 18:58
- Forum: SpringLobby Client
- Topic: (springlobby) compiling on linux
- Replies: 3
- Views: 2145
Re: (springlobby) compiling on linux
Error : cmake . CMake Error at CMakeLists.txt:9 (cmake_policy): Policy "CMP0015" is not known to this version of CMake. -- Found xgettext: /usr/bin/xgettext -- Found msgmerge: /usr/bin/msgmerge -- Sound enabled! CMake Warning at src/downloader/lib/cmake/UtilGit.cmake:17 (Find_Package): Cou...
- 30 May 2013, 16:45
- Forum: Balanced Annihilation
- Topic: Screamer and Mercury are still shit
- Replies: 63
- Views: 12162
Re: Screamer and Mercury are still shit
I always wanted screamer/merc to be an anti-bomber tower, with the ability to "mark" targets and not shoot at one at the same time. I.e. 1) ignore fighters 2) each tower marks the target, no other tower would engage that target 3) fire. Still imperfect, but would definitely prove more usef...
- 30 May 2013, 15:41
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3882
Re: FPS issues, stutter
Yeah, everything is set to the lowest I could think of and I am still having the issue. (Texture compression is OFF)
- 30 May 2013, 15:29
- Forum: SpringLobby Client
- Topic: (springlobby) compiling on linux
- Replies: 3
- Views: 2145
(springlobby) compiling on linux
Hi, trying to compile SL on ubuntu 10.04, config gives "MINIZIP" not found error, although I do have all zlibs installed. Any help? Is it possible to compile on 10.04 at all at the moment?
Thanks.
Thanks.
- 30 May 2013, 15:25
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3882
FPS issues, stutter
Hi guys, been a while since I have played spring and recently decided to reinstall it. A few issues that I cannot seem to resolve : 1) Cannot disable high-res clouds in spring settings (it turns on after spring lobby restart). 2) The main issue, the FPS seems to be drastically lower than when I used...
- 01 Jun 2012, 00:35
- Forum: General Discussion
- Topic: Please add tapatalk support for this forum
- Replies: 39
- Views: 10522
Re: Please add tapatalk support for this forum
Tbh, I would wholeheartedly vote against this (if there was an option) As I also can not stand commercial adverts on OSS websites which do not directly support the OSS project. If the app owners were to donate to spring, that would be understandable. Alternatively if someone implements a plugin to p...
- 04 Jan 2012, 12:09
- Forum: Map Releases
- Topic: Icy Sea
- Replies: 11
- Views: 2724
Re: Icy Sea
Wasnt there a map identical to this already? iirc TM made it, and it was basically started from DSD.
- 23 Dec 2011, 17:38
- Forum: Off Topic Discussion
- Topic: Recommendations for a graphics card
- Replies: 26
- Views: 5317
Re: Recommendations for a graphics card
Nuclear plants are actually one of the quietest (externally) power plants... Hydro/coal would be much louder. (but tbh, any powerplant is quiet if you dont stand next to the primary turbines)
- 16 Dec 2011, 12:08
- Forum: General Discussion
- Topic: Spring more popular with EA
- Replies: 118
- Views: 16638
Re: Spring more popular with EA
Jools wrote:What would be the harm of including some mods (games) with the normal spring installer? I don't think Cavedog cares any more anyway that we use their models.
Maybe because the actual spring community has ~25% linux users? (from what I recall SL statistics had it at)