Same problem on my Sony Vaio with Intel i7 and nVidia 425M (driver 259).
SO Windows 7
Search found 17 matches
- 03 Dec 2011, 17:22
- Forum: Help & Bugs
- Topic: Need assistance to confirm bug #2784
- Replies: 11
- Views: 1984
- 03 Dec 2011, 16:41
- Forum: Help & Bugs
- Topic: Need assistance to confirm bug #2784
- Replies: 11
- Views: 1984
Re: Need assistance to confirm bug #2784
I don't see them. They compare if I create another type of unit Example: I make 2 Bulldog have a fight. When one of them dies, I don't seee the wreckage. If I create (example) a constructor, the wreckage appears. I have a Intel Q9300 with a GT 8800 nVidia (driver 260.99). Edit: SO = Windows XP Now I...
- 19 Oct 2009, 13:42
- Forum: News
- Topic: New spring release: it a 0.80.5
- Replies: 49
- Views: 19171
Re: New spring release: it a 0.80.5
I noticed same strange effect: the commander and the KBots animations aren't fluid. The commander legs movements are jerky.
- 13 Oct 2009, 14:31
- Forum: Game Development
- Topic: Weapon::Burst problem
- Replies: 7
- Views: 1085
Re: Weapon::Burst problem
Yes, I have no barrel or mobile part, only the holes where the missiles appear (the unit is a tank with 3 pitbull type missile). A little problem: the solution is perfect, now I've noticed that the smoke trails appear only when the missile hit the target (ground in the test, or an enemy unit). Is it...
- 12 Oct 2009, 15:14
- Forum: Game Development
- Topic: Weapon::Burst problem
- Replies: 7
- Views: 1085
Re: Weapon::Burst problem
Yes, I did it.
Thank you
Thank you
- 12 Oct 2009, 14:04
- Forum: Game Development
- Topic: Weapon::Burst problem
- Replies: 7
- Views: 1085
Re: Weapon::Burst problem
Wow, I suspected something so.
Can I eliminate FireWeapon1 from the cob and subsitute it with Shot1?
Thank you
Can I eliminate FireWeapon1 from the cob and subsitute it with Shot1?
Thank you
- 12 Oct 2009, 11:42
- Forum: Game Development
- Topic: Weapon::Burst problem
- Replies: 7
- Views: 1085
Weapon::Burst problem
Hi great Spring developers and players. Excuse my english I have a little problem with the Weapon::Burst variable, for a unit. This unit has 3 points where the bullets have to exit. The idea is that the unit have to shot 1-2-3 in rapid sequence. The unit has Burst 3, and FirePrimary is written to al...
- 03 Sep 2009, 09:18
- Forum: Game Development
- Topic: Unit Script (COB) in LUA
- Replies: 2
- Views: 538
Re: Unit Script (COB) in LUA
Thank you very much!
- 02 Sep 2009, 18:04
- Forum: Game Development
- Topic: Unit Script (COB) in LUA
- Replies: 2
- Views: 538
Unit Script (COB) in LUA
I read that the actual Spring version supports Unit Script in LUA.
Is there any specification about how to write them?
Is there any examples?
Thank you
Is there any specification about how to write them?
Is there any examples?
Thank you
- 19 Jul 2009, 10:31
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 4312
Re: Excess Spring public beta 01
Debug report:
- Wrong Gun Recoil in:
- Hammer
- Hell Bender
- Gargant
- Arm Commander: unnamed
- Elite: can pass over trees
- 16 Jul 2009, 10:43
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 4312
Re: Excess Spring public beta 01
The third race is well characterized.
Many animations are very carismatic.
Question: Are the Core and the Arm units taken from another mod, or are them new? Do they need to be retested?
Many animations are very carismatic.
Question: Are the Core and the Arm units taken from another mod, or are them new? Do they need to be retested?
- 15 Jul 2009, 19:01
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 4312
Re: Excess Spring public beta 01
Great models and effect! Very good job! Can I list some little errors? 1. God Hammer animations is wrong: the recoil is on the wrong gun 2. Protector is unable to go out from the facility when It is finished 3. Solar panel compenetrates them selves: You have to make it smaller or to increase costruc...
- 15 May 2009, 12:07
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 19375
Re: [ Tech Wars ] Open Beta Release v1.09
There are some nice new ideas in your mod.
But has RAI some problem?
But has RAI some problem?
- 14 May 2009, 11:45
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 19375
Re: [ Tech Wars ] Open Beta Release v1.09
I'm always happy to try a new mod (I tried everyone for Spring, Ultima Annihilation too).
Is there any mod description? Any screenshot?
Is there any mod description? Any screenshot?
- 19 Jan 2009, 14:04
- Forum: Engine
- Topic: Mantis Login creation bug
- Replies: 5
- Views: 2335
Mantis Login creation bug
Hi I created an account in Mantis to post a bug (not heavy bug, but new). When I use the link in the confirmation mail, after I inserted the new password, I have this error message: APPLICATION ERROR #2800 Invalid form security token. Did you submit the form twice by accident? Please use the "B...
- 26 Sep 2008, 14:43
- Forum: Engine
- Topic: How to be a beta tester?
- Replies: 2
- Views: 705
Re: How to be a beta tester?
Thank you
- 26 Sep 2008, 13:59
- Forum: Engine
- Topic: How to be a beta tester?
- Replies: 2
- Views: 705
How to be a beta tester?
Hi
I'm Lycenhol and I love Spring TA very much.
Can I become a beta tester of the new version?
I have a Intel Quad Core with a Geforce 8800 GT.
Tell me if I can help you.
Bye and thanks for you work!
I'm Lycenhol and I love Spring TA very much.
Can I become a beta tester of the new version?
I have a Intel Quad Core with a Geforce 8800 GT.
Tell me if I can help you.
Bye and thanks for you work!