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by Silentwings
17 Jun 2018, 08:08
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 11
Views: 169

Re: MapConv(NG) for Windows crash on big map sizes

Ok, I'll look at the error again when I'm home this week. If you could zip your heightmaps and upload them somewhere that would be handy. 32bit python ... some limit ... here as well? Not here - pymapconv has a different architecture. I think the size of map it will compile is basically limitless; a...
by Silentwings
17 Jun 2018, 08:03
Forum: Help & Bugs
Topic: totally fresh install crashing on game exit
Replies: 4
Views: 93

Re: totally fresh install crashing on game exit

Is it known or shall we make a mantis report on it?

If there is no mantis report of it yet then it is very likely not known -> you should make one.
by Silentwings
16 Jun 2018, 13:50
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 11
Views: 169

Re: MapConv(NG) for Windows crash on big map sizes

I don't think my suggested fix could have given the exact same error message.

All variables are defined, what's needed is effectively a type conversion, from int to a single element list.
by Silentwings
16 Jun 2018, 09:59
Forum: Map Creation
Topic: MapConv(NG) for Windows crash on big map sizes
Replies: 11
Views: 169

Re: MapConv(NG) for Windows crash on big map sizes

I think you've found a bug that's likely only triggered if you use a low res (8-bit) height map. Try using a proper res (16-bit) height map.

Alternatively, quickfix attempt without reading any code:

Code: Select all

heights.append([sum(otherheight_pixels[col, row]) * 256 / 3])
by Silentwings
15 Jun 2018, 00:31
Forum: Help & Bugs
Topic: Engine auto download error multiple lobbies
Replies: 7
Views: 89

Re: Engine auto download error multiple lobbies

They aren't but the api that records where they are kept, is.
by Silentwings
14 Jun 2018, 16:23
Forum: Help & Bugs
Topic: Big isssue
Replies: 2
Views: 49

Re: Big isssue

You can join to spectate the game, and chat with other spectators (even after it has started). Your lobby client should tell you, by some visual indicator, whether a battle is waiting to start a game, or has a game already in progress. How it tells you this information depends on which lobby client ...
by Silentwings
12 Jun 2018, 20:07
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 14
Views: 231

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

Debug symbols of dev engine builds are deleted after 120 days, because of disk space, at which point they are also made unavailable for dl. So, bug reports from such engines mostly can't be dealt with.

(Release builds of the engine are kept indefinitely, and are unaffected.)
by Silentwings
11 Jun 2018, 21:37
Forum: Ingame Community
Topic: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or buildbot
Replies: 14
Views: 231

Re: Add a new rule for game hosting: all non-private rooms must have content that can be auto-dl from SF, rapid or build

You have already had your answer in that thread - no. Short version: Can this be extended to games and maps as well? In practice: no. Auto-dl will never be mandatory for content. to all hosts, not just botflagged ones No - such restrictions won't be imposed on hosts without a botflag. Doing so gets ...
by Silentwings
11 Jun 2018, 21:30
Forum: Ingame Community
Topic: Bot policy
Replies: 12
Views: 5211

Re: Bot policy

Are there any rules for game hosting [bots]? I was unable to find any.

https://springrts.com/wiki/Botflags, which is linked to from the other sticky in this forum.
by Silentwings
05 Jun 2018, 21:57
Forum: Engine
Topic: Commandline options
Replies: 4
Views: 511

Re: Commandline options

That's to be expected when you necro an 8 year old thread related to Spring 80.5.2. However, --help does work on 104.0 (at least for me...) *************:/mnt/c/Users/******/Documents/My Games/Spring/engine/104.0$ ./spring.exe --help spring.exe: Usage: C:\Users\******\Documents\My Games\Spring\engin...
by Silentwings
05 Jun 2018, 08:27
Forum: Engine
Topic: Mac have officially deprecated opengl
Replies: 5
Views: 175

Re: Mac have officially deprecated opengl

you guys should drop mac support

Macs are not currently supported.

But just in case another reason not to purchase one was necessary, ty for info ;)
by Silentwings
03 Jun 2018, 10:49
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 790

Re: Old "maintenance" builds used for BA autohosts

I think 120 days is not ideal e.g. if only a little more time had passed between some commit and https://springrts.com/mantis/view.php?id=5992, bisection may well have been impossible without forced re-builds.
by Silentwings
02 Jun 2018, 01:52
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 563

Re: Weird bounce

I'm afraid you're asking more about that code than I really know - I suggest you compile the engine for yourself and add a few debug prints to test your theories. Also, this is why short demos are better than gifs/videos/screenshots/youtube/facebook/skytv; with a demo you can actually run it for you...
by Silentwings
01 Jun 2018, 20:35
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 563

Re: Weird bounce

Re avoidMobilesOnPath: mobile units = units than are moving or units that CAN move. can Pro and Contra : is it only usefull for ctrl-order? Turns out it affects all path calcs equally: https://github.com/spring/spring/blob/ed7cf12b14ea5e3fa3ea991cfdf16464e037fe86/rts/Sim/MoveTypes/GroundMoveType.cpp...
by Silentwings
31 May 2018, 18:57
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 563

Re: Weird bounce

What is avoidMobilesOnPath supposed to do? Search wiki -> https://springrts.com/wiki/Movedefs.lua (Note that, it defaults to true, but unless something changed recently BA overrides the engine native "ctrl" move orders via customformations and perhaps is failing to make use of this functi...
by Silentwings
31 May 2018, 00:42
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 563

Re: Weird bounce

Any way to make it looks more realistic?

In the spirit of my previous comments, ships that did crash into each other could suffer an immediate hull-integrity failure and embark upon a swift departure towards the sea bed.
by Silentwings
30 May 2018, 23:43
Forum: Balanced Annihilation
Topic: 531-gab3f84f maintenance
Replies: 3
Views: 153

Re: 531-gab3f84f maintenance

They are built & made available soon after a new commits to the maintainence branch (not sure if automated or on command of devs). There's no need to stay absolutely up to date with the newest version, just to keep close enough that bug reports can be dealt with.
by Silentwings
30 May 2018, 22:36
Forum: Balanced Annihilation
Topic: 531-gab3f84f maintenance
Replies: 3
Views: 153

Re: 531-gab3f84f maintenance

Use the latest maintainence, currently 104.0.1-531 (or something close to it), or the latest master, 104. If there are bugs, report them. Any hosts running non-release Spring versions that are no longer available for download should be removed, or updated. Deletion of non-master branch builds after ...

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