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by Silentwings
18 Apr 2019, 09:45
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 5
Views: 86

Re: Best way to have a functional game on develop

any simple way or pointer on how to automate these last 2 steps programmatically
No, that's the usual way. You can press uparrow to "re-type" previous commands. A widget can bind them to a key (addon.KeyPress, Spring.SendCommands), but it doesn't save much.
by Silentwings
18 Apr 2019, 00:16
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 5
Views: 86

Re: Best way to have a functional game on develop

Currently I think none, the develop branch is part way through a long & complex migration to a newer gl version. While that happens the newest engines used by live games are those on the maintainance branch.
by Silentwings
18 Apr 2019, 00:06
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 5
Views: 86

Re: Best way to have a functional game on develop

This forum is maybe not the best place for info about running zk-dev but there it looks like you need the engine from the maintainence branch (instead of develop). are the wiki pages considered the main source of information for a newcomer? Yes, although there are also many people able to answer que...
by Silentwings
11 Apr 2019, 21:39
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2164

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

@Ares: Forboding Angel did not "invent" botflags, or have/had/has anything else to do with them.

@Ares/FA: Please avoid re-starting defamation wars.
by Silentwings
10 Apr 2019, 14:56
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2164

Re: [misc] spring >= 104.0

3. alternatives exist: fixed/updated games are available For BA users not wanting BA10, there actually isn't a good option with 104.0 atm - although it seems largely due to no one from this crowd playtesting if stuff worked in advance. Phoenix Annihilation is a "plain" port of BA9 but its current v...
by Silentwings
08 Apr 2019, 19:52
Forum: Ingame Community
Topic: Cant login
Replies: 4
Views: 155

Re: Cant login

The "already connected" msgs should be gone, if not please report.
by Silentwings
08 Apr 2019, 18:20
Forum: Ingame Community
Topic: Cant login
Replies: 4
Views: 155

Re: Cant login

Yeah seems the server had some issues today - looking into it. It should now be possible for most users to login and play again, but we haven't yet tracked down why some users are wrongly given the "already connected" message. If you are affected by that issue, you should still be able to create/use...
by Silentwings
05 Apr 2019, 22:46
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 1218

Re: BA946 Endgame Tournament

While watching the tournament I was thinking wouldn't it be great if we had a 1v1s ladder again like old times...

And then I remembered we did ... https://replays.springrts.com/hall_of_fame/BA/#1v1
by Silentwings
04 Apr 2019, 21:50
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 1218

Re: BA946 Endgame Tournament

Ok. You can call it widget, but it's works and install at server side. https://github.com/dansan/spring-replay ... lay-upload You are confused here. There is a widget which attempts to prevent other players from viewing your camera. There is a SPADS plugin which uploads replay files to replays.spri...
by Silentwings
04 Apr 2019, 19:42
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 1218

Re: BA946 Endgame Tournament

It's not widget it's spads configuration.
It's a widget.
by Silentwings
04 Apr 2019, 09:25
Forum: Help & Bugs
Topic: Spring 103.0
Replies: 2
Views: 154

Re: Spring 103.0

there are so many engines in use!
See viewtopic.php?t=39277

I think the engine devs stopped offering support for versions <=103 a long time ago. If you can reproduce the issue with 104.0 or the latest maintainence builds, report it to mantis.
by Silentwings
31 Mar 2019, 20:10
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2164

Re: [misc] spring >= 104.0

If I understand right hosting without flag is possible with user accounts up to 8 players even with older version That's correct. - but if I remember right it cannot be SPADS. That's not correct, the server doesn't care (or know) what client software is being used, and SPADS itself can work without...
by Silentwings
31 Mar 2019, 19:35
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2164

Re: [misc] spring >= 104.0

You should read https://springrts.com/wiki/Botflags#Battle_hosts_on_the_lobby_server to discover what a botflag is. It is a property of the host, not of the players. After that, read the OP again - and I suspect that nothing here actually affects your student project. stable versions were not releas...
by Silentwings
31 Mar 2019, 18:19
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 2164

Re: [misc] spring >= 104.0

It was announced months ago that all affected should update and/or be ready too, and Spring 104 is already years old (edit: 15 months) as the current major version.

Is there a reason why you would use botflagged battles for your project?
by Silentwings
31 Mar 2019, 14:55
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 21
Views: 676

Re: refactoring repos.springrts.com (rapid repositories)

It's necessary to put sdz onto SpringFiles (self-zipping doesn't pass the sync check). Thanks!
by Silentwings
30 Mar 2019, 09:01
Forum: Balanced Annihilation
Topic: New Year, New Lead Dev
Replies: 9
Views: 1347

Re: New Year, New Lead Dev

I've done a few code/feature removals following Shox's post above, including - no more reversing vehicles - no more air collision avoidance (except for gunships & air transports, to stop clustering and dying together) - no more unba coms (the code is still there, but made it inaccessible, apparently...
by Silentwings
29 Mar 2019, 23:27
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 21
Views: 676

Re: refactoring repos.springrts.com (rapid repositories)

Which urls should we now use to get hold of the sdz built by rapid for major versions?

I don't see any (or even a blank list) on http://repos.springrts.com/ba/, all I get there is a link to the rapid wiki page
by Silentwings
29 Mar 2019, 19:22
Forum: General Discussion
Topic: sponsor for mac buildbox?
Replies: 8
Views: 232

Re: sponsor for mac buildbox?

FYI: It's possible to compile Spring. It's just not possible to run it. :)
Happy to be corrected but I suspect this isn't true without commenting some stuff out? And ofc then, you're not actually compiling "spring" anymore.
by Silentwings
29 Mar 2019, 13:22
Forum: General Discussion
Topic: sponsor for mac buildbox?
Replies: 8
Views: 232

Re: sponsor for mac buildbox?

See viewtopic.php?f=1&t=38493&p=590080#p590080 - the problem is not missing buildbot power, the problem is that apple chooses not to support gfx features that are necessary to compile Spring.
by Silentwings
23 Mar 2019, 07:49
Forum: Engine
Topic: When can we talk about spring's loading problems (On Windows)?
Replies: 7
Views: 327

Re: When can we talk about spring's loading problems (On Windows)?

I don't have such long loading times either (various SSD on Win 7/10) - 30 seconds max when its re-caching, and the vast majority of time there is no delay at all during loading. I do move out sdd folders that I'm not working on, which usually leaves about 5 in games/maps. @Forboding Angel: With 5-1...

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