Other than porting spring to modern opengl, do you have any other improvements regarding performance that you have in mind?ivand wrote: ↑10 Apr 2021, 21:34What do you mean specifically?Super Mario wrote: ↑10 Apr 2021, 15:06 Other than gpu performance increases, any other plans for FPS improvements?
Search found 831 matches
- 11 Apr 2021, 19:37
- Forum: Engine
- Topic: Keep 3do model support
- Replies: 72
- Views: 121732
Re: Keep 3do model support
- 10 Apr 2021, 15:06
- Forum: Engine
- Topic: Keep 3do model support
- Replies: 72
- Views: 121732
Re: Keep 3do model support
Early prototype class implementation shows very significant FPS boost. Something like 500% growth. Although this number might go change in either direction: the implementation is not yet optimized, so it can go up, but in the same time it's not complete, so it may go down. In any case it's certainl...
- 10 Apr 2021, 15:04
- Forum: Engine
- Topic: Use Liberapay for funding/donations?
- Replies: 4
- Views: 12778
- 28 Dec 2020, 18:20
- Forum: Off Topic Discussion
- Topic: More "BA" questions, split from The end of the maintenance branch
- Replies: 68
- Views: 71972
Re: More "BA" questions, split from The end of the maintenance branch
Read the entire thing.saturnV wrote: ↑27 Dec 2020, 13:22Please explain which points apply to spring's situation?Super Mario wrote: ↑23 Dec 2020, 02:09There is a thing calledSoftware Maintenance cost.MasterBel:
In your posts you give four reasons to ban old versions:
1) "hosting old versions is a liability."
How so?
- 23 Dec 2020, 21:38
- Forum: Off Topic Discussion
- Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
- Replies: 56
- Views: 188957
Re: The end of the maintenance branch
@abma you planning to use cpp modules soon as soon as gcc 11 is released? is it on the https://springrts.com/wiki/Roadmap ? No, but it IS a huge game breaker, when it comes to compile times. I recall seeing #defines statement in spring rts code when it could be easily replace by templates, which I ...
- 23 Dec 2020, 16:51
- Forum: Off Topic Discussion
- Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
- Replies: 56
- Views: 188957
Re: The end of the maintenance branch
@abma you planning to use cpp modules soon as soon as gcc 11 is released?
- 23 Dec 2020, 02:19
- Forum: Off Topic Discussion
- Topic: Autodeletion of builds & types of buildbot (split from end of maintenance branch)
- Replies: 56
- Views: 188957
- 23 Dec 2020, 02:09
- Forum: Off Topic Discussion
- Topic: More "BA" questions, split from The end of the maintenance branch
- Replies: 68
- Views: 71972
Re: More "BA" questions, split from The end of the maintenance branch
There is a thing calledSoftware Maintenance cost.MasterBel:
In your posts you give four reasons to ban old versions:
1) "hosting old versions is a liability."
How so?
- 30 Jun 2020, 01:33
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 850759
Re: The end of the maintenance branch
Make sure that you switch to c++ 20 when modules are officially supported for the big 3 compilers. Other than that full speed ahead on the develop branch.
- 05 Jun 2018, 03:57
- Forum: Engine
- Topic: Mac have officially deprecated opengl
- Replies: 19
- Views: 15358
Mac have officially deprecated opengl
https://developer.apple.com/macos/whats-new/#deprecationofopenglandopencl I am serious when I say: you guys should drop mac support! Apparently apple decided to go full retard by deprecated opengl! There is no way spring could support opengl and metal at the same time with current man-power/resource...
- 03 Jun 2018, 21:44
- Forum: General Discussion
- Topic: If Microsoft buys github
- Replies: 39
- Views: 29625
Re: If Microsoft buys github
I find discussing important things meaningful when things actually happen and not a "What if" scenario. (Before anyone reply to me, yes I have read the news articles regarding this) Edit: Welp it happen. https://www.bloomberg.com/news/articles/2018-06-03/microsoft-is-said-to-have-agreed-to...
- 10 May 2018, 22:08
- Forum: General Discussion
- Topic: Which is the game that best represents the Spring engine?
- Replies: 7
- Views: 4106
Re: Which is the game that best represents the Spring engine?
You need to know what the Unique selling point of the spring engine.
- 04 May 2018, 16:22
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14254
Re: GL 4 Progress and Help
Apple dropped OpenGL like a rock after 4.1-core in favor of their Metal API and we don't exactly have the resources to implement a nice abstraction layer that can speak both dialects. The only thing to do is wait or contribute code. Are you open to the possibility of relying of an external framewor...
- 03 May 2018, 18:55
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14254
Re: GL 4 Progress and Help
Yes and no, Metal/Vulkan are just the result of the AAA game industry (where people *want* the ability to write what are essentially mini-drivers) pushing for more control over performance. In order to obtain more peformance. Though Valve made MoltenVK opensource which is itself interesting to look...
- 18 Jan 2018, 21:22
- Forum: Balanced Annihilation
- Topic: Save/load now possible ??
- Replies: 9
- Views: 3994
Re: Save/load now possible ??
What? You don't want new users now?hokomoko wrote:good riddance
- 04 Jan 2018, 20:44
- Forum: Game Development
- Topic: what are the hard limitations of this engine?
- Replies: 15
- Views: 9340
Re: what are the hard limitations of this engine?
Then why is "two resources" not deprecated then?FLOZi wrote:Engine support for only 2, but you can make as many as you wish via lua.5) only two resources, (metal and energy)Again, in favour of greater flexibility via lua.6) fuel systems have been deprecated
Am I missing something here?
- 01 Oct 2017, 14:36
- Forum: Engine
- Topic: Visual Studio now supports MinGW
- Replies: 1
- Views: 2083
Visual Studio now supports MinGW
https://blogs.msdn.microsoft.com/vcblog ... en-folder/
You can deprecate the msvc compiler version, and just have visual studio use MinGW when compiling spring rts.
You can deprecate the msvc compiler version, and just have visual studio use MinGW when compiling spring rts.
- 15 Aug 2017, 23:00
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 31793
Re: What exactly do current game developers want?
No need for being constructive, be productive instead. From our last IRC conversation that is so rich of you and hypocritical of you to say that. In my short presence in this community your net effect has been negative (Almost every thread you make or participate in becomes a flame war). Stop beati...
- 12 Aug 2017, 19:17
- Forum: Engine
- Topic: GLM for Spring
- Replies: 7
- Views: 3554
Re: GLM for Spring
Personally I'm more interested in just utilizing the vectorized form of calculation (basic stuff like +, *, /, -, =, dot, cross, log, exp, etc. with broadcasting). Outside of Spring I use Python's numpy a lot, and it's just silly how much faster it is to native Python (getting 10~100 times speedup ...
- 10 Jul 2017, 23:28
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 31793
Re: What exactly do current game developers want?
*pic* Do I need to add the "Serious" tile tag in the tile to stop with the jokes? I am trying to be constructive, but your altitude makes harder for me to do so. If want me to stop caring about this and leave this place, then by all means tell me up front about it instead being an ass abo...