Uh, what?smoth wrote:
I use my joystick with spring... in front of a mirror.... in the nude
Search found 156 matches
- 28 Sep 2010, 11:28
- Forum: Lua Scripts
- Topic: Use your joystick with spring
- Replies: 33
- Views: 20868
Re: Use your joystick with spring
- 08 Jun 2010, 20:02
- Forum: Balanced Annihilation
- Topic: Team died messages!
- Replies: 79
- Views: 15075
Re: Team died messages!
bump.
Wouldn't voom if you put 4000 volts through them!
We needz moar Monty Python.
Wouldn't voom if you put 4000 volts through them!
We needz moar Monty Python.
- 29 May 2010, 00:04
- Forum: Balanced Annihilation
- Topic: Pick up wreckages
- Replies: 22
- Views: 4941
Re: Pick up wreckages
That's mainly what I was thinking about when I had this idea.Hobo Joe wrote:comsand factoriesand goliaths.
About it not being worth it, I think it would still be used even if the reclaiming power remains the same - simply to keep the enemies from getting the wrecks.
- 28 May 2010, 23:19
- Forum: Balanced Annihilation
- Topic: Pick up wreckages
- Replies: 22
- Views: 4941
Re: Pick up wreckages
Wow, no flames so far? I am impress.
That would probably cause some balance issues because getting comwrecks would be a matter of faster trans, not fast defense and reclaimers.
That would probably cause some balance issues because getting comwrecks would be a matter of faster trans, not fast defense and reclaimers.
- 28 May 2010, 21:02
- Forum: Balanced Annihilation
- Topic: Pick up wreckages
- Replies: 22
- Views: 4941
Re: Pick up wreckages
Yes.SirMaverick wrote:No. Via Atlas?Blue_Falcon wrote:Title says it all.
And trans hover etc.
- 28 May 2010, 20:14
- Forum: Balanced Annihilation
- Topic: Pick up wreckages
- Replies: 22
- Views: 4941
Pick up wreckages
Title says it all.
Flames and disagreements please! :)
Flames and disagreements please! :)
- 11 Feb 2010, 19:32
- Forum: Balanced Annihilation
- Topic: Team died messages!
- Replies: 79
- Views: 15075
Re: Team died messages!
looked at the sun through their telescope nearly had that nuke done "forgot" to build anti-air figured T2 should be able to kill any peewee spam thought that krogoth was theirs NEARLY won will now sulk didn't know the game had started only wanted to see an explosion porced air would've won...
- 11 Feb 2010, 18:52
- Forum: Balanced Annihilation
- Topic: Team died messages!
- Replies: 79
- Views: 15075
Re: Team died messages!
Someone used cheats on Team%i (%s);
How about some different orders, huh?
Team%i (%s) just got 1000 posts;
Team%i (%s) died;
Nobody protected Team%i (%s)'s commander;
Team%i (%s) is a native speaker of 1337;
How about some different orders, huh?
Team%i (%s) just got 1000 posts;
Team%i (%s) died;
Nobody protected Team%i (%s)'s commander;
Team%i (%s) is a native speaker of 1337;
- 10 Feb 2010, 17:28
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 18883
Re: Balanced Annihilation V7.11
New lua widget required - make list have columns and sort alphabetically.
I'd do it myself but don't know how
I'd do it myself but don't know how
- 07 Feb 2010, 21:44
- Forum: Balanced Annihilation
- Topic: Spam thread
- Replies: 25
- Views: 4169
Re: Spam thread
No, he prefers warriors >_>Otherside wrote:spam stumpies yourself.
SPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM... wait, oops.
- 03 Feb 2010, 00:09
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation Development
- Replies: 101
- Views: 16387
Re: Balanced Annihilation Development
Powerful and *fragile* con unit.Mav wrote:...while at sea your com is only a powerful con unit.
And yes, I did read the whole post, that's just all I had something to say about
- 20 Jan 2010, 16:53
- Forum: Balanced Annihilation
- Topic: Metal Makers
- Replies: 85
- Views: 11274
Re: Metal Makers
hm, you're probably right, but how to find a good solution without making sa solution, removing nano is not a solution since 75% ba players LOVE nanos. Increase nanos cost and make it T2? Or only increase cost? I dont know, but solution is close :D I +1 for the cost increase... Unless it also inclu...
- 19 Jan 2010, 17:36
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.04
- Replies: 296
- Views: 40999
Re: Balanced Annihilation V7.04
bug in keyboard scrolling: when using keyboard scroll, a unit that is being given queued right-click orders with shift (move, guard etc.) will also have an effect on map scroll speed with keyboard, when shift key is pressed to give more orders to a unit(s) and before the shift key is released a key...
- 14 Jan 2010, 21:14
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.04
- Replies: 296
- Views: 40999
Re: Balanced Annihilation V7.04
ah but ur planes don't fly to the nanos when they have low health
- 14 Jan 2010, 18:05
- Forum: Balanced Annihilation
- Topic: Fixed ingame alliances?
- Replies: 13
- Views: 2028
Re: Fixed ingame alliances?
Just get it, and ally everyone then blast the shit out of them.d_b wrote:tbh i tend to kill my allies more frequently than my enemies in ba a ceasefire panel doesnt do much for me.JohannesH wrote:In BA, fire never ceases
- 11 Jan 2010, 17:33
- Forum: Balanced Annihilation
- Topic: Fixed ingame alliances?
- Replies: 13
- Views: 2028
Re: Fixed ingame alliances?
Any SERIOUS comments? Serious, as in, not spam?
- 11 Jan 2010, 01:37
- Forum: Balanced Annihilation
- Topic: Fixed ingame alliances?
- Replies: 13
- Views: 2028
Re: Fixed ingame alliances?
OK... So how would I use this ingame if fixed = disabled?
- 11 Jan 2010, 00:05
- Forum: Balanced Annihilation
- Topic: Fixed ingame alliances?
- Replies: 13
- Views: 2028
Fixed ingame alliances?
I saw the mod option today, can the allies usually be changed in game?
- 09 Jan 2010, 01:30
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.04
- Replies: 296
- Views: 40999
Re: Balanced Annihilation V7.04
*says in autohost*
!disable t1
!disable t1
- 07 Jan 2010, 10:13
- Forum: Lua Scripts
- Topic: Use your joystick with spring
- Replies: 33
- Views: 20868
Re: Use your joystick with spring
Could you list a few devices in which this works for? How about a standard Xbox 360 Controller? Should work for any joystick or gamepad device. That you have the drivers for. :P It's working now, the joy_test.lua script works and registers all the events, but how can I configure this to control uni...