Search found 9 matches
- 25 Nov 2005, 11:22
- Forum: General Discussion
- Topic: New lead programmer
- Replies: 84
- Views: 12952
- 03 Jul 2005, 20:43
- Forum: General Discussion
- Topic: Inactive User Purge
- Replies: 40
- Views: 5388
- 28 May 2005, 16:12
- Forum: General Discussion
- Topic: What are we?
- Replies: 20
- Views: 3208
- 24 May 2005, 01:27
- Forum: General Discussion
- Topic: Ennemi building stay out of los
- Replies: 84
- Views: 10945
Personally I think that it was a real bother in TA that the location of buildings would not be remembered. (Especially since I could never find a perfect button for use with the whiteboard ;)) I don't really see that it would make the game dumber if building sites were remembered. After all, what ar...
- 03 May 2005, 14:49
- Forum: General Discussion
- Topic: tech tree please?
- Replies: 8
- Views: 2401
zwzsg: While it is true that the build tree is less strict in XTA, it's well worth remembering that while you CAN build an advanced plant as your first structure in XTA it will not work well 99% of the time. Instead of a strictly enforced build tree like OTA, having a sane development and build orde...
- 23 Mar 2005, 02:47
- Forum: Art & Modelling
- Topic: Arm and Core logos
- Replies: 88
- Views: 23234
- 17 Mar 2005, 23:20
- Forum: General Discussion
- Topic: How long should clan names be?
- Replies: 14
- Views: 4678
- 17 Mar 2005, 23:18
- Forum: General Discussion
- Topic: Clan abbreviation
- Replies: 26
- Views: 8319
- 04 Nov 2004, 00:24
- Forum: News
- Topic: "Spring" imminent?
- Replies: 145
- Views: 51102
I like Spring or TA:Spring as well. What TA actual stands for in the engine is less important IMO (as long as its not Total Annihilation for legal issues of course). You could use something like Thor's Asgardian Spring or Technically Advanced/Accomplished Spring Engine or something like that... Spri...