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by Silentwings
12 Sep 2022, 19:20
Forum: Game Development
Topic: Re: Re: relicensing gpl widgets
Replies: 6
Views: 626

Re: Re: relicensing gpl widgets

I wondered if some loltastic thread like this would happen
by Silentwings
06 Sep 2022, 21:02
Forum: Game Development
Topic: Re: request to change my lua code licenses from GPL v3/2+
Replies: 0
Views: 200

Re: request to change my lua code licenses from GPL v3/2+

Re a request sent to me (a long time ago, sorry) by sprunk/ZK, asking if the various widgets/gadgets that I wrote & licensed as GPL v3+ and whatever else could (also) be available under GPL v2+: yes this is fine, go ahead. Anyone else welcome to do the same. But if I wrote anything about horses ...
by Silentwings
28 Feb 2022, 17:42
Forum: Game Development
Topic: How to write a new widget:... callin?
Replies: 2
Views: 688

Re: How to write a new widget:... callin?

Seems like a clean one - https://github.com/spring/spring/commit/9a97978a7f0892ff18eecdc3dbee1a880d2d4dc2 Or did you mean add it as a "fake" lua-powered callin to the widgethandler without engine interaction? But from your use case (which I don't completely follow) I wonder if you'd be bet...
by Silentwings
24 Sep 2021, 10:04
Forum: Lua Scripts
Topic: Getting memory usage of a single widget
Replies: 4
Views: 3097

Re: Getting memory usage of a single widget

You'll need to look in the handlers tables (which iirc live inside the "real" WG - you don't want the wrapped stuff the handler exposes to non-handler widgets). The widget file is pcalled by the handler https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/luaui/barwidgets.lua...
by Silentwings
23 Sep 2021, 18:52
Forum: Lua Scripts
Topic: Getting memory usage of a single widget
Replies: 4
Views: 3097

Re: Getting memory usage of a single widget

Can't remember exactly how the lua allocation (esp strings) / localization / garbage collection works, but my fast decaying memory from (re)writing the profilers is that this is impossible and not even well defined - even if it were a widget that avoided allocating memory outside of its "own&qu...
by Silentwings
09 Sep 2021, 12:12
Forum: General Discussion
Topic: Removing unit from unit group?
Replies: 7
Views: 3222

Re: Removing unit from unit group?

No idea about the old keybinds approach (wouldn't be surprised if they were deprecated/dead) but from lua iirc there is CMD.GROUPCLEAR and CMD.GROUPADD
by Silentwings
07 Aug 2021, 14:56
Forum: Ingame Community
Topic: Unban SaturnV
Replies: 2
Views: 2195

Re: Unban SaturnV

No True Spring Community wrote:Person A: "No Scotsman puts sugar on his porridge."
Person B: "But my uncle Angus is a Scotsman and he puts sugar on his porridge."
Person A: "But no true Scotsman puts sugar on his porridge."
by Silentwings
03 Aug 2021, 07:00
Forum: Map Creation
Topic: Lua Grass GL4
Replies: 15
Views: 5517

Re: Lua Grass GL4

Yeah afaik too this is a legally untested part of the GPL. My best guess - which comes from the wiki page I wrote after discussions with devs of the time, and tried to clarify the quote above when we realized that the status of "procedurally generated art" was unclear - is: We generally vi...
by Silentwings
22 Jul 2021, 22:49
Forum: Help & Bugs
Topic: Bot Flag
Replies: 2
Views: 2483

Re: Bot Flag

Done.
by Silentwings
22 Jul 2021, 22:46
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 14
Views: 6121

Re: Registering multiple accounts with the same e-mail address

You act as though this was some sort of malice on the side of infrastructure, but really this is more an issue with The solution is already in https://springrts.com/phpbb/viewtopic.php?p=598596#p598596. never going to allow two accounts to share the same email address. Why not? Because (like most o...
by Silentwings
22 Jul 2021, 22:41
Forum: Balanced Annihilation
Topic: Indication of interest in moving BA to Spring: develop
Replies: 10
Views: 3560

Re: Indication of interest in moving BA to Spring: develop

This doesn't seem to be a serious attempt for anything involving spring-develop.

I can't think of anything wrong with game projects (or individual developers, if they wished) taking donations for their work.

Locked.
by Silentwings
22 Jun 2021, 12:33
Forum: Lua Scripts
Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
Replies: 8
Views: 4945

Re: I am politely asking will Lua widgets break with future engine updates because I would like to know

In theory, a mitigation layer could be created - in lua. Allowing old games to pretend they are running on a old version of spring. Quite a bit of this exists already, when you delve into base content. But imo its important to be careful about what is and isn't cushioned like that, or it would get ...
by Silentwings
17 Jun 2021, 00:00
Forum: Off Topic Discussion
Topic: Keep lua in Spring engine
Replies: 5
Views: 3878

Re: Keep lua in Spring engine

@Ares How it has always worked and how it will probably continue to work for as long as anyone writes engine code: - The chance of lua being removed is 0. - The chance of the lua api continually changing in small ways and requiring games to adapt their code is 1. - The bit in between - major changes...
by Silentwings
15 Jun 2021, 14:35
Forum: Lobby Clients & Server
Topic: TLS will be required for battle hosting
Replies: 8
Views: 4323

Re: TLS will be required for battle hosting

From server logs: 2021-06-14 23:48:06 INFO Protocol._checkCompat:257 [14161] <Picassore> client "SpringLobby 0.271-13-g1200ba007 (linux64)" logged in without TLS You're logging in without TLS. If you look in the server panel when you login, you'll see a warning message there. Afaik these d...
by Silentwings
14 Jun 2021, 22:49
Forum: Lobby Clients & Server
Topic: TLS will be required for battle hosting
Replies: 8
Views: 4323

Re: TLS will be required for battle hosting

Without more info (like a username, SL logs) I can't help - I can host battles and I don't even have the latest SL.
by Silentwings
07 Jun 2021, 16:40
Forum: Infrastructure Development
Topic: Registering multiple accounts with the same e-mail address
Replies: 14
Views: 6121

Re: Registering multiple accounts with the same e-mail address

Uberserver is never going to allow two accounts to share the same email address. Bot accounts can be created on request by lobby mods, without need for an email address. Lobby mods can also remove accounts. Afaics you will now need to ask for one or both of these things, to fix your problem here, de...
by Silentwings
23 May 2021, 20:43
Forum: General Discussion
Topic: Registrations on this forum are broken
Replies: 8
Views: 4106

Re: Registrations on this forum are broken

Finally, we found something that defeats the spambots.
Image

Now all we need to do is make the confirmation code be "Confirmation code".
by Silentwings
23 Apr 2021, 14:10
Forum: Map Creation
Topic: Lua Grass GL4
Replies: 15
Views: 5517

Re: Lua Grass GL4

Please tell me that fleas can now hide in the long grass, this would make the first 2 minutes of 1v1 so much fun...

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