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by Silentwings
22 Oct 2018, 16:19
Forum: Engine
Topic: Addon handler development direction?
Replies: 3
Views: 106

Re: Addon handler development direction?

I'm afraid this isn't going to be much help, but I always found the "new" style handler were a pain to get working, less clear code to read, seemed to be missing "matching" features (selector/actionhandler/...), and were less helpful in fixing/detecting "hard" bugs related to callin order/execution,...
by Silentwings
21 Oct 2018, 09:37
Forum: General Discussion
Topic: most viewed list on Springfiles shows old/outdated resources
Replies: 2
Views: 59

Re: most viewed list on Springfiles shows old/outdated resources

Perhaps a more important issue - downloads via rapid are not reflected in those (or any) figures. That said, online usage stats might be better to publicize than DL stats.
by Silentwings
21 Oct 2018, 08:52
Forum: General Discussion
Topic: Wiki: issues + quick questions/answers
Replies: 74
Views: 7469

Re: Wiki: issues + quick questions/answers

On this topic, imo the "Download" link in the top bar should use https://springrts.com/wiki/GamesDownloads as the default DL page.
by Silentwings
16 Oct 2018, 12:00
Forum: Ingame Community
Topic: No ability to vote on BlackHoleHosts
Replies: 1
Views: 81

Re: No ability to vote on BlackHoleHosts

It's possible to 'abuse' SPADS voting system by repeatedly calling pointless/failing votes, or by voting with multiple accounts - for example.

In view of the inappropriate way that you have phrased your first post, this thread is locked. If your second post is similarly poor, you will be banned.
by Silentwings
14 Oct 2018, 07:30
Forum: Map Creation
Topic: Working on a Tutorial Map
Replies: 2
Views: 91

Re: Working on a Tutorial Map

Probably the best way to load it is Spring.Reload from within (normal) Journeywar
by Silentwings
11 Oct 2018, 09:06
Forum: Help & Bugs
Topic: SPADS hosts are not able to connect to the lobby
Replies: 3
Views: 97

Re: SPADS hosts are not able to connect to the lobby

It was a rare and old lobbyserver bug, unfortunately it seems hard to track down the root cause (so not yet fixed).
by Silentwings
09 Oct 2018, 16:33
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 116

Re: GetLuaMemUsage

It looks like its not working properly there - all your mem allocs claim 0kB/s which I wouldn't believe.

If you let me know which game version/engine you're using then I'll look into it.
by Silentwings
09 Oct 2018, 12:08
Forum: Lua Scripts
Topic: GetLuaMemUsage
Replies: 6
Views: 116

Re: GetLuaMemUsage

by Silentwings
06 Oct 2018, 09:38
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 377

Re: Open request for acess to jk git stuff

https://github.com/Spring-Helper-Projects/Custom-Unit-Shaders/blob/master/LuaRules/Gadgets/api_custom_unit_shaders.lua#L17 "... and fixes that had been integrated into BA" - its Beherith and Floris who did that work... Ofc failing to credit the odd fix is not so important compared to gajops complai...
by Silentwings
06 Oct 2018, 09:32
Forum: Game Development
Topic: Open request for acess to jk git stuff
Replies: 14
Views: 377

Re: Open request for acess to jk git stuff

They originated from a mixture of what was in Evo's repo and the fixes that had been integrated into BA. In which case, as you well know, GPL states that you should credit any relevant authors from these projects too. Afaict this is completely absent. Debunked conspiracy thoeries, unwillingness to ...
by Silentwings
05 Oct 2018, 08:41
Forum: Balanced Annihilation
Topic: Subforum moderators
Replies: 2
Views: 230

Re: Subforum moderators

See the sticky https://springrts.com/phpbb/viewtopic.php?f=14&t=33523&p=569840&hilit=subforum#p569840 for info on topic-control rights. The content developers group is https://springrts.com/phpbb/memberlist.php?mode=group&g=3621. Game/content devs can be added to this group, by asking a board admin....
by Silentwings
25 Sep 2018, 18:11
Forum: General Discussion
Topic: Request: rename #moddev to #gamedev
Replies: 21
Views: 395

Re: Request: rename #moddev to #gamedev

I can't see anything much to gain here. #moddev is likely advertised in several places as "go here for help!" and it probably isn't easy to find+change them all, which is why #moddev was not changed to #gamedev. Ofc if many gamedevs actually want to move their channel, it can be done, after I've fin...
by Silentwings
22 Sep 2018, 12:16
Forum: Lobby Clients & Server
Topic: Email verification - protocol info
Replies: 3
Views: 206

Re: Email verification - protocol info

See the last time you asked this question - https://github.com/spring/uberserver/issues/265#issuecomment-417661625. If that is to be done, it would be best after the forum/lobby dbs are linked, which is not going to be quick. Also, it wouldn't help unmaintained lobbies; they have no facility to send...
by Silentwings
21 Sep 2018, 19:33
Forum: Lobby Clients & Server
Topic: Email verification - protocol info
Replies: 3
Views: 206

Email verification - protocol info

Uberserver now supports email verification, for registration and for changing email address. This means some unavoidably breaking changes in the lobby protocol will happen, and lobby clients will need to be updated. It isn't live yet, there will be time to update - this post provides the info of wha...
by Silentwings
18 Sep 2018, 18:18
Forum: Lobby Clients & Server
Topic: Help wanted: Player lobby client name & version reporting support to lobby protocol and Uberserver (langs: XML,Python)"
Replies: 7
Views: 726

Re: Help wanted: Player lobby client name & version reporting support to lobby protocol and Uberserver (langs: XML,Pytho

CPU model and GPU models present, for game rooms to decide whether to let people in No - it's not practical, they can't be detected or classified reliably enough. Also, allowing exclusivity based on users $$$ is not really in keeping with the whole "free software" mantra... and better to keep the i...
by Silentwings
16 Sep 2018, 08:58
Forum: Game Development
Topic: Checking spectators doesn't work for specs who have always been specs
Replies: 3
Views: 170

Re: Checking spectators doesn't work for specs who have always been specs

I fully recognize that this is likely because a widget used for spectating is likely getting cute with getplayerinfo. My question is, is there any way for me to work around it? If that's actually the problem (which I am skeptical about) and "is getting cute" was intended to mean "is breaking", the ...
by Silentwings
15 Sep 2018, 10:23
Forum: General Discussion
Topic: rank conditions
Replies: 10
Views: 415

Re: rank conditions

what about to count only time from ingame on hosts with botflag? I'm not sure about this because some games will display newbie infos for singleplayer mode and others for online multiplayer (e.g. recall past issues with ZKs system when they were using online battles for singleplayer mode). More gen...
by Silentwings
13 Sep 2018, 18:55
Forum: General Discussion
Topic: rank conditions
Replies: 10
Views: 415

Re: rank conditions

Actually, there are spare bits, only 7/32 bits are currently used, just the rank bits are currently in the middle so adding more rank bits one would want some re-ordering. It should work to deprecate the current rank bit positions and use up some of the free positions for a new longer set of rank bi...
by Silentwings
09 Sep 2018, 16:41
Forum: Lobby Clients & Server
Topic: local uberserver, can't register
Replies: 6
Views: 188

Re: uberserver can't register

For now, you'll need to downgrade your Springlobby from 0.266 to 0.260, and connect to your local uberserver without using TLS, because of this bug https://github.com/springlobby/springlobby/issues/828
by Silentwings
09 Sep 2018, 09:05
Forum: Lobby Clients & Server
Topic: local uberserver, can't register
Replies: 6
Views: 188

Re: uberserver can't register

Which version(s) of uberserver and SL did you use?

What happens if you try to register the same username twice?

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